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736  Axis & Allies / Axis & Allies 2nd Edition / Re: Spain as a staging area on: July 02, 2008, 06:34:32 am
I think you could make this work if you did the following: (keep in mind I am using the term "turn" loosely.  Think of it more in terms of once the US has purchased its attacking force and is now moving in.)

Turn 1: US buys only INF.  US places US ARM in E Canada onto Transports off the coast.  US Transports move to Gibraltar and unload. US places FTR's on Gibraltar

Turn 2: US has Transports return to E Canada. US has INF purchased from last turn move from DC to E Canada

Turn 3: US places INF onto transports sends transports to W Europe and unloads.  US has ARM from Gibraltar move through Spain (costing 3 IPC's) to meet up with US INF in W Europe.

A lot of times I send less ARM by transport b/c I can fit more INF.  This way you can shuttle you support units before you send your bullet spunges. 

Now one thing you may have to look out for is German ARM to bring the fight to you in Gibraltar making it a costly battle (@ 5 IPC per tank vs. 3 IPC per INF) but keep in mind that the Germans will loose just as much b/c they will have to bridge Spain also sacraficing an INF push.

If they do you will have to put your INF in Spain and meet your ARM and FTR's there.  yeah you won't get the IPC's from W Europe but you did effectively take pressure off of Russia and also make a foothold in Europe for allied troops to mass in.

LT
737  Axis & Allies / Player Help / Re: What A&A game is the fastest? on: July 02, 2008, 06:09:47 am
I think I am leaning more toward buying A&A Europe or A&A Pacific.  I would like another A&A game that is more conventional to the classic or revised editions. 

After doing a little homework I would have to say that Europe would be the faster of the two b/c in Pacific you have to transport everything almost every where.

Does Guadelcanal follow the more conventional rules or does it vary of the beaten classic / revised path the way D-Day did?

LT
738  Axis & Allies / Player Help / Re: What A&A game is the fastest? on: July 01, 2008, 11:50:14 am
Guadelcanal uses the hexagonal spaces doesn't it?
739  Axis & Allies / Axis and Allies Revised Edition / Re: What's a Canadian Shield?? on: July 01, 2008, 07:49:33 am
Mazer Rackham

Is all that based on classic or revised?

LT
740  Axis & Allies / Player Help / Re: What A&A game is the fastest? on: June 30, 2008, 08:41:36 am
I already have D-Day.  So I guess that brings me to ask what is the second fastest A&A game.
741  Axis & Allies / Player Help / What A&A game is the fastest? on: June 30, 2008, 04:32:04 am
The wife is going to let me buy another A&A game.  I would like to buy one that doesn't take so long to play.   (I plan on reserving that spot for the A&A Anniversary Edition in October).

Thanks for the support,

LT
742  Axis & Allies / Axis and Allies Revised Edition / Re: Japan defence strategy on: June 26, 2008, 05:18:24 am
I think leaving one INF per space would also work well in Africa.  Most players have a task force sent that is massed into two groups the ARM and every thing slower then the ARM. 

Eventually you sprint from one end to the other and move those troops to forward areas since nothing is going on.  Then the other players do the same thing.

Africa may not be the best example because it isn't worth much unless you have the whole continent, but I think you can see the point.

LT
743  Axis & Allies / Axis and Allies Revised Edition / Re: Japan defence strategy on: June 25, 2008, 12:03:21 pm
Who are these "most players" of which you speak?  This isn't Risk.  Why would you leave infs in each territory unless they're marching their way to a front where they can do some good.

Well think about it.  How many times have you been Japan and been able to blitz almost all the way to Moscow becuase there is nothing in the way after they staged an Alamo defense.

This is a basic Don Rahe concept.
744  Axis & Allies / Axis and Allies Revised Edition / Re: Japan defence strategy on: June 25, 2008, 10:29:22 am
It wasn't so much getting there that was an issue I gained ground but then he would replace his subs from stock so if I needed to get a second wave I had to have the navy escort the transports back.

Also if the FTR's didn't hit the sub he would have them submerge.

I'm not saying this is the best strategy it was just a simple and fairly inexpensive (as far a navy's go) way to buy time before you have enemy troops setting up beach heads on your door step.
745  Axis & Allies / Axis and Allies Revised Edition / Re: Japan defence strategy on: June 25, 2008, 08:10:47 am
That's what I had to end up doing.  I would send FTR's to do the dirty work and on the non-combat move I would move the rest of the fleet to the recently cleared SZ. 

Now riddle me this.  If the US navy is in SZ55. 1 JPN SUB is in SZ56 and a 2nd sub in SZ 57.

The FTR's can fly over enemy held spaces without a problem.  So lets say I send 2 FTR's to SZ 56 and two more to SZ57.  The FTR's clear both SZ's.  on the non-combat move can the US Navy move through one recently cleared SZ (SZ56) into another (SZ57)?

LT
746  Axis & Allies / Axis and Allies Revised Edition / Japan defence strategy on: June 25, 2008, 07:22:50 am
I was playing a game as the allies the other day and a friend of mine was the axis.  I went the the traditional KGF.  He held Moscow with Japan as was over extended leaving his capital fairly easy to get to.

Here came the hard part for the allies.  As most players will do they leave at least one INF unit per teritory but he adapted it to the Navy.  His navy was mostly subs and transports.  He fanned out his subs to occupy most of the pacific and could have moved to India if he needed to.

I never gave it much thought before but most players (at least the ones I have played) never defend from a navy blitz.

It took forever to get to his capital I had to clear every sea zone on the way.  Then he would move subs from out lying areas to fill back in the empty areas as they became open.

Needless to say this gave him ample time to shuttle troops back from the mainland to his capital.

I was wondering if any one had come across this before.  I don't ever remember reading about it.

LT
747  Axis & Allies / Axis and Allies Revised Edition / Re: Carrier Based Fighters on: June 24, 2008, 12:23:08 pm
Would troops in transports also fall into this topic?

LT
748  Axis & Allies / Axis & Allies 2nd Edition / Re: Spain as a staging area on: June 23, 2008, 10:45:28 am
Doesn't the Caspian sub group have a paper on this?  I think it was called the Franco strategy?
749  Axis & Allies / Axis & Allies 2nd Edition / Re: Axis turn 6 help on: June 23, 2008, 10:43:56 am
A good Stratigy all the time is like bubu said.  Hit fairly undefended high IPC items.  If you are loosing just as many units as they are but yours are only INF who cares how many you have lost.  evil
750  Axis & Allies / Axis and Allies Revised Edition / Re: Japanese IC -- East Indies on: June 23, 2008, 10:39:36 am
An IC in E Indies puts you in the same boat as USA. 

Your IC is safe so you have to export the war.

LT
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