Land Movement (new rule) -
OK you are saying the option to retreat for both sides is only on the first round?
on the first combat cycle both sides are free to retreat
during the retreat step of any combat cycle either side can declare "fight to death" and from next cycle onwards there are no further retreats
no thats not good, we don't want the possibility of the attacker being thwarted by the defender retreating before combat.
New idea: during each active players turn, his land forces may make a number of free moves:
all land units may move one space even if they already moved up to a fixed value of current placements.
so if the Soviets can place up to 11 units with all her factories, then she can move that many one extra space.
Germany has one factory so its value is 10.
UK is 8
Factories represent extensive industrial buildup which includes transportation improvements ( rail and better roads) due to its implied ability to move the products in an efficient manner.
ok so the defender declares this? then the attacker can decide 1) to continue, 2) to retreat completely, 3) to retreat partially?
no both sides can declare this during the retreat step of the combat cycle
but recall in AARHE defender declare intentions first in the retreat step
under that system the attack was always mandated for at least one turn.
Naval Movement -
tekky: I wait for stronger reasoning from you
IL: ill get you something tomorrow on this.
tekkyy: ok you get us something on this later
IL: ok ok my intention was to make something slightly different than AA50, allowing for a few transports to get thru the sub blockade. I guess we can just have each sub getting one roll and if suceeds one transport is gone, rest get thru the picket line of subs.
no need to restate your proposed rule
I find the escorted vs unescorted exception unrealistic
you said you'll get something to backup it up
working on it.
Stalinst Xenophobia -
OK so what do you propose?
an optional rule to model the reason why Russia didn't
the rule is used to discourages Soviet from entering China until it is strategic for Allies to do so
you should recall I've proposed a few already
*Chinese territories goes to Soviet control if more Soviet troops than US/UK
*Chinese territories income goes to zero if more than one player have troops there
this is too gamey.
no allies allowed in China
No Chinese outside China ( china includes japanese occupied China and British held China- in AA50)
The only way an ally can enter China is if an axis controls it, and they are taking it back
except in the Soviets case they enjoy the IPC and it does not go to China.
thats very simple.
If tanks only move one space in Russia, then the proposed new Soviet rules for China and limitations on its occupation of Chinese territories is not required.
well than maybe we don't need the China rule after all
tanks move one space in "snowy" territories
eg. Yak, Bur, Sfe
tanks move on space in "mountainous" territories
eg. Sin, Chi
Soviet Winter (scenario rule) - later
Soviet Factories (a new rule) -
I am not saying make Soviet Factories optional
I am trying to remove the one-off aspect of the rule (less accounting for players, less waste of document space)
hence I asked where you want the player do be able to mobilize this turn? at the new location or old location?
I propose you can mobilize at old location, and then you can move factories at the end of mobilize phase
this way we can remove the one-off aspect of once per game limit, help Russia more times, yet not over powering
The Soviets can option to relocate the factories during build phase, and the move takes place at placement phase. One factory per Soviet turn and each one time per game. thats the rule. Obviously he cant place units in a moved factory till next turn.
do you think we should "declare + perform" in phase 2 purchase or phase 6 mobilize?
We dont need this mumbo-jumbo... "declare, mobilize, perform" professorial text either.
don't worry, when I said "declare + perform" that was not a proposal text
I just wanted you to know what I mean
so far so good, in this round of discussion we got rid of some span-across-phase aspects
(1. tech dice 2. destroying factories 3. moving soviet factories)
see above post. it should be clear where and when these actions take place.