|
1171
|
Axis & Allies / Player Help / House rules
|
on: March 06, 2007, 07:19:58 am
|
|
Hey all,
This question isn't vital in any way I'm new here and was wondering the following:
I have found several championships and diffrent leagues of play,
why is there a need for all the diffrent rule types? Do they vary that much to need entirely diffrent sets of rules?
Thanks for you input
|
|
|
|
|
1172
|
Finding Players / Find Players / Re: Watertown, NY A&A board game
|
on: March 06, 2007, 06:56:59 am
|
|
Hey,
Yeah I found Triple A. I had posted a comment in another area asking if players here like the A&A CD-Rom game VS Triple A. Are you familiar with the A&A game Hasbro made for WIN 95/98. Don't seemed shocked about its age I had it when it first came out joined the army lost it got out of the army and found it at Best Buy late last year so its still around.
My preference is for the CD-Rom version. I like it better for navigating. Let me know what you think. sometime this summer when the roads are clear we'll have to play FTF.
Thanks
|
|
|
|
|
1173
|
Axis & Allies / Axis and Allies Revised Edition / How do you lay out a good Navy plan?
|
on: March 06, 2007, 06:39:32 am
|
|
Hey All,
I have read miles and miles of text on how laws of land warfare work (both in the US Army and here) I have a good grasp and working knowledge of how to move land units and win. My question for an takers is how do you 1) build, 2) maintain, 3) deploy and engage a successful Navy wile keeping a moderate to high survivability ratio. Let me elaborate:
1) Build: I know how to buy units thats not what I mean. In land warfare I buy INF to absorb losses. What do I use a fodder for a Navy?
2) Maintain: any where a Navy goes it takes a few rounds to get there in force and just as many rounds to resupply losses. How to you compinsate?
3) Deploy: after answering the above mentioned what are rules of engagement for a successful round of combat, wile only taking minimal losses? For example an INF only costs 3 IPC's thats a minimal loss. A SUB costs 8 IPC's thats a "minimal Navy loss" but even then they can't respond to an Air attack.
I guess my big question is if you dominantly use SUBs as fodder you sacrifice your Navy's well-roundedness to be able to respond to air attack.
Are there any takers on this complex situation, or am I making this harder then it has to be?
|
|
|
|
|
|
|