June 18, 2013, 10:41:49 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Do you live near Cincinnati? Join us this weekend for A&A Spring Gathering XI on April 5-6, 2013. Search me
  Articles  
  Home Help Login Register Chat  
Loading
  Show Posts
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 »
9196  Axis & Allies / Other Axis & Allies Variants / Re: New Big 60'x30' World Map! (Global Conflict) on: December 22, 2007, 09:42:01 pm
Quote
but Italy in control of Greece?

as it turns out Italy was in charge of Italy and part of Yugoslavia. Hitler put them in charge of Greece as it was considered under the Italian sphere of influence.
9197  Axis & Allies / Other Axis & Allies Variants / Re: New Big 60'x30' World Map! (Global Conflict) on: December 22, 2007, 10:26:12 am
OOB  out of the box
BTW by the way

I cant separate your files. PNG, Tiff, Jpeg extensions cannot be broken into different layers

Thus i cant edit anything.

Please post a picture of the AARHE map with pieces during play. Id like to see it in its final form.
9198  Other Forums / Other Games / Re: War on Terror: the boardgame on: December 21, 2007, 11:12:58 pm
so how does it play. I saw it in a store. It even comes with a ski mask with 'terrorist' on the front.
9199  Other Forums / General Discussion / Re: Posting Pictures on: December 21, 2007, 06:45:56 pm
ahh you finally showed up here!
9200  Other Forums / Other Games / Re: BF2 on: December 21, 2007, 04:24:57 pm
any COD2 players???

Ill be on tonight.

goto CTF type server..usually the one with 16-22 out of 22 total players and low ping

ReinhardHeydrich
9201  Other Forums / General Discussion / Re: Why can't on: December 20, 2007, 12:43:30 pm
Quote
I mean you can stamp "nerd" in the forehead for free and be done with it   wink

Now thats brilliance. very good humor!
9202  Axis & Allies / Axis and Allies Revised Edition / Re: LL v ADS on: December 20, 2007, 12:41:12 pm
Quote
In LL, you end up with Agent Smith's who have years of work with sims to lock down specific strats that always work.

Once again ncscswitch couldn't pass an opportunity to bait me...

Does this not YET AGAIN prove that you are Agent Smith??? Yes i think it does... everybody was right in their assumptions.
You should not be allowed to play on the basis that you were already banned by all sorts of groups for your continued  vitriolic and ignorant comments.

As a matter of fact nearly 95% of your comments have the same childish remorse:

.... "Of course that only works against inferior American strategies based on limited intelligence, faulty reasoning and proves that house rules and variants are designed for the purpose of allowing these inferior strategies a chance to gain acceptance..."
   

Thats the kind of stupidity we see in everyone of your posts... different words but the same meaning everytime...

Do you have only one record to play?
9203  Axis & Allies / Other Axis & Allies Variants / Re: AARHE 1939 Edition on: December 19, 2007, 09:40:35 pm
Quote
Quote
++++++ well they could have a reserve of X amount of turns... in germanys case until Romania is activated ( i think thats turn 3-4)... in Japans case it would be end of 1941 ( turn 6?)

Ok make the changes. Look for this sentence in the file...

When you hold none of your original oil centers, all non-infantry units cost one additional...

for a universal 3 game rounds of oil reserves

-> When you hold no oil centers for 3 consecutive game rounds, all non-infantry units cost one additional...

Or, you can draw a table to say what X value you are using for each nation.


==== the three turn thing is nice a easy. add it. X value adds too much to worry about.




Quote
Quote
ok new file:
http://www.mediafire.com/?ctjmmsb1wmm
I see you've placed Spain's neutral naval units in SZ12.

Remember you made it Turkey has 1 destroyer too.

Secondly, you made it that neutral naval units are placed in any adjacent sea zone decided by the defending player.

So for my OOB map I put Spain's and Turkey's naval unit icons in the territory itself.


===================yes thats correct on the naval placement, also correct on turkey. make sure to add it in the rules ( one destroyer)

Quote
Quote
Note: you need to add Balkans to neutral as +1 axis diplomacy and have them with my set up
Wait. What do you mean?
I am maintaining the base rules file and map.
You are maintaining the 1939 module.

==============  no no your the rules compiler.

Heres the link again...
http://home.exetel.com.au/cometo/20071129_AARHE_1939.doc

Quote
Quote
also, the spainish 5th infantry is in Rio de Oro ( presumably to protect it from flashman)
Ok I add it to base rules file.
You adjust 1939 rules file accordingly.

===========  no no i got too much to do already... i have to make new set up sheets remember??

Quote
Where is flashman these days...

I think someone gave him an actual map of the world in 1939 and he learned the error of his ways... He probably also found out that the Japanese army used the rising sun flag exclusively over the meatball, and Vichy France was not called the "french state"... and now he must repent these sins before god.
9204  Axis & Allies / Axis and Allies Revised Edition / Re: Japan Pearl Heavy... 4 tpt buy? on: December 19, 2007, 09:31:18 pm
This was a problem in Milton Bradley, when UK moved its bomber in range of that Japanese sea zone and it was 3 AP against  one bomber... in those days Id always take the risk as Japan... but in those days we didn't use sims.. we just rolled dice and id give Japan 60% of getting the bomber on the first 2-3 rounds with 3 ones. The reason back then was to assure that Japan has little chance of getting smacked after taking Hawaii. But then again USA had less IPC back then.
9205  Other Forums / General Discussion / Re: Why can't on: December 19, 2007, 06:04:21 pm
anybody buy those shirts on the right?

are they any good? or do they wash off after 10 cleanings???

and lastly... should i design some for this site?

I can "do" that..
9206  Axis & Allies / Axis and Allies Revised Edition / Re: Game request on: December 19, 2007, 06:02:58 pm
Quote
Well your trying something may effect my trying something such that I may have to try something different depending on what you are trying.

That almost sounds like the run on sentence i would type. rolleyes
9207  Axis & Allies / Other Axis & Allies Variants / Re: AARHE 1939 Edition on: December 19, 2007, 06:01:38 pm
ok new file:

http://www.mediafire.com/?ctjmmsb1wmm

http://www.mediafire.com/upload_complete.php?id=btvdzje1sjn

if i missed something let me know.

Note: you need to add Balkans to neutral as +1 axis diplomacy and have them with my set up

also, the spainish 5th infantry is in Rio de Oro ( presumably to protect it from flashman)
9208  Axis & Allies / Other Axis & Allies Variants / Re: AARHE 1939 Edition on: December 19, 2007, 12:09:26 pm
Quote
ok i will have "fighter-bomber" and "naval fighter" under these planes.. the same for cruisers
Well icons are still more elegant.

I reckon you could try to paint the wings black or something for naval fighters.
Paint the body black or something for fighter-bomber.

=== Im not going to 'fix' the art of somebody else. I script under the units will suffice.


Quote
those two pacific islands are most valuable to japan and the reason why Japan is even in the game, because they needed that oil

Quote
We went through this.
You say remain at 4 IPC to represent oil fields.
I say we have oil fields rule already.
You say Japan needs that income.

We didn't find a solution.
But doesn't matter, I am not complainting in particular of those two 4 IPC islands.
I am only saying we can't have too many of these things.

The complaint do you have strong enough agreement to make yet another "quick fix". (India's 4 IPC and IC)

====== ok Austrialian IC. I will remove India IC

Quote
Quote
Quote
OOB Axis start 33 win 45
OOB Allies start 44 win 55
1939 Axis 17 win Huh
1939 Allies HEAPS win Huh

====== i don't understand this....what are you saying?
I mean maybe you should set new VCP winning numbers for the 1939 scenario.

OOB scenario
Axis start@33 win@45
Allies start@44 win@55

1939 scenario
Axis start@19 win@ ?
Allies start@24 win@ ?


====== the end result is the same...

axis at 45 and allies at 55... it will take longer to get to that point which is why the 1939 scenario exists... for longer games

Quote
Quote
Oil fields
You made a rule that if you lose all your orignal oil fields your units move less.
But only USSR is prone. (US also has original oil fields but they look safe lol. The other nations do not have original oil fields.)

Romania should be important to Germany.
East Indice and Boreno should be important to Japan.
Middle East should be important to UK.

So need to tune the oil field rule.

===uk will need to capture more oil fields ( Persia) just like they did. Germany and Soviets will need to hold on to the ones they got.. The middle east is important to uk because her oil is in the middle east.  what is at issue?

Only USSR and US has oil fields in their original territories.
Your rule says if you lose all your original oil fields, movement is restricted.

Hence you need to tune the rule.
Because UK Japan and Germany has no oil fields at game setup and you want to force them to take oil fields.

One simple change is movement is restricted if you have no oil fields.
So you could make it


++++++ well they could have a reserve of X amount of turns... in germanys case until Romania is activated ( i think thats turn 3-4)... in Japans case it would be end of 1941 ( turn 6?)



Quote
Quote
Quote
I propose we allow a special rule that this Graf Spee can dock one turn in any south American 'port' and avoid being attacked for one turn. Sort of a special historical rule for only the first 1-2 turns.
This is a good idea.
I think it could be a standard rule to dock at neutrals.
Or neutrals at certain level of cooperation.

Attacking the docked unit is an attack on the neutral.
Docked units do not block the sea zone.

====yes but its only a one turn thing and yes it would require at least one level of diplomacy toward that players side...so Argentina would need to be one level pro axis which i think they already are.

post how it should read.. i also like the no block the sea zone thing.

I just add to the diplomacy section that allies/axis naval units can dock at neutrals with +1/-1 level of co-operation.
Besides adding to the +5....-5 table I add this paragraph.

Naval units may “dock” at neutrals with at least 1 level of co-operation towards your team. An attack on a docked naval unit is an attack on the neutral. Naval units may not “dock” at the same neutral for two consecutive game rounds.

However you didn't change the 1939 scenario diplomacy values for South American territories.
So they are the same as OOB scenario.

Argentina 0
Peru1 +1
Venezula +1

So make sure you revise the initial diplomacy values for 1939 scenario.


make the changes necessary.
9209  Axis & Allies / Other Axis & Allies Variants / Re: AANeploleonic Wars!? on: December 19, 2007, 12:01:10 pm
heres a random page:

1.4 Turn details:
1.4a Playing event cards:
Your event card can be played in any manner which best creates the maximum advantage for the player. With each card you follow the instructions and not every card will help you, while others may affect the other player.

Next each player rolls the following dice according to this schedule:

The Imperial Player plays first and receives the following activations:
France: 20
Spain and Confederation of the Rhine: 6

The Coalition plays second and receives the following activations:
Great Britain:  6
Russia: 6
Austrians:  6
Prussia: 4
Ottoman: 4

1.5 player action allocations:
Players now draw colored blocks equal to each nation’s activations. Each block has two sides which indicate either a movement or combat allocation. Each time a player uses these blocks they are placed with the leader to note how many actions that leader has undertaken. A leader can never take on more allocations as his leadership rating and further each additional allocation on the same leader costs one additional point. For example: Napoleon is used to move his army twice and conduct two combat actions. Thus he has used 1+2+3+4= 10 allocations out of Frances total this turn.
    For example: the Imperial player activates Napoleon for movement and combat, then the Coalition player decides that the British player will activate Wellington for similar actions.
     The Imperial player always starts with the first action in any event. The player who has less actions to allocate has specific options as follows: 1) He may take a pass option and force the other player to perform a double allocation and 2) He may himself take a double allocation. The player with fewer player actions can never allow more than two consecutive pass or double actions unless he’s out of player actions completely. If both players end up with the same number of allocations the Imperial player is awarded the options.
     Player actions consist of the following types of items that can be performed during the turn:
1)   Movement allocation: activate a Military Leader and move your army into one enemy controlled territory (unoccupied or occupied) or if using an Admiral you move your fleet up to three sea zones.
2)   Combat allocation: attack enemy units into their territory/sea zone you moved into. Landing units during sea invasions constitute a combat allocation.
3)   Redeployment allocation: Activate a leader and either move units toward this leader (e.g. Rally) or move the forces within your controlled territories in any manner of your choosing.
One General or Admiral is required to activate your forces. Your forces do not move without a leader. A General can only lead an army of his own kind, while an Admiral can lead a fleet of ships from different nations.

     All players on the same side move and conduct all other turn functions together. Once both sides have no further allocations to make then they perform turn phases 3-5 in sequence with the Imperial player performing this first. Each player of the alliance then tallies up his total value of his territories and makes his purchases. Each nation counts his controlled territories and adjusts his Production Point (PP) total based on each nations production multiplier value ( see section 5.0 Determine Production totals).All units take one turn to build. Ground forces are placed in your home nations in any manner you choose. Naval vessels can only be built in friendly ports in home nations.
   At the end of each complete game turn the Imperial and Coalition player representative now draws one event card for use on its following turn. They also determine their production point (PP) totals for the following turn and this is either given to the player in the form of play money or written down.
9210  Other Forums / General Discussion / Re: Why can't on: December 18, 2007, 05:33:13 pm
How does post count equate with this notion of "competitiveness" ?

A 'post count' is a non-sequitur statistic having no meaning whatsoever...

And competing ideas are not a function of the exchange of ideas where many cases thats is only where these differences arise.

I personally don't think their is any relationship of the two.
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 »
2013 Support Drive
Support Level
Forum Username
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]


Axis and Allies.org Official Sponsor: Field Marshal Games
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!