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1112
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Axis & Allies / House Rules / Re: modern axis and allies
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on: June 15, 2007, 08:52:46 am
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There are three sperate tech levels for Nukes
the least adcanced must be carried by bomber and kill five units + destroys one IPC that round.
The most advacned may me fired from three spaces away and kill ten units + destroys 2 IPC
In my opion Nukes should destroy all units and IPC in a region.
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1113
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Axis & Allies / House Rules / Re: modern axis and allies
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on: June 12, 2007, 04:32:09 pm
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IL, that game idea of yours sounds really cool, post some more about it I too bought a copy of East&West, but I was disapointed buy the limted econamic damge and range of nuclear weapons.
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1116
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Axis & Allies / Other Axis & Allies Variants / Japanese Paratroopers
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on: December 03, 2006, 06:24:16 am
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I am working on a Axis and alllies variant that involves paratroopers
I have found a lot of info on German/Russian/American/British paratroopers, even Italian, but barley any on Japanese
could someone give me a brief history of Japanese paratroopers
thx
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1117
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Axis & Allies / House Rules / Re: 12 Sided Die and Targeted Attacks/ Defense
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on: November 27, 2006, 07:08:44 pm
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Great Idea Yemble! This makes Axis and Allies battles somewhat tacticle
I have been working on a new Axis and Allies varint in my spare time. It sticks to the basics of the game but includes a new unit, country and board.
However, with a few tweaks your battle board would be awsome, so I was wondering if you would mine me testing your battle board in game.
I am having a blog set up so people can monator and discus the creation of this game.
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1119
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Axis & Allies / House Rules / Re: finally, what should i do whit italy
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on: November 25, 2006, 07:57:48 am
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The commi's did not have any territory they controlled until '44. Remember they if Japan had not invaded they would have lost in '36. Commi's could be represented by Soviet infantry that start in in China and maybe a Soviet tank. Saying you need another side for the Communists is like saying there should be a player foe the French Resistance.
Splitting up the British empire seems reasonable, but Britain and the colonise should be able to give money to each other, like in A&AP.
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1121
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Axis & Allies / House Rules / Re: finally, what should i do whit italy
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on: November 24, 2006, 09:56:41 pm
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If Axis & Allies started in '39, '40 , or even '41 I would have much less of a problem with giving Italy it's own leader. BUT GUESS WHAT!  It doesn't!  China is the way to go if you want to add a new country, but just like as if you added Italy it would take some redrawing of the map. And if you just want to accommodate a sixth player, simply split the US up.
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1124
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Axis & Allies / House Rules / New Naval rules
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on: November 24, 2006, 01:45:07 pm
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Lets face it, A&A naval combat is plain and expensive. So I took a hint from Imp Games East&West A&A Variant(Game is horrible, but it has a lot of new ideas)Â and adapted them for A&A Revised
Destroyers cost 8, defend at 2 and attack at 2, however when they are in a territory with enemy subs, the subs can not submerge or sneak attack(first strike) Carriers cost 14 Battleships cost 22
New Unit!: Cruiser: cost 10, defends 3 and attacks 3, moves 2(as always)
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1125
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General / Website/Forum Discussion / Re: Poll: What A&A Games do you play?
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on: November 24, 2006, 01:27:22 pm
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I usually play all A&A's, but recently I have been playtesting my own variants.
I have created one that I feel is very good, the board is a simple marker drawing.
Does anyone have any good ideas for turning is into real board like that of A&A quality.
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