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676  Axis & Allies / Other Axis & Allies Variants / Re: Let's talk Veterans! on: June 28, 2009, 12:00:54 pm
I was reading a book about the civil war, and it said that soldier efficiency in battle peaked in the third and fourth battles they fought in. And after that soldiers began much less eager.

so there are both good and bad qualites to verterans. I dont think they are big enough though for A&A
677  Axis & Allies / Other Axis & Allies Variants / Re: Lets Talk Atomic Bombs! on: June 28, 2009, 11:55:34 am
OK when bomb dropped:

1= surrender
2= IPC reduced permanently by 2 D6
3-4= IPC reduced permanently by 1 D6
5-6= no builds for one turn in territory hit by bomb, IPC not reduced permanently.

how bout this rolled each turn the bomb is dropped?


I dont lie that because the reason your rolling the dice is for the political effect,

I dont like politics effecting your IPCs, since no where else in the game does politics effect IPCs
678  Axis & Allies / Other Axis & Allies Variants / Re: Lets Talk Atomic Bombs! on: June 27, 2009, 11:11:03 am

Also, if you have super subs you may include a new delivery system for the Atomic Bomb. Germans had considered this because they wanted to get a V-2 to Washington by launching it from a sub.


Really? thats awesome! i would say the subs have a range of one on delivering those and atomic artillery have to be attacking the territory  it launches it in.

I dont like that the liklyhood of surrendering increases for each A-bomb dropped,

a population could potentionally endure it indefinently or become use to  a-bombs as part of conventional warfare, so i think that should show up in the game.

I would think do to the shock value of the new weapon the likely hood of surrendering should be the highest the very first time the bomb is used. And also the surrender roll should only aply if the bomb is used in a stratigic attack, and you cannot stratigic attack a territory that now has a IPC value 0.

One example would to support this would be that
If Japan had not surrendered after the first two bombs were dropped it would problably have been a sign that the Japanes leadership and many Japanese citizens were prepared to fight to the death even if it meant the destruction of their whole country.
679  Axis & Allies / Other Axis & Allies Variants / Re: Lets Talk Atomic Bombs! on: June 27, 2009, 06:42:04 am
I dont really like the research labs and it does not realy makes sence that atomic bomers is its own tech when heavy bombers is a tech.

It would be stupid If there were bunch of A bombs on the board but could not be used becasue there were no bombers for them.

I like IL's research rules better as they are pretty straight forward and even include atomic artillery, which also makes adavnced artillery a better tech and makes both breakthrough charts more balanced.
680  Axis & Allies / Other Axis & Allies Variants / Re: What We Want the Next AA boardgame to be. on: June 26, 2009, 05:02:37 pm
I vote fo rthe very beging of the war or immeditly after france falls so fall 1939 or summer 1940, alot was decided after those two points in the war that is missed even if you start in summer 1941

It would not be good to start the game between after poland is conquered and france falls, becasue france is just screwed even more.


I like having the whole world and not just europe and the pacific, it seems more complete and dynamic in that format.
681  Axis & Allies / Other Axis & Allies Variants / Re: Lets Talk Partisans! on: June 26, 2009, 03:27:15 pm


Example 1:

England has taken France, but only has 1 infantry, 3 armor present.  Since France is worth 6 IPC, and England only has 1 Infantry, then the German player, before the build new units phase, gets to roll a die at 1 + 4 (since England is short 5 infantry).  If Germany rolls anything but a 6, all British units in France are removed and 6 German infantry are immediately placed in France to be used this round.



yah maybe partisans only benefit the allies, since wherever the axis went they were hated. And there is no chance France or yougoslavia or Poland having a large amount of  axis partisans in it
682  Axis & Allies / Other Axis & Allies Variants / Re: Lets Talk Escort Carriers on: June 26, 2009, 03:21:53 pm
Escourt carrier should cost 7 and its planes not able attack.

then it is a truly unique unit with its own roll, to escourt
683  Axis & Allies / Other Axis & Allies Variants / Re: What We Want the Next AA boardgame to be. on: June 26, 2009, 03:17:38 pm
There are alot of cool and wierd weapons in World War I that are fun to play with
and the Eastern front, Balkans, and Middle East, had cool fighting.

but the Western Front stinks just as bad as the Nazis, plus it was boring from a Axis and Allies scale.

What we should have is an Advanced Axis and Allies that covers alomst all of the war, with the latest starting date being summer 1940.
684  Axis & Allies / Other Axis & Allies Variants / Re: LET'S TALK: I'm confused on: June 26, 2009, 03:07:51 pm
Lets Talk threads all have to do exclusively with FMG pledge to product a set of highly detailed pieces including ones of new types and all this is discussion toward the submission of ideas to support these pieces.

yah FMG probably should have posted in House rules, but since they didn't we are now talking about adding individual new units in variants, which is wierd I admit.
685  Axis & Allies / Other Axis & Allies Variants / Re: Lets Talk Atomic Bombs! on: June 26, 2009, 03:04:55 pm


I would say perhaps a nation must roll a d6 and surrender on a 1...



I could go for something like this, although I dont see why national resovle would weaken exponentialy with the increased atom bombs.

And allboxcars, I do like the victory point idea and individual victory, could you elaborate on exactly what you have been thinking about, so that people might not decided to fight to the death or still have reason to fight when they are outnumbered.

You should make a new topic about it

686  Axis & Allies / Other Axis & Allies Variants / Re: Lets Talk Atomic Bombs! on: June 26, 2009, 05:44:27 am




It did end the war for Japan.  It did sap the will to fight seeing mass destruction caused by the A-bomb, you can rebuild factories but can you easily rebuild the will of the people?  IC and IPC's to me represents the war commitment of the whole country.  I think this has enough hoops that by the time when you get it it's games over for Axis or Allies.


thats a great point, and brings up the question of what does the IPC accually represents. Because Axis and Allies does have really have any political rules, I prefer IPCs to simiply represent industrial production and the player to represent the countires leadership as well as the will of its people.

One of my main supports for the IPC just representing indutrial production is that if each infantry represents an army, then the US player would lose many hundreds of thousands of lives in the game. This would have definently sapped the US's will to fight, but that does not show up in reduced IPCs.

I also think it is fun for a player to have total control over his people and not be bothered by politics.
687  Axis & Allies / Other Axis & Allies Variants / Re: Lets Talk Atomic Bombs! on: June 25, 2009, 08:01:26 pm
Has anyone thought of having A-bombs destroy IC and aa guns (scorched earth)?  These are the only indestructible units (unless aa gun is on trn and is sunk).  

I think having A-bomb destroy IC and aa gun, and having the territory no longer provide IPC and be unable to build a IC or units for X rounds/turns (I use

this idea has come up,
but it is not refelctive of what atomic weapons were historically.
Even if each bomb piece represented 6 bombs, it would not permenently take out all of a countries industrial production and capacity for six months.
688  Axis & Allies / Other Axis & Allies Variants / Re: What We Want the Next AA boardgame to be. on: June 25, 2009, 12:11:19 pm

the saying goes we don't need no stinking diplomacy we want war!

Hear hear!
689  Axis & Allies / Other Axis & Allies Variants / Re: What We Want the Next AA boardgame to be. on: June 25, 2009, 10:24:27 am
Those are too large. I will take Twilight Imperium III and II pieces, plus others

yah what is wrong with just playing Twilight Imperium, thats already a good space with axis and allies like rules
690  Axis & Allies / Other Axis & Allies Variants / Re: Let's talk airfields on: June 25, 2009, 06:47:55 am
Well, technically tractors are in the game, only they are armed, armored, and have bigger engines.  They're called tanks and half-tracks. 

ya, I guess so
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