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1096  Axis & Allies / Other Axis & Allies Variants / Re: AAMRE: Axis and Allies Modern Revised Edition on: June 25, 2007, 07:47:34 am
Quote
Other than the Lazer Techs, which I guess are supposed to be unrealistic, everything seems ready for playtesting.

IM getting some Atomic bombs from those knobs from drawers at a hardware store. Buying supremacy for them is a waste.

Clever

But about Lazer Tanks, that is a little too unrealistic, no one is deveping something like that even now. Maybe a Tank that shoots smart missles would be more realistic.

Or instead of Lazer sheilds you could have an anti-ICBM SAM which accually exist.

Hovercrafts make more sence, but I have not heard of anything that has anywhere near the range you are giving them.
They would be used for smaller scale opperation were they would travel on rivers and attack nearby targets.
1097  Axis & Allies / Other Axis & Allies Variants / Re: AAMRE: Axis and Allies Modern Revised Edition on: June 24, 2007, 05:01:42 pm
Other than the Lazer Techs, which I guess are supposed to be unrealistic, everything seems ready for playtesting.
1098  Axis & Allies / Other Axis & Allies Variants / Re: AAMRE: Axis and Allies Modern Revised Edition on: June 24, 2007, 02:17:18 pm
Yea, exactly.

By the way, how are the setup cards coming along.
1099  Axis & Allies / Other Axis & Allies Variants / Re: AAMRE: Axis and Allies Modern Revised Edition on: June 24, 2007, 04:55:55 am
Another thing you might consider IL is instead of having a militia piece, you could have an insurgent unit that could be biult in certain occupied countries.

It would act like a sub would, but on land

It would have a very week attack, but could strike at will, and would be very hard to counter attack.
1100  Axis & Allies / Other Axis & Allies Variants / Re: AAMRE: Axis and Allies Modern Revised Edition on: June 23, 2007, 04:02:25 pm
ahh.... breakthrough and exploitation?

Yea something likle that
1101  Axis & Allies / Other Axis & Allies Variants / Re: AAMRE: Axis and Allies Modern Revised Edition on: June 23, 2007, 03:28:27 am
All units that still have MP left can make an additional move (even if they attacked).


Sorry, thats not what I meant. I was thinking that you could give armor and extra attack in a special "Mechanized Phase" after normal atttack. Maybe aircraft should be able to do the same thing.
1102  Axis & Allies / Other Axis & Allies Variants / Re: AAMRE: Axis and Allies Modern Revised Edition on: June 22, 2007, 06:59:04 pm
Also, I know its probably more realistic to have dedicated armour infatry units, but I really like you original Idea for an APC unit that would just transport regular infantry or if you decide to keep the armored unit have you thaught about giving armored units second moves, i've seen that rule in a lot of variations, it also would make the extra cost for tanks in this scenario well worth it.
1103  Axis & Allies / Other Axis & Allies Variants / Re: AAMRE: Axis and Allies Modern Revised Edition on: June 22, 2007, 06:37:14 pm

do you like the pictures of subs and bombers etc? you like more or less?

I am changing the A bomb with a black and white because it shows up better and will add 2 more images ( carrier and soviet ICBM)

Yea, well IL the graphics on map are awsome, I could never do anything like this
1104  Axis & Allies / Other Axis & Allies Variants / Re: AAMRE: Axis and Allies Modern Revised Edition on: June 22, 2007, 12:43:07 pm
I cant find a map with the exact date, but  South Veitnam was created in 1955 after the Veit Mihn won independce and it was supported by the west until 1975 when North Veitnam overran the country.

I understand if you want to make the game more flexible between scenarios, but you will have to change IPC values each scenario anyways too.
1105  Axis & Allies / Other Axis & Allies Variants / Re: AAMRE: Axis and Allies Modern Revised Edition on: June 21, 2007, 08:26:33 am
Since this first scenario is in 1962 why not seperate IndoChina between the Warsaw Pact and US/NATO
1106  Axis & Allies / Other Axis & Allies Variants / Re: AAMRE: Axis and Allies Modern Revised Edition on: June 21, 2007, 08:19:43 am
Looks great, when can we expect setup cards
1107  Axis & Allies / Other Axis & Allies Variants / Re: Bigworld 1942 strategies on: June 19, 2007, 04:54:29 pm
And now I'm an A&A .org Artillery
1108  Axis & Allies / Other Axis & Allies Variants / Re: Bigworld 1942 strategies on: June 19, 2007, 04:52:23 pm
Bigworld 1942=best axis and allies ever!

Although I dont play it on tripleA I use a real board I made. Its so awsome, I have a bunch of house rules for it and added a few more territories.
The basic stratagy is very simular to the regular game, but because it has more spaces its more tactical.
thats where the fun comes from, responding to situation you have never seen before and probally wont see anything like for at least the next dozen games.
1109  Axis & Allies Miniatures / A&A Miniatures Variant Rules / Re: Battle of mogadishu Varation! Come Help on: June 19, 2007, 04:40:45 pm
Well I just use homemade counters, but if you could point be in the direction of some miniis that are A&A size, but modern, that would be cool.
right now I play the game on a square instead of hex board, becasue thats better for street fighting.

The games quite diffent from A&A minis, as you can probally tell. its most fun after the rangers have assaulted and then have to deal with the logistical problem of getting out of the city as their helicopters crash all around them.
1110  Axis & Allies / Other Axis & Allies Variants / Re: AAMRE: Axis and Allies Modern Revised Edition on: June 17, 2007, 07:07:39 am
Why do you have armoured infantry and APCs, woudn't an APC with an infatry in it, represent them same thing as armored infantry?
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