So i propose we just add a new forth category of Atomic research level 1, 2 and 3. 1 and 2 do nothing and 3 gets you the bomb as long as you have one additional tech that becomes 'the delivery system': The cost of each research could be altered to 8 per or 10 per due to the high costs of this research.
Heavy bombers allows the delivery system to be by the bomber
Rockets allows you to shoot the A-bomb as per rocket rules
Heavy Artillery can also be considered as a delivery system
Also forgot to mention AA guns should have no effect on bombers dropping the weapon. The altitude required to drop such a weapon is way out of the AA gun range, not to mention the rules is you can only build one at a time and to lose it would be a huge waste.
yes, these are good research rules. I love atomic artillery.
Atomic Bombers should be able to be shot down by interceptors though, right?
and 8 IPCs is high enough.
Again here is my suggestion for the atomic bomb stats
Cost: 15, only one can be built by each country each turn.
Movement: Infinitenly across land
can be delivered by advanced artillery, rockets, heavy bomber.
players chooses between military targets or cites if it is in an IC zone. Otherwise it is against military targets
Against Military targets: roll four dice and hits are score on a four or less. After the combat round in which the atom bomb is used the combat stops, and the attacker must retreat unless he has killed all the defenders.
Against Cities: 3dice damage IC temporarily, and 1 D6 damages it permenently.
After an atomic bomb attack, the atom bomb is it destroyed