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931  Axis & Allies / Axis and Allies: Battle of the Bulge / Re: Noob to BOTB on: January 13, 2009, 10:29:43 am
As usual, Krieghund & Frimmel, on the spot making it clear!

Yes, and I thank them for it.  smiley

Happy to help. Just glad I didn't make it LESS clear.  cheesy

BOTB is really different from the other games so there is often lots of confusion especially as folks try to bring stuff from the other games in.
932  Axis & Allies / Axis and Allies: Battle of the Bulge / Re: Noob to BOTB on: January 13, 2009, 09:00:50 am
 huh Okay that was weird. When I orginally posted Krieg's answer was in front of mine.  undecided
933  Axis & Allies / Axis and Allies: Battle of the Bulge / Re: Noob to BOTB on: January 13, 2009, 08:57:33 am
As to conceptually understanding the timing I think of it like so:

Trucks behind the line are in areas where there is no enemy and would have been returning to the larger supply depots after dropping off. While trucks going into the line (in ZOC) have a more difficult time both dropping of their supplies and extricating themselves because of the shooting, shelling and movement of both friendly and enemy combat units. Way easier to unload when there is no one shooting at you.
934  Axis & Allies / Axis and Allies: Battle of the Bulge / Re: Noob to BOTB on: January 13, 2009, 07:59:06 am
Do I have to pay 1 supply token for each time the initiative comes back to me?

You pay supply for each hex you want to attack when it is your turn to declare a attack from a single hex.

You do not pay each time it is your turn to decide to attack or pass.
935  Axis & Allies / Axis and Allies: Battle of the Bulge / Re: Noob to BOTB on: January 13, 2009, 07:55:51 am
Intiatiative determines who gets to make the first attack. After that attack is resolved the other player gets an oppurtunity to attack or pass.

If they pass it is back to the first player to pass or attack. If they attack, resolve the attack, and again the first player may attack or pass.

Repeat until both players pass consecutively. This takes care of your question 3.

As to addresses when you run out of units take the dice that hit and start at 1 again.

So for four units defending (2 Inf and 2 Arm for example.) The 1st INF is subject to hits from rolls of 1 and 5 and the 2nd INF is subject to hits from rolls of 2 and 6. The Arm can only be hit with 3 and 4.

If there were 2 INF and 3 ARM the first INF would be hit on rolls of 1 and 6 while the other Inf only gets hit on 2 and the a ARM would get hit on 3, 4 and 5.

See this thread for an earlier explanation. But it doesn't really go into wraparound which is what you are asking about.

When there are more than six units defending you have to re-roll the dice that hit (all the 6 or less results from the total attack dice) in order to determine the addresses. Say 4 INF, and 3 ARM. Your INF would each be subject to hits from 2 results-- 1 & 8; 2 & 9; 3 & 10; 4 & 11. While one tank would be subject to two results 5 & 12 and the other only to 6 and 7.

Again this would be after rolling the total attack dice and determing the number of results of 6 or less.

Look's like Krieg beat me to it.
936  Axis & Allies / Axis & Allies Guadalcanal / Re: Updated FAQ Posted on: January 12, 2009, 12:22:47 pm
There's a new version of the FAQ up at Larry Harris' site.  It contains additions to the FAQ on the Avalon Hill site, and they are marked in red for easy identification.  This new FAQ should be considered official, as these same changes will eventually be made to the FAQ at Avalon Hill, as time and resources allow.

You've done all the work on it for free haven't you? Yet AH can't be bothered to change a file and or link?  Shouldn't take what 5 minutes tops? undecided

I so hope I'm wrong about that.

Thanks for the update in any case. I'll probably need that this weekend.
937  Axis & Allies / Axis & Allies Guadalcanal / Re: Noob questions on: January 12, 2009, 07:32:50 am
IF you eliminated ALL the Japanese defenders when you took the island.

If you simply gain control of the island but defenders remain you do not take their supplies.

Supplies are only destroyed when a ship they are traveling on is sunk.
938  Other Forums / General Discussion / Re: College Football on: January 11, 2009, 05:19:08 am
So for you guys Champion is 'playing best at the end of the season'?

I also recall that Florida lost its bowl game to a mediocre Michigan team which makes a44bigdog pressed to say they deserved to be ahead of UGA.

939  Other Forums / General Discussion / Re: College Football on: January 10, 2009, 05:08:33 am
So what team that has played in the BCS championship game was not a conference champion?

And again the BCS is not about assuring that the 'best' teams get to play in the biggest bowls but that No. 1 gets to play No. 2 and the biggest bowls still get to determine their participants to their satisfaction. Remember before the BCS the Boises and Utahs didn't even get to play in the Sugar Bowl or Fiesta Bowl.

I was in a discussion the other day on a college football board and a guy made a convincing case that the MWC (Utah's conf) is competititive with the Big10, SEC et at. What he could not make a case for (actually continued to refuse to supply the data for) was that the MWC and the other non-auto bid to a BCS schools were competitive against teams that played in the NCG over the same period. He'd tell me Utah's record against BCS schools and Florida's record against BCS schools but not Florida's record against non-BCS schools.

But that brings us back to my original question  what does National Champion mean with regards to Div-I (FBS) college football? Is it best season? Is it best at the end of the year? Is it best team?

In a seeded playoff would the voters be any less inclined to vote for the match-ups they want to see than they do now with just 1 and 2 playing? If not a seeded playoff what would it really determine? The two best play in the first round leave it all on the field and the winner gets picked off the next week by a team who drew someone they way outclassed?

A playoff just turns college football into the NFL where a six loss team gets to be champion over a team (that beat them already) putting up only the second undefeated regular season ever. No thanks.

940  Axis & Allies / Axis & Allies Guadalcanal / Re: Combat in Guadalcanal? on: January 09, 2009, 12:47:25 pm
You do the air attack phase in each zone with units of both sides.

The sea attack in each zone with units of both sides.

Land your troops on desired islands.

Do the land attack phase on each island with units of both sides or where you are bombarding enemy land units from sea or attacking airfields.

1st player chooses the order to resolve the zones during each phase.

941  Axis & Allies / Axis & Allies Guadalcanal / Re: Combat in Guadalcanal? on: January 09, 2009, 12:41:51 pm
That helps immensely. Only one clarification. I thought it said that battle continues (unlike D-day) until one side is spent etc.

Nope. See the example on page number 20.

PDF download of G'canal rulebook. Example on pg. 20 is on pdf page 11.
942  Axis & Allies / Axis & Allies Guadalcanal / Re: Combat in Guadalcanal? on: January 09, 2009, 12:23:32 pm
Any preconceptions you bring from other A&A games are just going to confuse things, as you are going to read things into the rules that just aren't there.

 smiley Use a hammer to get this in your head if necessary.   cheesy

It is vitally important to learning G'canal (and BOTB.)  smiley
943  Axis & Allies / Axis and Allies: D-Day / Re: Blockhouse replacement on: January 09, 2009, 12:17:38 pm
You replace one blockhouse but only in an area with a silouhette--can't put a blockhouse in Caen for instance.

I've played that it has to be in an area that has lost a blockhouse but I don't know if that's official. There is nothing in The D-Day FAQ.
944  Other Forums / General Discussion / Re: College Football on: January 09, 2009, 11:31:51 am
With all the talk about BCS, I wonder why there is need for one.

Also, the game last night was great.  cool

There wasn't a need for it. In Div 1 college football the champ has always been 'mythical.' The result of a vote. No. 1 rarely played No. 2 in the Rose Bowl or Orange Bowl although No. 1 might be playing in the Rose Bowl and No. 2 in the Orange Bowl.

The BCS came about as a way for No. 1 to play No. 2 while still having the Rose Bowl and Orange Bowl and so on.

A bunch of non-BCS conf. schools whined they weren't getting a cut of the pie so they (BCS committee) added an additional National Championship Game allowing an additional two teams to participate and get a slice of the pie. Also for a team like Utah to play in the No. 1 vs No. 2 game.

Now instead of just arguing whether the voted No. 1 is best there is an argument over both 1 and 2 and whether they or somebody else deserved to be in that game.

Most of disgruntlement with the BCS IMO stems from the idea that the BCS is more arbitrary and more unfair to teams like Utah than the system that exsisted before when it isn't really and is in fact more lucrative to those teams because of all the BCS money.

The clamoring becomes greater also because good teams like U$C can't take care of their business and exclude themselves and underdog teams like Utah beat Alabama this year and Boise State beat Oklahoma a couple of years ago. Alabama and Oklahoma had already lost their chance to be National Champion in conference play.
945  Other Forums / General Discussion / Re: College Football on: January 09, 2009, 09:54:18 am
This time of year I'm always left wondering why College Football does not have a playoff system.

What is wrong with the BCS?

What do you think the term National Champion should encapsulate? What would you be trying to determine with a playoff? And what sort of playoff system do you propose to decide that?

i.e. I don't think many would argue that last season's Giants were the best team in the NFL. No one disputes that they are Champions though.



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