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76  Axis & Allies / Axis and Allies Revised Edition / Re: Component limitations for AA guns? on: February 12, 2009, 12:20:11 pm
OpT1mUs

If your group is spending all their IPC's on AA gun's and IC's I think I'd like to play your group.  cheesy  evil

welcome  to the forum smiley
77  Axis & Allies / Axis and Allies: D-Day / Re: Larry Harris D-Day Play rules on: February 12, 2009, 10:01:44 am
Could we get a mod to make this a sticky please.   smiley

LT
78  Axis & Allies / Axis & Allies 2nd Edition / Re: Trading Control of Foreign Territories? on: February 10, 2009, 05:13:15 am
You could always make a house rule to change that.  I'm sure most of us here have our own since we feel as strongly as you do about diffrent aspects of the game.

LT
79  Axis & Allies / Axis & Allies 2nd Edition / Re: Trading Control of Foreign Territories? on: February 09, 2009, 11:32:20 am
Another point to make on this topic, is that if Russia did loose their capital and say Germany did blitz over open spaces and the US followed them the US would now control these spaces until Russia's capital was retaken by an allied power.

LT
80  Axis & Allies / Player Help / Re: Need some A&A Graphics on: February 06, 2009, 09:56:57 am
Next time you need some country specific roundels try a google search for the Axis & Allies Mini's.  They have them for all kinds of countries.  Canada, Australia, Romania, Austria, the list goes on and on.
81  Axis & Allies / Player Help / Re: Need some A&A Graphics on: February 05, 2009, 12:44:38 pm
There is a copy of the French roundel  here.

http://en.wikipedia.org/wiki/History_of_the_Arm%C3%A9e_de_l'Air_(1909-1942)

LT
82  Axis & Allies / Axis and Allies Revised Edition / Re: Brazil IC in Non-Mediterranian US strat on: February 05, 2009, 12:34:47 pm
I want to try this out. I like the idea of being only 2 spaces aways from Western Europe.

Keep in mind that 2 spaces is a good attack run distance for German FTR's to hit and run back to W Europe.
83  Axis & Allies / Axis and Allies Revised Edition / Re: Baltic Fleet Options on: February 03, 2009, 11:18:33 am
If you wanted to go hard core Baltic fleet have Germany buy 3-5 transports for a sealion on G2.

 evil

LT
84  Axis & Allies / Axis & Allies Anniversary Edition / Re: Plastic Playing Pieces on: February 03, 2009, 11:15:32 am
How many of what units do we think we need per set?

I was thinking that we should count the total's up from both '41 & '42 scenarios and use the highest number from each and do this country by country.

Example lets say Russia has 21 INF in '41 and 25 INF in '42 we will have 25 INF come in the set.
If Russia has 29 ARM in '41 and 18 ARM in '42 we'll go with 29.

Bottom line what I would like to see is if I don't want to use chips in the starting set up I don't have to.

Maybe I'm putting the cart before the horse...   undecided
85  Other Forums / World War II History / Re: Which would have been a better Ally to Germany? on: February 02, 2009, 05:10:07 am
I agree with the turkey's... Ah that is the people that voted for Turkey.  Especialy early in the war.  It would have put alot more pressure on the brits and maybe Romel could have pulled something off in Egypt.  Of course the aditional pressure on the USSR later would have been helpful the the axis cause.  I think Spain would have been another weaker Italy.

Of course all that has been said though, I thought I would add my $ .02

I'm glad to see this fish come up for air
86  Axis & Allies / Axis & Allies Europe / Re: Can you win in 3 turns? on: January 30, 2009, 12:49:20 pm
bbrett3, here's a link to that game topic.

http://www.axisandallies.org/forums/index.php?topic=12524.0

The topic name is:      Germany: Invade and capture Britain on turn 1.
87  Axis & Allies / Axis & Allies Anniversary Edition / Re: Plastic Playing Pieces on: January 30, 2009, 12:35:46 pm
Comment about legal issues:

A good friend of mine is a lawyer that specilizes in business / corperate law.  When I presented our case (pun intended) he said look at what the company Mad Catz does with Nintendo Wii, Microsoft X-Box 360 and Sony Playstation.

They simply make "tools" that work with those systems that the owning companies do not.  They don't pretend to the official company they got there logo's stamped all over their products.

He also said the same goes for aftermarket parts for vehicles.  He reminded me of what my company did this year.  My company wanted to buy fog light upgrades for 6 new Toyota Tundra's we bought this year.  Toyota doesn't make any such kit.  You get it from the factory with or without them.

We purchased aftermarket kits through a local Toyota dealer and they installed them.

Long post short:  You / we just can't come across like we are the official Avalon Hill / WOTC / Harris Game Design groups.  We have to clearly state that we are (or Field Marshal Games in this case) is who they are and are not pretending to be another legal entity.

LT 
88  Other Forums / Other Games / Re: Ticket To Ride on: January 30, 2009, 11:38:01 am
Frimmel, that was an awesome site. 

But I don't think that's a game I'd get into.  I'm thinking of getting Conquest of the Empire or Age of Mythology next.
89  Axis & Allies / Axis & Allies Guadalcanal / Re: Do airfields really produce 1 victory point each turn?? on: January 30, 2009, 07:41:57 am
Ahhh...

Now I understand. You guys are envisioning some sort of schuck-schuck. How is that working out in practice? I have yet to see any sort of transport chain effectively put into place.

I agree with you that transportation in this one are very hard to master.  I think it all stems from the "load then move" for the sea units that carry land units.
90  Axis & Allies / Axis & Allies Anniversary Edition / Re: Plastic Playing Pieces on: January 29, 2009, 01:32:31 pm
I'd consider buying a set but not as high as $500.00
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