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6226  Axis & Allies / Axis & Allies Anniversary Edition / Re: Movies to watch while playing AA on: March 24, 2009, 10:35:47 am
I watch that twice per day 5 days a week on ALN.

Sgt. Saunders is the best!
6227  Axis & Allies / Other Axis & Allies Variants / Re: Field Marshal Games Pieces Project on: March 23, 2009, 07:05:34 pm
I think they should sell the dice with the chips and buy the chips in bulk so they can make a decent profit.

Thats a good idea and id add a third color ( grey, red and blue) so you can have 10 represented.

I know for a fact that they sell these chips in bulk but i cant find the site just right now.

On the submarine thing just compare the MB AA subs with the German subs and then compare a picture of what a type VII looks like and compare. Id say the MB looks more like a U-boat and its totally sturdy and does not look like a toothpick.

http://en.wikipedia.org/wiki/German_Type_VII_submarine
6228  Other Forums / General Discussion / Re: What is a teenager? on: March 23, 2009, 05:54:41 pm
LOL!

 grin

I call them "insulated lives"
6229  Axis & Allies / House Rules / Re: AARHE: Rule files on: March 23, 2009, 12:00:54 pm
OK perhaps this:

each SB successful changes the defensive value of the unit it rolled to one.

so if your BB rolls a 3 ONE tank or less is reduced to defending at one.

if you got 2 SB hits and roll a 4 and a 2, then ONE defending fighter or less is reduced to one value, and a unit either artillery or infantry also goes to one ( attacker choice) The new value of one will last for all combat rounds.

6230  Axis & Allies / Other Axis & Allies Variants / Re: test printing on: March 23, 2009, 10:01:57 am
Canon prints the lowest cost by page and produces the best quality on average based on cost.

I have used dozens of printers including HP, Epson, etc..
6231  Axis & Allies / 1942 Scenario / Re: 1942 Allied/Axis strategy map on: March 23, 2009, 09:58:24 am
Its not fair to do this because it would be too self promoting. I only sticky stuff that is universally accepted and contributed by many rather than one.
6232  Other Forums / General Discussion / Re: What is a teenager? on: March 22, 2009, 04:53:01 pm
A teen is ANYBODY at any age that still needs financial support for any reason sake medical conditions. So If your a isolated person at 30 and collect money from the Gov., ex spouse, Momma,Grandma, Sugar daddy and sugar momma, Pimp, your back to thug kid level. Physically your an adult, but mentally your still a child. Also, if you do things like buy toys ( ATV, Boats, Jet SKI, etc) and cant pay the rent your also still a child.

Case in point: living at home with momma and you got some stupid SUV with bling bling rims that spin, and the DWP has to keep sending late payment statements because you cant pay the damm bill when it shows up, because you cant make BOTH payments on your custom stereo and phone AND take care of basic bills that show up. But you still look good at the club, but your a penniless, dumb teenager in my book. afro

PS: this characterization is not directed against anybody who posts here.
6233  Axis & Allies / House Rules / Re: AARHE: Rule files on: March 22, 2009, 04:39:42 pm
I got an excellent solution for Shore bombardment!!!!

A player may bring any number of ships he wants, what they now do is this:

The ship rolls out its attack roll and the number of what it rolls is the defending unit that is suppressed. A suppressed unit cannot fire but cannot also be taken as a combat loss. Its basically useless and should be retreated because it wont get to fire at all. So if you got a BB and it rolls a 3, then any unit that defends at 3 wont be firing and does not defend. Its not exactly destroyed but its basically a broken unit.  So a battleship can suppress all land units and air units that defend at 1-4, while a cruiser can effect only units 1-3.

Reasoning: SB had the goal of rendering the defender (which is dug in and at the advantage) basically unable to make use of his environment so he cant fire back. I would take this to mean he cant fire back from these prepared positions. The trick was to make it so that the attacker could have some choice on what unit he wanted to suppress because  the attacker had vital information prepared in advance as to where the defender had his strong points, which were blasted before the landings. This in terms of gameplay allows a stronger naval unit the opportunity to effect a wider range of units.

The other idea was this:

The BB or other SB unit rolls out and any time he hits he can select the unit that now defends at 1. So if a BB rolls a one, it can assign a defending tank a new defensive value of one.

in both systems no restrictions on naval units you bring in.



Quote
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ok first turn = IPC determines what can be landed
proposed script:
Step 1: Place units on battle board
In the first cycle of combat the attacker offloads from Transports a number of land units equal to the territory's IPC value. Units remaining on Transports do not fire and may not be taken as casualties. In the second cycle of combat (or at the end of first cycle if combat is won by attacker) the attacker offloads remaining units.

this is good.

Step 1: Place units on battle board (territories marked as small)
In the first cycle of combat the attacker offloads from Transports two land units. Units remaining on Transports do not fire and may not be taken as casualties. In subsequent cycles of combat the attacker may offload from Transport a number of land units to ''top up'' to two land units on the battle board.

Quote
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Add Hawaii, Solomon, and Okinawa, and list to include 1939 added islands which are small.
Wake Island, Midway, and Gibraltar are <10 km^2 and marked as small in AARHE

Hawaii, Solomon and Okinawa are large enough as staging area and hence not marked as small in AARHE

Hawaii 28,311 km^2
Solomon 28,896 km^2
Okinawa 2,271 km^2

Allied forces in Battle of Okinawa is huge, 50% that of Battle of Normandy

ok thats fine your list is what will be used.

Quote
last thing before moving to naval combat
if partial retreat is not hugely important I would prefer to get rid of it

partial for attacker or defender?
6234  Axis & Allies / Other Axis & Allies Variants / Re: Field Marshal Games Pieces Project on: March 22, 2009, 04:26:18 pm
Infantry:

Italy:
http://www.plasticsoldierreview.com/review.aspx?id=51

think top right should be the pose. The bases should all be round and a little bit larger than AH.

Germany:
http://www.plasticsoldierreview.com/Review.aspx?id=26

top middle pose is best

Japan:
http://www.plasticsoldierreview.com/Review.aspx?id=240

top middle pose except the gun is too long and will make for breakage. Same pose but gun is further back

French
http://www.plasticsoldierreview.com/Review.aspx?id=89

top second from left

uk
http://www.plasticsoldierreview.com/Review.aspx?id=25

top left pose

alternate UK
http://www.plasticsoldierreview.com/Review.aspx?id=90
top second from left

Soviets:
http://www.plasticsoldierreview.com/Review.aspx?id=87
top right

USA
http://www.plasticsoldierreview.com/Review.aspx?id=1507

second from right

China
http://www.plasticsoldierreview.com/Review.aspx?id=1303

top second from right

Neutral forces:
http://www.plasticsoldierreview.com/Review.aspx?id=827

top left pose

6235  Axis & Allies / Other Axis & Allies Variants / Re: Field Marshal Games Pieces Project on: March 22, 2009, 11:09:55 am
I hope the plastic used to make the pieces is not the same as Pazerscliffe because i own a number of these ships and i can say that the plastic is brittle, because the smokestacks on My Civil War ships and some WW1 ships are broken and were shipped broken because the plastic has no elasticity in it. The plastic needs to be just like WOTC pieces and in scale with them.

Case in point: The War Game didn't sell out mainly in my opinion because the pieces were not in scale with normal AA pieces, but much larger.
6236  Axis & Allies / Other Axis & Allies Variants / Re: Field Marshal Games Pieces Project on: March 21, 2009, 06:47:05 pm
No its not Jeffs subs are terrible because they don't stand up. I am tired of pieces that don't stand up when its the easiest thing to fix and yet its never fixed. The UK infantry is stooped as well.

MB subs were perfect IMO
6237  Axis & Allies / Other Axis & Allies Variants / Re: Field Marshal Games Pieces Project on: March 21, 2009, 10:28:06 am
Id make all the naval units the same size by type, so the battleships are exactly the same, cruisers have their own size, etc.  just keep the scale just like AA so both types of sets are compatible with each other. Thats where you will make alot of sales because people will just replace entire sets with your set, much like Chess players have different sets depending on what type of game ( tournament, home study,friends house, etc) is being played.

Except the submarine needs to not look like a toothpick, but more like the old MB AA sub, so it can stand up easily. The German subs are horrible looking IMO.
6238  Axis & Allies / Other Axis & Allies Variants / Re: Field Marshal Games Pieces Project on: March 20, 2009, 09:48:44 pm
somebody do a pool-- nation by nation for land, sea, and air pieces. Start with Russia first.
6239  Axis & Allies / Axis & Allies Anniversary Edition / Re: Movies to watch while playing AA on: March 19, 2009, 08:39:45 pm
Quote
FYI: if you want to find these old wartime radio shows check here:
http://www.archive.org/search.php?query=GI%20Jive%20AND%20mediatype%3Aaudio

Man this is great!  its perfect for playing. I feel like a regular GI.
6240  Axis & Allies / Other Axis & Allies Variants / Re: Field Marshal Games Pieces Project on: March 19, 2009, 06:48:15 pm
I am in favor of redoing the entire army line because FMG will now be in a position to supply any game company with pieces for multiple game projects. I think people who cannot get past the hurdle of getting proper pieces made can now step up and make games complete by buying lots of sets and reselling them. This will improve the hobby and raise the standard of quality because a new clear choice is now available, when before people were stick buying just AA pieces, but these will be better and WOTC will have to now answer to the people for reckless decisions and cant horde the piece market like a czar.

So FFG is a restoration movement for choice given the current choice is WOTC or nothing, because frankly Xeno pieces are an abomination.

I hope they do an assortment of pieces for Napoleonic, American Civil War, and WW1.
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