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856  Other Forums / World War II History / Re: Operation Market Garden on: May 16, 2007, 02:35:42 am
GG,

What happened in Appledorrn?

-LT04
857  Axis & Allies Miniatures / A&A Miniatures Variant Rules / Re: Sand bags on: May 16, 2007, 02:28:13 am
Yeah I could go look, but does any one know (who could save me the time) how many sand bag units there already are in the game? I just ask b/c if there are only a few that would change how I feel about the sand bag bonus.

-LT04
858  Other Forums / World War II History / Re: Operation Market Garden on: May 16, 2007, 02:25:12 am
Thanks, GG we should havea bad a** map by the time all the smoke clears.

-LT04
859  Other Forums / World War II History / Re: Operation Market Garden on: May 15, 2007, 04:30:22 pm
"The RAF coordinator refused to drop near the town itself on the north side of the target bridge because of the presence of flak guns at Deelen (Ede)." This is a quote I took from wiki.

I started looking for objective cities on Google Earth. I don't know how much things have changed over the past 60 years but city centers can't have moved all that much.

The following is in reguards to 52nd INF

I put Deelen in there and it sent me way South East of Eindhoven. I found out the name was later changed to Ede. It's located North West of Arnhem past Oosterbeck. Do you think thats the potential landing site of the 52nd?

-LT04
860  Axis & Allies / Axis and Allies Revised Edition / Re: Norway on KGF on: May 15, 2007, 03:06:20 pm
RJ,

   My UK game is very contingent upon what happens on J1. If they are very aggressive on the mainland my UK suffers heavily initially. Typically I like to place a IC on India and S Africa. India produces a ARM INF mix at first then moves to only INF. The S Africa IC only produces ARM to at first push Germany out of Africa then push to India. Granted it doesn’t always work like that depending on other matters, but that’s my ideal starting strategy for the UK.

I hope that didn't take us off the Norway subject to much.  grin

-LT04
861  Other Forums / World War II History / Re: Operation Market Garden on: May 15, 2007, 03:00:43 pm
Guerrilla Guy,

   What do you mean by hidden objective? I’m still up for debate as to what the main objectives should be (topic 14). I like the idea of taking II Panzer HQ.

   Thanks for the info about where the 9th and 10th Panzer locations are. Do you have any more specific information as to where they were? Were they between Arnhem and Nijmegan?

-LT04
862  Axis & Allies Miniatures / A&A Miniatures Variant Rules / Re: Sand bags on: May 15, 2007, 01:05:09 pm
OK I see whay your saying. Yeah whats good for the goose has to be good for the gander.

-Lt04
863  Other Forums / World War II History / Re: Operation Market Garden on: May 15, 2007, 01:04:09 pm
That very game is where I got most of the layout ideas. When you choose campaign before you begin playing the game itself it has an awesome map of the whole Operation. That’s the reason I went to 4’ by 8’. It was difficult seeing specific objectives but it gave me a great over view to work with and allowed me to fill in the blanks with better detailed smaller maps.

-LT04 
864  Axis & Allies Miniatures / A&A Miniatures Variant Rules / Re: Sand bags on: May 15, 2007, 12:48:31 pm
What I meant was the German sandbag MG team should only get the benefit of one set of sand bags.

-LT04
865  Other Forums / World War II History / Re: Operation Market Garden on: May 15, 2007, 12:45:47 pm
Jermofoot,

I think that XXX Corps was in the second Army. I want to say XII Corps (Huh) was also in the second army and was called the Grey Hounds I’ll look into it.

-LT04
866  Other Forums / World War II History / Re: Operation Market Garden on: May 15, 2007, 12:39:16 pm
Jermofoot,

   I agree it shouldn’t be a major objective. Thanks for brining this up.

   16. Primary objectives will be the bridges. Secondary objectives will allow additional troop reinforcements. As of yet the only two proposed secondary objectives are for the British campaign of the 52nd reinforcements (this will be awarded topic 17) and the polish fairy crossing (15).

-LT04 
867  Other Forums / World War II History / Re: Operation Market Garden on: May 15, 2007, 12:32:24 pm
   15. There was a fairy they Polish Paratroopers were supposed to use to meet up with the British 1st. What I have read is the fairy was missing and was later found down stream unserviceable. What would you say if we established a dock on the map? If the Germans held that space at the beginning of turn 5 the fairy was destroyed. If the space was unoccupied anyone who held that location could choose to destroy or use it like an exclusive bridge. Just taking input, I’d like to know what you think about this subject.

-LT04
868  Axis & Allies / Axis and Allies Revised Edition / Re: Norway on KGF on: May 15, 2007, 12:15:45 pm
I have fallen in love with the idea of the US taking Norway b/c I build an IC in India and another in Australia or S Africa. I like the UK to focus on those to slow down Japan. If the US could take Norway and build an IC and boost Russia’s front line with 3 tanks every turn, unless the US also builds a navy and augments Russia with additional forces the allies would be as my uncle always says “they’d be standing in tall cotton.”

-LT04
   
869  Axis & Allies Miniatures / A&A Miniatures Variant Rules / Re: Sand bags on: May 15, 2007, 12:11:15 pm
Yeah, I don't like the idea of a double sand bag bonus. I would have to say you max out at the +1.

-LT04
870  Other Forums / World War II History / Re: Operation Market Garden on: May 15, 2007, 12:09:34 pm
Hey guys,

Here is kinda what I’m thinking as far as troop deployments go. I’m going to lay out my ideas in numeric sequence so if you have a dispute or a comment could you reference the topic number for me this way you don’t have to quote (unless you want to) and others can quickly look back as a reference, thanks.

1. DZ Deployment Here’s a visual image for you at your finger tips. I placed a DZ in one space. Picture that space as the H on you key board. Once the staking limit is full the player can choose to deploy units in the Y, U, J, N, B, G, or T. Not to exceed stacking limits. This way they can deploy as units next to each other.

   2. Who goes first? The German player will set troops up first. The player will do this in similar fashion as the traditional AAM game 5 spaces from the West edge of the map going East.

   3. The British 1st will be the second player to set troops on the map. Like I said in an earlier post they will be located between Oosterbeck and Arnhem just north of the Lower Rhine.

   4. The 82nd player will be the third player to set up troops. The 82nd will deploy troops for the 508th East of Nijmegan on the South side of the Waal River. The 505th will be mostly south of Nijmegan and just offset slightly to the East. The 504th will be deployed South-West of Nijmegan and on the west side of the canel.

   5. I haven’t started with the 101st I want to wait until I have better intel on their surroundings, but they will be the last unit to set up.

   6. Polish and XXX Corps units will be previously established by the allied players at the same time the other units are. They will be kept off to the side until their perspective deployment schedules allow them to appear in a DZ like manner.

   7. 1st Independent Polish Parachute Brigade will deploy as reinforcements on turn 5. Due to a lack of polish units in the AAM community I suggest they be represented as British units and also be controlled by the British player.

   8. XXX Corps units will be broken down into three parts. (You should be seeing a trend forming here with three distinguished allied factions forming.) One of each faction will be controlled by each of the allied players.

   9. XXX Corps will be deployed to the British / Polish player on turn 6. I need some help here where did they meet up at? I read they met the Polish troops in Driel I don’t see it on any of the maps I have.

   10. I have decided each turn will represent one day. That’s how I have come up with when what reinforcements get to where they want to go. I’m open to suggestions if any one has a better idea.

   11. Turn 3, 504th of the 82nd meets up with XXX Corps.

   12. Turn 2, XXX Corps reaches Eindhoven and the 101st.

Sorry to get the time line out of order I’m thinking in terms of reinforcing players from order of play.

   13. Again I am open to suggestions but I was thinking that 10 rounds should do it. The battle itself was nine days so an extra round wouldn’t hurt, plus this keeps in line with the standing rules of 10 terns.

   14. The objectives, in each perspective sub-campaign (each allied player) there are a varying number of bridges. My proposal is the objectives are the bridges. This would be a little complex but my idea for having taken the objective is as follows:

a.   The player controls both sides of bridge.
b.   The player controls one side of the bridge with no opposing presence on the other side.
c.   The Allied Player must have taken all the bridges in their perspective area meeting terms of a or b to achieve victory.
d.   If the German player holds any bridge in that players section that’s a German victory.
e.   One allied player may fail and still achieve victory. (Best two out of three)

I know this is a lot to digest. Take you time and look it over I know this won’t be 100% accurate but no reason to sabotage it anyway. Let me know what you think.

-LT04 
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