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Axis & Allies / Axis and Allies Revised Edition / Re: LHTR: Larry Harris Tournament Rules
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on: April 20, 2007, 08:10:23 pm
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so under these rules super subs lose all sub ablities and become just 3/3's? (lose first strike, submerge, sneak through hostle sea zones, and whatever else i cant think of atm) and if thats the case could they now hit aircraft? also, how are the superfortresses handled if in an attack with fighters....could a fighter take the hit for the bomber?(example, say i attack germany with 2 inf, 2 fighters and a bomber and the aa guns score 1 hit(the one that they roll 2 dice for the bomber) is that handled as an aa hit like any other battle where i can choose which air unit i lose, or does it have to be the bomber?
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Axis & Allies / Axis and Allies Revised Edition / Re: germany's wolf pack option rule
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on: April 15, 2007, 02:17:51 pm
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sorry to bring this up again, but my play group doesnt agree, and this is why they say it, in the rule book, under destroyers on pg 29 it says "a destroyer cancels the special abilities of submarines(see submaries on page 32)". under subs on pg 32, these are the special ablities they have listed, treat hostlie sea zones as freindly, snaek attack, submerge, and weapons development super subs. the wolf pack germany optional rule isnt listed cuss basicly its an optional rule but my play group says that its a speacial ability of the subs, so the destroyer cancels it. i know that super subs and wolf pack stacks, its just the destroyers abilty i guess thats really in question. and the replys i have goten so far suggest that super subs weapons development isnt canceled out by destroyers but my play group thinks it is cuss its listed on pg.32 of the rule book under special abiltys of subs that the rules on destroyers cancel out as listed on pg. 29 of the rule book. the super sub ruling i have always agreed with them on, but i was thinking that the wolf pack optional rule isnt a special abilty of the subs but of the country cuss its not listed as a rule on page 32 of the rule book under subs. any additional input from you guys would be great!
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Axis & Allies / Axis and Allies Revised Edition / Re: Kill Britain First?
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on: April 02, 2007, 02:49:58 pm
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i always find killing briton first the best way to go, you force the US to help UK, thus alowing japan to run free and take africa, then russa, once russa see japan at the back door to its capital, it takes the pressure off Germany, so basicly you tie up the allies in a naval battle in atlantic, while japan's income rolls in, by the time the USA is ready to deal with Japan's navy, its too big to try to deal with
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Axis & Allies / Player Help / Re: question about A&A revised
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on: January 19, 2007, 02:08:52 pm
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yeah, thats about the best i can see it, before this was corrected in my play group we were hitting russia, then running to alaska in the same turn, ofcourse now we know this is not a legal move
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Axis & Allies / Player Help / Re: question about A&A revised
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on: January 18, 2007, 04:19:15 pm
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do you use the same ground units in the 2nd amphibous assult? for example, if i have 2 infantry on a transport and i invade somplace with those 2 infantry, i then pick those 2 infantry back up on the same transport and go someplace else(with in the transports aloowed movement)?
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Axis & Allies / Player Help / question about A&A revised
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on: January 15, 2007, 01:34:48 pm
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can some one plz explain to me how lightning assaults work? does it allow the transport to move again even if its used its movement (2 zones)? do you use the same units in the second amphibous assult? does this also work with destroyers if you have tokyp express? and if none of this can be done, what do you use lightning assualts for?
any help with these questions would be great, cuss we cant figure it out =)
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