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1096
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Axis & Allies / Other Axis & Allies Variants / Re: AAMRE: Axis and Allies Modern Revised Edition
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on: June 25, 2007, 07:47:34 am
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Other than the Lazer Techs, which I guess are supposed to be unrealistic, everything seems ready for playtesting. IM getting some Atomic bombs from those knobs from drawers at a hardware store. Buying supremacy for them is a waste. Clever But about Lazer Tanks, that is a little too unrealistic, no one is deveping something like that even now. Maybe a Tank that shoots smart missles would be more realistic. Or instead of Lazer sheilds you could have an anti-ICBM SAM which accually exist. Hovercrafts make more sence, but I have not heard of anything that has anywhere near the range you are giving them. They would be used for smaller scale opperation were they would travel on rivers and attack nearby targets.
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1102
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Axis & Allies / Other Axis & Allies Variants / Re: AAMRE: Axis and Allies Modern Revised Edition
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on: June 22, 2007, 06:59:04 pm
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Also, I know its probably more realistic to have dedicated armour infatry units, but I really like you original Idea for an APC unit that would just transport regular infantry or if you decide to keep the armored unit have you thaught about giving armored units second moves, i've seen that rule in a lot of variations, it also would make the extra cost for tanks in this scenario well worth it.
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1104
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Axis & Allies / Other Axis & Allies Variants / Re: AAMRE: Axis and Allies Modern Revised Edition
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on: June 22, 2007, 12:43:07 pm
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I cant find a map with the exact date, but South Veitnam was created in 1955 after the Veit Mihn won independce and it was supported by the west until 1975 when North Veitnam overran the country.
I understand if you want to make the game more flexible between scenarios, but you will have to change IPC values each scenario anyways too.
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1108
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Axis & Allies / Other Axis & Allies Variants / Re: Bigworld 1942 strategies
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on: June 19, 2007, 04:52:23 pm
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Bigworld 1942=best axis and allies ever!
Although I dont play it on tripleA I use a real board I made. Its so awsome, I have a bunch of house rules for it and added a few more territories. The basic stratagy is very simular to the regular game, but because it has more spaces its more tactical. thats where the fun comes from, responding to situation you have never seen before and probally wont see anything like for at least the next dozen games.
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1109
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Axis & Allies Miniatures / A&A Miniatures Variant Rules / Re: Battle of mogadishu Varation! Come Help
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on: June 19, 2007, 04:40:45 pm
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Well I just use homemade counters, but if you could point be in the direction of some miniis that are A&A size, but modern, that would be cool. right now I play the game on a square instead of hex board, becasue thats better for street fighting.
The games quite diffent from A&A minis, as you can probally tell. its most fun after the rangers have assaulted and then have to deal with the logistical problem of getting out of the city as their helicopters crash all around them.
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