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316  Axis & Allies / Axis and Allies Revised Edition / Re: Low Lucking on: November 21, 2007, 01:44:22 pm
Oh I'm using the Triple A low luck which doesn't have special SBR rules. Triple A's low luck doesn't affect AA guns at all, they're all rolled separately per fighter/bomber.

I like using LL because like you said, a good LL will be a good ADS (in the long run anyways).

And I can get the US into the game, I guess it's just about stepping the Allies' game up. So far my goals have been Alg on round 2, Libya/Norway on round 3, which I can achieve just fine; I'm wondering how and when to advance with the damn Russians. I remember I used to be able to go to Ukraine pretty early, but now I've scared myself from advancing there due to a drubbing from E. Europe. There's just some things I need to look at more closely with the Allies, because right now for me they're my shorter leg.
317  Axis & Allies / Axis and Allies Revised Edition / Re: Low Lucking on: November 21, 2007, 01:18:51 pm
I like to do the Russian triple with 1 Russian tank in Belo instead of the fighter, because there's more chance of taking the territory and the Germans will have to toss a couple inf at it which will put a big strain on them.

And with bombers that seems to be more of a risky strategy, in low luck the AA guns fire just the same as ADS, and I constantly get burned before the bomber makes up for its input. But then again, I usually find the US comes into play so damn late with their ground troops...
318  Axis & Allies / Axis and Allies Revised Edition / Low Lucking on: November 21, 2007, 12:57:11 pm
This topic is not about advertising low luck, it is not about discussing the values of low luck vs ADS, so I don't want to see a single opinion about either of those. I know ADS and low luck are very different, and I will never try to pose low luck as an official rule in any tournament.

I merely pose the question here of the people who use Low Luck as a strategic modeling tool and play with it, what are the experiences? Personally I've been finding that the Axis wins at a 7 bid against myself, and even recently I've been doing down to a 0 bid and the Axis is still winning. Are the experiences similar elsewhere or do I simply need to step up the Allies' side of the game?
319  Axis & Allies / Axis and Allies Revised Edition / Re: destroyed carrier and fighters on: November 21, 2007, 12:44:25 pm
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What is the range of a coconut-laden swallow?

Is that a long range European coconut-laden swallow or an Jet Fighter African swallow?
320  Axis & Allies / Axis and Allies Revised Edition / Re: What's the consensus on a standard bid? on: November 18, 2007, 04:42:42 pm
Can you believe I used to think that starting with a 2 fig buy with Russia was good? XD

The point of it was to attack the med fleet if it offloaded into Anglo with 4 figs  rolleyes
321  Axis & Allies / Software / Re: Who made Triple A? on: November 18, 2007, 03:01:37 pm
AI is only as smart as the people who program it  rolleyes
322  Other Forums / General Discussion / Re: Anything on: November 18, 2007, 12:20:33 pm
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Calvery is a church organization of sorts

Actually it's Calvary, not Calvery, mr imperious grammar!
323  Axis & Allies / Software / Re: Who made Triple A? on: November 18, 2007, 12:17:39 pm
Chuck Norris crapped out Triple A.
324  Other Forums / General Discussion / Re: Moo moo moo? on: November 18, 2007, 11:50:34 am
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This brings me back to Diablo 2.

Moo Moo Farm! Hell bovines > you.
325  Axis & Allies / Axis and Allies Revised Edition / Re: What's the consensus on a standard bid? on: November 18, 2007, 10:43:08 am
Yeah it might be ok once reinforcements have arrived. Before that though I'd rather have 3 extra inf to act as fodder in case of a Ukraine push or in case I decide to move into Ukraine heavy myself.
326  Axis & Allies / Axis and Allies Revised Edition / Re: Buying Bomber for Berlin? on: November 18, 2007, 10:36:25 am
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What about a 8 bid in Baltic fleet (addictional Trn) and then 1 Bmbr and 8 inf?
Cons: for sure Africa may be more problematic. Pros Sea Lion is even more a danger.

Sea Lion is just too easy to counter, and so is the Baltic fleet without a carrier; I guess you could build a carrier on G2 but now you're really low on ground troops and also you're stuck in the Baltic since the carrier hasn't deployed yet.

Africa is one of the Allies' weakpoints, so you gotta push that weakpoint somehow.
327  Axis & Allies / Axis and Allies Revised Edition / Re: Buying Bomber for Berlin? on: November 18, 2007, 10:34:10 am
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Didn't I say the same thing?

Well put, Axis Roll!
328  Axis & Allies / Axis and Allies Revised Edition / Re: Buying Bomber for Berlin? on: November 18, 2007, 10:26:47 am
True as well Lucifer.

Would you consider rolling 1 tech dice per turn then to get long range fighters? 1 bomber may not shift the odds in those far out seazones, but if you suddenly have 6 fighters that have the range of a regular bomber...  evil
329  Axis & Allies / Axis and Allies Revised Edition / Re: Buying Bomber for Berlin? on: November 18, 2007, 10:04:45 am
Well put switch, it probably does work best given your 2 conditions that Ukraine is not attacked and bid units are in Lib.
330  Axis & Allies / Axis and Allies Revised Edition / Re: Buying Bomber for Berlin? on: November 18, 2007, 09:44:45 am
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not sure of the optimal german navy movements in conjunction with the Bomber buy
move the baltic out?  just sit in sz5 and say: "Come close and I will whack ya"?

I think you should run the navy the hell away. It probably isn't going to survive, but it forces the UK to do something about it right there before it escapes. If they send all airforce then just hope that you burn off a couple fighters, if they send more than think about whether you can submerge your subs and come back with a big whooping, or if not then shrug it off and hope you take out 1 tran or 1 fighter.

If you can combine the baltic with the SZ8 sub then all the better, but you might not be able to if you like to take Anglo hard, in which case you need the SZ8 to kill the UK BB with.

But having the Baltic sit there has its own merit because you can use it for a couple turns to shuffle infantry from Norway/Karelia/Germany.

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How about the MEd fleet?  SZ13 is nice, saves a sub, pressures an Allied torch landing as well as SZ8.

This just depends on your game theory. If you like to take Anglo hard, then you'll just have to eat the cost of the SZ8 sub. If you can take Anglo hard it becomes hairy for the Allies because now they have to deflect at least 2 full rounds of units to try to dislodge the Germans, and personally as Germany I love to see the Allies shoving massive units down there just for preventative measures; that's a lot of troops I'm not facing in Europe.

If you don't really care to take Anglo hard, then SZ13 is what I like to do. It stops the Allies from jumping into Algeria on round one, and if it doesn't look like the Allies know what they're doing then I turn it into a naval link. You gotta annoy the Allies in some way whether it's overpowering Anglo or making a big fleet for low cost.

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Do you just get 8 inf with the bomber buy?

Yup there's no other option. After that I'd just mash out infantry until armageddon pretty much. The only time I would stop infantry is after I have about 20 in W. Europe, 15 or so in Germany, 30'ish in E. Europe, and then I would work in 2-3 arm to push with.
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