Printed and laminated! thank you very much!
Latest posts made by gerard
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RE: Minor Threat's Alpha+3.9 (Global 1940) COMPLETE! Setup Charts
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RE: Russia - North or South?
i always invade north, as its easier to reinforce, leningrad always falls very quickly and gives a nice cash bonus.
it also sways the soviet player from trying to invade finland and norway…
but i also send a lot of infantry south and keep my planes in range in case i need to attack… -
RE: When do your games end?
we will play till we notice that one side (either axis or allies) is so messed up that they cant win or theyre chances of winning are very low…
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RE: Newbie needs strategies
what do you mean beats you on the 1st round? no one looses in just one round, be more specific…
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RE: Japan
@urmomsmom7:
I don’t know. I’ve won every game since I started ignoring China so I don’t know. How do you guys take over China?
i use the planes that i do not have on carriers and the few infantry i have at first to wipe out as many chinese as possible, especially around the burma road, i do not put any extra resources into a chinese campaing once i loose momentum y pull back to the high paying territories and defend them i might reinforce japanese troops in china on J 4 - 6 depending on how i am doing in the other areas…
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RE: Japan
Your Japanese Fleet, consisting of 4 Carrier, 1 Battleship, 8 Fighter will have to fight most likely:
1 Bomber, 1 Tac, 5 Fighter, 2 Battleships, 2 Carrier, 2 Destroyer, 2 Crusier, 1 Sub (another figther, Destroyer and sub is likely and at least one mor ship).
You need to bring another 4 ships (2 crusier, 2 destroyer) or it will be close.first combat round:
Japan scores 9@4 ~ 6, 4@2 ~ 1 (7 hits)
US scores: 3@4 ~ 2, 7@3 ~ 3, 3@2 ~ 1 (6 hits)second round: (all capital ships hit once and one carrier sunk):
JAPAN: 9@4 ~ 6, 3@2 ~ 1 (7 hits)
USA (2 Carrier Sunk, 1 battleship hit, 2 destroyer sunk):
US: 3@4 ~ 2, 7@3 ~ 4, 1@2 ~0 (6 hits) (7@3 ~3,5 hits, in two turns of combat 7 hits, oce 3 once 4)Leaves: Japan looses: 3 Carrier and 3 Fighter, US looses: 2 Crusier, 1 Sub and 4 fighter
Japan: 6@4 ~ 4 hits
US: 3@4 ~ 2hits, 1@3 ~0.5
Leaves the Japanese navy with 1 damaged battleship, and 2 Fighter.This navy cant threaten an attack on Australia and will give the UK Player the oportunity to start an large scale attack on Japan and its remaining small fleet, while the US can and will build up another large Navy relatively fast (much more income than Japan).
I thikn, this is the way to loose the pacific fast to the allies, and therefore to loose the game, because the US only needs to invet 2 more turns to secure the pacific and then can focus on Europe.
my 2 cents
the US should onlye have 1 carrier and 1 battleship standing at hawwaii i will recheck the charts anyway, either way assuming my fleet gets beaten down very bad the Us can get back in the water in 2 turns… but that’s 2 turns with little or no purchases in the Atlantic. i will reassess this stategy and see how it goes next time.
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RE: Japan
this is what i tried my last game playing as japan ( this works very well if you know it the US player builds up his fleet around Hawaii) otherwise its at your risk (this was done on Alpha 3)
J1: i buy a transport and a carrier, then load up 2 planes, attack china at yunaan and some of the northern territories. non combat load up the transport in sea zone 19 and 20(with troops from china) and move to seazone 36
the fleets in sea zone 6 and 33 stay in position.
J2: i would buy 3 transports and whatever’s left in infantry.
i declare war on all the powers including usa… if the usa moved its starting fleet to hawwai you can hit him with you fleet consisting of 4 carriers 8 planes a battleship and a few small ships… vs… 1 carrier 1 battleship and maybe 2 - 3 scramblers at most… you can take out the whole us fleet with very little losses on a average roll…( i lost 1 carrier the small ships and 1 tac bomber)
if the fleet is not there ill hit them anyways and take hawwaii sometimes the us player might even think in counteratacking right away and it ends up pretty bad for them anyways.
the point is if you wipe them from hawwaii the us player will need to rethink his strategy since he has to buy on 2 fronts. The anzac player didint think on moving beyond 1 turn from australia fearing i would go down there and invade from hawwaii (it takes 2 turns to get there but they just stayed in the spot fearing they would get wiped out since no US help was coming anytime soon)while i do this the rest of my fleet takes phillipines, borneo, i also move in into french indo china - invade kwangtung- and made some small attacks on china.
the thing is if you can get the US fleet before it becomes too big you can actually dominate the pacific the transports you buy on j2 can catch up to your returning fleet and head either to sydney or india…
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RE: Need help with my Barbarossa
if there are still strategic bombers available, they should be sent to bomb the USSR, they usually have their fighters in one spot so just bomb any defenseless factory…
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RE: Italy in Russia
i would build a tank with italy on I1 and move the existing one in northern italy and albania to romania and move in behind the germans, sometimes the soviet player might leave one or very few units blocking the way to moscow, for which i use those unites to remove any obstacles and allowing the german player to do a blitz (sometimes even to moscow), the russian might still have many units and can take moscow back but most of the time if pulled off properly you can cripple the russian.
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RE: Invasion of Britain
a carrier dosent that cost 18? and a fighter 12?.. thats 30… how do you get for 4 infantry, probably with bids but i dunno