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Play by Forum / Play Boardgames / Re: Spoox (Allies) vs Alsch (Axis) Alpha 2
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on: January 15, 2012, 06:18:48 am
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ah yes, you still have those damn TT's, hoped to hold Nov for at least a turn there  Russia turn 6 -->Purchase & repair purchase: 10 INF (30) = 30 save 0 ipc -->Combat movement Tim: 17 INF, 1 AA --> Novo Tim: 1 INF --> Kan (walk in) -->NCM Vol: 1 INF --> Ros Smo: 1 INF --> Arch Rus: 1 INF --> Smo Volo: 3 Fig, 1 TacB --> Rus -->Placement Rus: 10 INF -->Income territories: 22
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378
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Play by Forum / Play Boardgames / Re: Spoox (Allies) vs Alsch (Axis) Alpha 2
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on: January 15, 2012, 03:05:11 am
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Anzac turn 5
-->Purchase & repair
purchase: 1 CA (12) + 1 DD (8 + 1 SS (6) = 26 save 1 ipc
-->Combat movement
/
-->NCM
Nsw: 1 Fig --> Que z62: 2 DD --> z54 z54: 1 TT --> z63 --> pickup INF --> unload Que Eth: 1 INF --> Sud
-->Placement
z62: 1 CA, 1 DD, 1 SS
-->Income
territories: 18 no's: 5 saved: 1 total: 24
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380
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Play by Forum / Play Boardgames / Re: Spoox (Allies) vs Alsch (Axis) Alpha 2
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on: January 15, 2012, 02:40:34 am
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sorry, encountered some unexpected downtime I'm also moving the US fleet in z101 to z106 if that is ok? UK turn 5 -->Purchase & repair repair: Ind remove 2 damage purchase: UKe: 1 ART (4) + 1 INF (3) + 1 Fig (10) + 1 TT (7) = 24 save 3 ipc UKp: 1 INF (3) + 1 SS (6) = 9 save 0 ipc -->Combat movement Irq: 3 INF, 1 ART --> Trj (walk in) Eth: 2 ART, 3 INF, 1 ARM --> Sud Saf: 1 INF, 1 ART --> TT --> Sud z80: 1 BB, 1 CA --> bombard Sud -->Combat Sud A: bombard  Rolls: 1@3 1@4; Total Hits: 2 1@3: (3)1@4: (1) round 1  Rolls: 1@1 6@2 1@3; Total Hits: 0 1@1: (5)6@2: (5, 3, 3, 3, 5, 5)1@3: (4) D:  Rolls: 1@2; Total Hits: 1 1@2: (2)
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382
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Play by Forum / Play Boardgames / Re: Spoox (Allies) vs Alsch (Axis) Alpha 2
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on: January 14, 2012, 03:50:21 am
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USA turn 5 -->Purchase & repair purchase: 5 TT (35) + 5 INF (15) + 5 ART (20) + 2 SS (12) = 82 save 0 ipc -->Combat movement Haw: 1 bomber --> z17 (land Car) z33: 1 SS --> z17 z22: 5 Fig, 3 TacB --> z17 (land z33) -->Combat z17 A:  Rolls: 1@2 5@3 4@4; Total Hits: 7 1@2: (1)5@3: (2, 3, 4, 5, 3)4@4: (2, 6, 2, 4) D:  Rolls: 1@2; Total Hits: 0 1@2: (6)
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383
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Play by Forum / Play Boardgames / Re: Vance(axis) vs Spoox(allies) G1940 alpha3
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on: January 14, 2012, 02:55:49 am
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it's looking desperate for the allies, but attacking Novgorod now with its current overwhelming defenses, would pure suicide  a question: if I capture a victory city now, and you capture it back during turn 10, is the timer for holding 8 VC's during 1 turn reset that way? In other words: do you need to hold them untill the end of turn 11 that way? Same question: I capture VC now, but Germany (this is important), takes it back during turn 11: does the game end immediately or do you need to hold the VC's untill the beginning of turn 12?
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386
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Play by Forum / Play Boardgames / Re: Spoox (Allies) vs Alsch (Axis) Alpha 2
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on: January 13, 2012, 03:59:23 pm
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Russia turn 5 -->Purchase & repair purchase: 2 ARM (12) + 10 INF (30) = 42 save 0 ipc -->Combat movement Arch: 2 INF, 1 ART --> Nov Bel: 1 INF --> Nov Bry: 2 Mech, 5 ARM, 3 Fig, 1 TacB --> Nov (land Volo) -->Combat Nov A:  Rolls: 4@1 2@2 8@3 1@4; Total Hits: 8 4@1: (2, 1, 1, 5)2@2: (4, 2)8@3: (2, 4, 1, 4, 2, 6, 6, 1)1@4: (3) D:  Rolls: 9@2 1@3; Total Hits: 6 9@2: (4, 2, 1, 1, 4, 2, 6, 1, 3)1@3: (3)
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