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1111  Axis & Allies / Other Axis & Allies Variants / Re: AAMRE: Axis and Allies Modern Revised Edition on: June 15, 2007, 05:14:21 pm
That sounds so cool!
What are the countries,
USA, rest of NATO, Russia and China?
1112  Axis & Allies / House Rules / Re: modern axis and allies on: June 15, 2007, 08:52:46 am
There are three sperate tech levels for Nukes

the least adcanced must be carried by bomber and kill five units + destroys one IPC that round.

The most advacned may me fired from three spaces away and kill ten units + destroys 2 IPC

In my opion Nukes should destroy all units and IPC in a region.
1113  Axis & Allies / House Rules / Re: modern axis and allies on: June 12, 2007, 04:32:09 pm
IL, that game idea of yours sounds really cool,
post some more about it
I too bought a copy of East&West, but I was disapointed buy the limted econamic damge and range of nuclear weapons.
1114  Axis & Allies / House Rules / Re: finally, what should i do whit italy on: December 06, 2006, 03:08:04 pm
that sounds cool, what is the homepage
1115  Axis & Allies / Other Axis & Allies Variants / Re: Japanese Paratroopers on: December 06, 2006, 02:58:41 pm
Thanks alot Micoom

thats exactly what I needed
1116  Axis & Allies / Other Axis & Allies Variants / Japanese Paratroopers on: December 03, 2006, 06:24:16 am
I am working on a Axis and alllies variant that involves paratroopers

I have found a lot of info on German/Russian/American/British paratroopers, even Italian, but barley any on Japanese

could someone give me a brief history of Japanese paratroopers

thx
1117  Axis & Allies / House Rules / Re: 12 Sided Die and Targeted Attacks/ Defense on: November 27, 2006, 07:08:44 pm
Great Idea Yemble! This makes Axis and Allies battles somewhat tacticle

I have been working on a new Axis and Allies varint in my spare time. It sticks to the basics of the game but includes a new unit, country and board.

However, with a few tweaks your battle board would be awsome, so I was wondering if you would mine me testing your battle board in game.

I am having a  blog set up so people can monator and discus the creation of this game.
1118  Axis & Allies / House Rules / Re: New Naval rules on: November 25, 2006, 08:01:29 am
I was also thinking maybe transports could carrymoney to other nations.
1119  Axis & Allies / House Rules / Re: finally, what should i do whit italy on: November 25, 2006, 07:57:48 am
The commi's did not have any territory they controlled until '44. Remember they if Japan had not invaded they would have lost in '36. Commi's could be represented by Soviet infantry that start in in China and maybe a Soviet tank. Saying you need another side for the Communists is like saying there should be a player foe the French Resistance.

Splitting up the British empire seems reasonable, but Britain and the colonise should be able to give money to each other, like in A&AP.
1120  Axis & Allies / House Rules / Re: New Naval rules on: November 25, 2006, 07:12:46 am
That works too
1121  Axis & Allies / House Rules / Re: finally, what should i do whit italy on: November 24, 2006, 09:56:41 pm
If Axis & Allies started in '39, '40 , or even '41 I would have much less of a problem with giving Italy it's own leader.
BUT GUESS WHAT! huh
 rolleyes
 rolleyes
 rolleyes
 undecided
It doesn't!
 shocked

China is the way to go if you want to add a new country, but just like as if you added Italy it would take some redrawing of the map.

And if you just want to accommodate a sixth player, simply split the US up.
1122  Axis & Allies / House Rules / Re: New Naval rules on: November 24, 2006, 09:34:42 pm
I suppose if the cost of a crusier was sixteen you could have it take two hits though.
1123  Axis & Allies / House Rules / Re: New Naval rules on: November 24, 2006, 09:27:06 pm
one hit
1124  Axis & Allies / House Rules / New Naval rules on: November 24, 2006, 01:45:07 pm
Lets face it, A&A naval combat is plain and expensive.
So I took a hint from Imp Games East&West A&A Variant(Game is horrible, but it has a lot of new ideas)  and adapted them for A&A Revised

Destroyers cost 8, defend at 2 and attack at 2, however when they are in a territory with enemy subs, the subs can not submerge or sneak attack(first strike)
Carriers cost 14
Battleships cost 22

New Unit!: Cruiser: cost 10, defends 3 and attacks 3, moves 2(as always)
1125  General / Website/Forum Discussion / Re: Poll: What A&A Games do you play? on: November 24, 2006, 01:27:22 pm
I usually play all A&A's, but recently I have been playtesting my own variants.

I have created one that I feel is very good, the board is a simple marker drawing.

Does anyone have any good ideas for turning is into real board like that of A&A quality.
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