If i added anything it would be in terms of replacing the NO's with Strategic Objectives and having independent national victory conditions for each player. This would include separating Caucasus, and possibly Iraq
cool, that would take axis and allies too the next level
on the eastern front front thing having a terriotry between the ukraine and the stalingrad territory adds more depth to what was the 1942 german offensive. It shows how much farther stlingrad was from germany than moscow was, plus the front line would just look better nd more realistic.
and what about tunsia and singapore. Tunisa defintely alows the axis to have one last stand in africa or at least an oppertunity to retreat their forces. If you add tunisa you should also makes sure the western med sea zone does not border it and instead have it border the centrel one.
and about the fourt med sea zone, i guess it really is not nessisary but i just thought it might makes malta a little more powerful if it had its one sea zone.
i undertand if you dont want to make a 1939 scenario, that sound very boring to me too. But i was thinking what start would allow the axis player the most freedom. at first I thought it would be early 1940 but even at that point norway and france would be very scripted moves unless you add alot more territories.
However, if you start the game immeditly after france falls the axis players have a larger range of operation than any other start date during the war. At the this the germans had not made any major stratigic blunders (they messed up tactically at dunkirk, which did have stratgic implications) so the geramn player can desided to start the battle of Birtain, attacking egypt earlier, and maybe even bring Russia into the war as an ally on their side! for Japan, after making china a stronger player, he can choose to contiue to pursue a costly war in asia, attak Birtain or Russia, and could choose not to attack pearly harbor or preform at suprise attack that was even more devistating
I think summer 1940 is a start date that gives both players the most freedom and very little scipting if any is required.