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766
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Axis & Allies / Axis and Allies Revised Edition / Re: Japanesse attack on US mainland
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on: June 18, 2008, 04:07:12 am
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I have always used the Ho Chi Min trail stragety as the US also. It takes a little longer to get things going but having a solid wall of troops cycling through the continent is a deterent. And even if Japan still decides to attack and takes that territory, the US will have a force to be delt with in adjacent territories.
As Japan I think you would have better luck focusing mostly on mainland Asia and as a secondary objective running scrimishes on places like Alaska, Hawaii, New Zeland, Aus., and Brazil.
Taking these places under a scrimish mindset means you are trying to defelect US troops from going to Europe. They will take back those territories and some times very quickly. Don't take them with the intention of holding them because you have far more to loose in this situation because you have to import the fight.
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768
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Axis & Allies / Axis and Allies Revised Edition / Re: Japanesse attack on US mainland
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on: June 17, 2008, 07:13:45 am
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I would have to agree with Tim. Japan's supply line is to long to make any real contribution this way. As the US player I don't care if Japan takes Hawaii or Alaska economically it doesn't hurt me but it does give me time to keep them from moving any closer because I can meet them there the next US turn.
If you want to help Germany out use Japan's ability to dominate the sea. Ideally around the Pacific and with your IC in India keep the sea zones around N. Africa clear from allied invaders. Germany now can free up troops from S. Europe. If Japan's N. Africa fleet does get destroyed they still have a turn or two to mass INF for the invasion.
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769
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Axis & Allies / Player Help / Re: “Published strategies”
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on: November 30, 2007, 04:42:10 am
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Thanks for the links.  That's very interesting about what may or may not have happened to Don I will have to dig around a little bit and see what I can find. -LT04
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770
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Axis & Allies / Axis & Allies 2nd Edition / Re: What about an American Battleship strategy?
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on: November 29, 2007, 01:09:33 pm
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I have to agree with Bashir. There are cheaper and faster options at your disposal for the US. Depending if you want an offensive navy I would use FTR's and maybe a few BMR's. Per say you wouldn’t need to engage them at all.
Most Navy conflicts are dancing around the other Navy because it costs way to much to support one and owning an ocean territory at the end of a turn doesn’t pay any thing.
So just having an intimidating Air Force in range could be a deterrent.
I know some of you are going to explain how now the US will leave its TRN’s open for the picking but a BB’s is not the unit you would want taking the hits in that scenario either.
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771
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Axis & Allies / Player Help / “Published strategies”
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on: November 12, 2007, 03:55:43 pm
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Hey,
Some time ago I came across "Don's Essays" They were very helpful with basic game concepts. I was wondering does any one know of a version of "published" strategies that would apply to the ideal first turn moves of the revised game?
LT04
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772
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Axis & Allies / Software / Re: True odds calculator
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on: November 12, 2007, 03:46:01 pm
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Hey,
I have been following this conversation very loosely so sorry if you have already covered this.
Earlier you had mentioned that if you wanted to create a calculator you would need to make a system that “rolled” the dice for each scenario several times. As I am sure we can all agree the more times we roll for the scenario the more accurate the results (for example 100 times versus 1,000 times).
I fail to see the point in going through all the trouble for that because we know that if a lone infantry unit attacks he has a 1/6 of a change of making a hit. The more times we roll the more our control results will resemble that so having a scenario roll x number of times would just reinforce that our answer would be 1/6 of a chance right?
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779
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Axis & Allies / Axis and Allies Revised Edition / Re: Is there a “Don’s Essays” equivalent for revised?
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on: May 28, 2007, 03:40:06 am
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I’ll check out the Caspian sub group at yahoo. Like you guys said a lot of the basic concepts remain unchanged like the “Infantry push mechanic,” “purchasing habits,” and “dead zones.”
I guess I was wondering if any one had come across any thing like a replacement concept for the “shuck-shuck” strategy. With the sea zones being so much smaller it takes a lot more concentration to make an attack than before. Not only that but then other side can see you coming from a few turns away. The way I have compensated for this is to stock pile income, setting aside say 5-15 IPC’s every turn for a few rounds then boom instant navy. This way even though they can see it coming it’s to late to do much if they were focused on something else.
As the Axis I took London on G4 this way. The US took it back on US4, but I retook it and held it till the end of the game on G6 or G7.
Has any one here found a way to offset the vastness of the oceans for moving troops quickly?
-LT04
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