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Axis & Allies / Axis & Allies Global 1940 / Re: "Cone of Silence"
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on: January 12, 2011, 08:27:32 pm
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Hello, I am the organizer of the Portland group, and as such, came up with the idea of "the cone of silence". In effect it means: noone may talk to the acting player during his turn and , the acting player may not talk to anyone except to ask rules related questions. This is in a attempt to allow each player to develop their own playing style, learn their own lessons(good or bad), and speed up play(quite conciderably by the way). In addition it results in mistakes(good or bad) that happen in a real war situation. Players are still allowed to discuss strategies or whatever during thier allies turn and during any of their opponents turns so absolutely none of the social interaction is lost. Give it a try(especially if you have 7+ players playing) and I think you will see the benefits. I am not trying to tell others how to play, but it has gotten us down to 1 hr or less per round and made for more interesting and diverse play. I dont believe anyone wants this game to digress to a set of preset maneuvers or battles that exclude any personal mistakes or "eurikas". My 2 cents as a play group organizer. War on gentlemen! 
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Axis & Allies / House Rules / Re: New movement concepts for Global 39 and 40
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on: August 03, 2010, 09:58:41 pm
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What about having Aircraft only be able to land at airbases, factories or carriers. Also, transports can only load units from a territory with a naval base or factory. This would make building and protecting factories,airbases and naval bases much more important.
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Axis & Allies / Axis & Allies Pacific 1940 / Re: Larry Harris endorsed setup change
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on: August 03, 2010, 04:49:57 pm
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Larrys latest list of possible changes (from his forum): The new list (08/03/10 3PM) seems to be:
1. Simply move the BB and 2 transports back to India 2. Swap the BB with the cruiser and…move transports back to India 3. Add one ANZAC fighter to Queensland. 4. Add a naval base to New South Wales 5. Reduce Japanese air force to some extent. 6. Beef up China (particularly by adding an AA gun). 7. Pull back transports but leave battleship.
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Axis & Allies / Axis & Allies Pacific 1940 / Re: Larry Harris endorsed setup change
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on: August 02, 2010, 09:26:28 pm
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in his forums Larry writes: Presently on the table of consideration (in no particular order) are: 1. Simply move the BB and 2 transports back to India
2. Swap the BB with the cruiser and… 2.A. Leave one transport 2.B. Leave no transports (moving both back to India)
3. Leave the BB and one transport where they are (sea zone 37).
3. Doing something with the 3 fighters in New Zealand to… (?)
4. Add US destroyer to sea zone 26 4.A. Move US destroyer from sea zone 10 to 26.
5. Move ANZAC destroyer from sea zone 62 to sea zone 45 (this is just something I’ve been thinking about).
6. Add one ANZAC fighter to Queensland.
7. Add a naval base to New South Wales
With that said, and the ideas numbered, I’m leaning towards: 2+2B+4+5
What would be your numerical choices? And/or do you have other ideas (be ready to back them up with a damn good argument). For example, my contribution to this list is #5. It prevents the Japanese Caroline Islands fleet from reaching Java on turn one.
Again, thanks for your inputs.
Larry
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Axis & Allies / Axis & Allies Europe 1940 / Re: mega error with the global map! Mayday! Mayday!
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on: August 01, 2010, 10:40:15 pm
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Back on topic, this misallignment of the maps is definitely noteworthy as it will effect naval movement from the panama canal to the pacific..ie which seazones are adjacent to which when you wrap around? Plus its ugly as hell if you have any perfectionist tendancies at all. A lot of guys that have said its not a big deal have complained in the past about smaller errors........just sayin  .
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Axis & Allies / House Rules / Re: Future peices
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on: May 17, 2010, 01:49:15 pm
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I hope they decide to reprint and update Fortress America so we can see some modern and futuristic pieces. It would also give the rest of the world a chance to beat up on us some more.
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Play by Forum / Play Boardgames / Re: New! Dice Roller is Installed
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on: April 26, 2010, 04:46:37 pm
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Rolling 6d6:(1, 1, 3, 5, 5, 6)  Rolls: 5@2 7@3 2@4; Total Hits: 9 5@2: (1, 5, 1, 1, 5)7@3: (5, 1, 3, 6, 6, 2, 3)2@4: (2, 2)
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