|
4907
|
Axis & Allies / Axis & Allies Anniversary Edition / Spring (2011) AA50-41 Tourney sign-up
|
on: January 22, 2011, 02:26:08 pm
|
Please sign-up in this thread in the tourney forum: http://www.axisandallies.org/forums/index.php?topic=22003.0Everything is the same as last year. RulesAA50-41 Latest Rules + FAQs NO - Yes Tech - No All other optionals are off Single elimination We will list top 4 seeds from last years no-tech tourney (spring 2010 - if they sign-up) and the rest of the backets will be assigned randomly Choosing SidesYou will be bidding for the Allies. Full placement bids. Standard bid rules apply (can only place bid in spots where you already have units, etc.) You will bid in IPC, but you can spend the bid on units once bidding is completed. Bidding will be done in an Auction Style to keep everything in house. Once brackets are assigned I (or another mod) will do a random roll for each round to see which player will start the bidding (either top player on bracket or bottom). The players will then bid down until one player concedes the sides. Example Player 1 - I'll play the Allies with 9 Player 2 - I'll play the Allies with 7 Player 1 - I'll play the Allies with 6 Player 2 - You win, you can take the Allies with 6 Tentative start date will be Feb. 15.Official schedule will be determined once I know how many players we have. Assume 1 month per rd. We may cap participation at 16 or 32 depending on participation. If there is overwhelming interest we may add in another play-in round.
|
|
|
|
|
4909
|
Play by Forum / League / Re: League History
|
on: January 16, 2011, 06:04:28 pm
|
2010 AA50-42 FINAL 2010 42' resultsCongrats Funcioneta & Gamerman01, you move on to the single elimination championship.
| Bardoly | 4-0 | 100% | | Hobo | 2-0 | 100% | | Tarling | 1-0 | 100% | | AKreider2 | 1-0 | 100% | | Amon | 1-0 | 100% | | Zhukov44 | 5-2 | 71% | | MisterGreen | 7-4 | 64% | | SAS | 1-1 | 50% | | JWW | 2-3 | 40% | | BigRedOne | 2-3 | 40% | | BattlingMaxo | 2-3 | 40% | | JoeCold | 1-2 | 33% | | Pin | 1-2 | 33% | | TheDesertJournalist | 2-3 | 33% | | PGMatt | 2-8 | 20% | | BoldFresh | 1-5 | 17% | | Anchovy | 0-1 | 0% | | cts17 | 0-1 | 0% | | ouchie | 0-1 | 0% | | CdRanger | 0-1 | 0% | | U505 | 0-2 | 0% | | SpiralArchitect | 0-2 | 0% | | CMDR Jenn | 0-6 | 0% | | mojo | 0-6 | 0% |
|
|
|
|
|
4910
|
Play by Forum / League / Re: League History
|
on: January 16, 2011, 06:03:29 pm
|
2010 AA50-41 Congrats to YOSHI & Zhukov44,who qualify for the single elimination playoff game. The winner of this game is our 2010 41’ League Champ. - JWWAlso, let me add that the 2011 League has begun. New rules will be posted shortly which provide for an extended PLAYOFF system. As the records below indicate there are quite a few very strong players who just missed the playoffs! HOBO 40 games played! & a 63% winning %, akreider2 with an 11-3 record, DutchmanD posted an 8-2 record and Bardoly with an 14-5 record. Next season the top four will qualify for the playoffs. More details to follow. IRON MAN for 2010 is: Zhukov44 with a combined 42’ & 41’ record of 15-3! A 10-1 record in 41’ and a 5-2 record in 42’. Congrats Zhukov44
2010 41” League season results
| Zhukov44 | 10-1 | 91% | | Yoshi | 9-1 | 90% | | DutchmanD | 8-2 | 80% | | akreider2 | 11-3 | 79% | | Bardoly | 14-5 | 74% | | Hobo | 25-15 | 63% | | Anchovy | 12 -7 | 63% | | ksmckay | 6-4 | 60% | | MisterGreen | 6-5 | 55% | | souL | 5-5 | 50% | | SAS | 1-0 | 100% | | BigBadGoo | 2-0 | 100% | | BattlingMaxo | 3-1 | 75% | | Amon Sul | 2-1 | 67% | | Axis roll | 6-3 | 67% | | Tim the Enchanter | 3-2 | 60% | | DarthMaximus | 3-3 | 50% | | cts17 | 4-4 | 50% | | Joe Cold | 1-1 | 50% | | Botider | 4-8 | 33% | | JWW | 4-9 | 31% | | A44BigDog | 4-10 | 29% | | PGMatt | 6-17 | 26% | | Pin | 1-4 | 20% | | Emperor Mollari | 1-6 | 14% | | Mojo | 1-6 | 14% | | TheDesertJournalist | 1-8 | 11% | | Panther | 0-1 | 0% | | cdranger | 0-1 | 0% | | Tarling | 0-1 | 0% | | BombsAway | 0-1 | 0% | | nix | 0-1 | 0% | | McShoo | 0-1 | 0% | | Bongaroo | 0-2 | 0% | | thechariot1x | 0-3 | 0% | | Spiral Architect | 0-3 | 0% | | Cmdr Jenn | 0-3 | 0% | | Gornsdorf | 0-5 | 0% |
|
|
|
|
|
4911
|
Play by Forum / Tournaments / Re: Tournament History
|
on: January 16, 2011, 05:50:32 pm
|
Round 1 Round 2 Round 3 Semi-Finals Finals
(1) DY ------------------ Zhukov44 Zhukov44 ]------------------ ------------------ ] Zhukov44 ]------------------ Battlingmaxo ] ] ------------------ Pin ] ] Pin ]------------------ ] ------------------ ] ] Zhukov44 SilverAngelSurfer ]------------------ ------------------ SilverAngelSurfer ] ] SpiralArchitect ]------------------ ] ] ------------------ ] ] ] ] SilverAngelSurfer ] ] cousinjoe ]------------------- ] ------------------ cousinjoe ] ] JWW ]------------------ ] ------------------ ] ] Yoshi Yoshi ]------------------ ------------------ Yoshi ] ] Bigbadgoo ]------------------ ] ] ------------------ ] Yoshi ] ] ]------------------ ] ] mt954 ] ] ] ] ------------------ mt954 ] ] ] ] axis_roll ]------------------ ] ] ] ------------------ ] ] ] ] Yoshi ] ] mojo ]------------------ ] ------------------ bongaroo ] ] bongaroo ]------------------ ] ] ------------------ ] ] ] ] Mistergreen ] ] BigRedOne ]------------------- ] ------------------ Mistergreen ] ] Mistergreen ]------------------ ] ------------------ ] ] Yoshi (2) DutchmanD ]------------------ ------------------ cts17 ] (Champion) cts17 ]------------------ ] ------------------ ] cts17 ] ]------------------ ] Amon Sûl ] ] ] ------------------ U-505 ] ] ] U-505 ]------------------ ] ] ------------------ ] ] ] hobo ] Bardoly ]------------------ ] ------------------ hobo ] ] ] hobo ]------------------ ] ] ] ------------------ ] ] ] ] ] hobo ] ] ] Funcioneta ]------------------ ] ] ------------------ Funcioneta ] ] ] Joe Cold ]------------------ ] ] ------------------ ] ] ] anchovy ] souL ]------------------ ------------------ anchovy ] anchovy ]------------------ ] ------------------ ] anchovy ] ]------------------ ] Botider ] ] ] ------------------ ksmckay ] ] ] ksmckay ]------------------ ] ] ------------------ ] ] ] anchovy ] DarthMaximus ]------------------- ------------------ Chunksoul ] Chunksoul ]------------------ ] ------------------ ] ] ] (3) Zygmund ] (3) Zygmund ]------------------ ------------------ (3) Zygmund ] kdfsjljklgjfg ]------------------ ------------------
3rd Place Game
Zhukov44 ------------------ Hobo Hobo ]--------------- ------------------
|
|
|
|
|
4913
|
Other Forums / Other Games / Civ 5
|
on: September 07, 2010, 06:48:49 pm
|
Civ 5 comes out in a couple weeks. I think US release date is Sept. 21. Anyway, I forsee my fall being plague by this simple phrase... "just one more turn" 
|
|
|
|
|
4916
|
Axis & Allies / Axis & Allies Anniversary Edition / Re: Bids
|
on: May 12, 2010, 09:01:29 am
|
Cud i just say that in our group games we always have 6 players! Never play 1v1, That is a BIG factor in bid levels. I dont play Axis and Allies online. I Prefair to play face-to-face. Also how can someone put a time limit on a game of axis and allies?? The winning strategies you talk about, your trying to tell me that there is a magic winning strategy to a game of axis and allies? LoL you need to catch yourself on. Time limits are needed for FTF tournaments as Yoper was refering too. It can take all day to pay one game so in a tournament atmosphere over 2-3 days there needs to be a way to get in several rounds. 1) That the Game creators cannot put together a balanced and fair tabletop game based on Chance (dice), and you and many others could obviously do a superior job than they. In A&A first edition, there were no limits on unit placement for new ICs. Thus the strategy of the Allies buying and IC and placing in Persia was born. And the correction of limited placement (only place ipc value of Ter) was put into place for 2nd Ed. It simply isn't possible for the creators and game testers could forsee every strategy possible. The testers test for a few months, we can play year after year after year, have access to a vaste majority of games as well as a world wide selection of players. 2) Bids, Handicaps and the such somehow make yourself and many others feel comfortable about playing Axis and allies. And i dare to say 'you cud not win a game without.'
It depends on which side you get. The alternative to that statement would be "you could not lose if your opponent doesn't get one'. Bidding isn't really a touchy subject, its just that we are all players looking for great strats, so if there are things that we miss we'd love to hear it. We can only go by what we've seen play out here and strategies that people post about and how games play out in our league and tourney or cross over posts from TripleA players or players from other clubs.
|
|
|
|
|
4918
|
Axis & Allies / Axis & Allies Anniversary Edition / Re: Bids
|
on: May 12, 2010, 07:50:09 am
|
Wasn't the bid in Classic like 14 or something?
Classic bids (2nd Ed), for top level play, were much higher, 21-23 range. We had several games here (just before Revised started to dominate) were we were bidding 23. Occassionally you'd see a 24. As stated Revised bids were pretty much, 7-10. We have many more games posted here in the Revised era and I can tell you playing top level players you pretty much needed a 9 bid. If you wanted to be the Axis you could bid 8 and get them. ---- Also on a game playing note, playing via Forum or TripleA or any on-line play will open players up into a greater talent pool. No matter how big a play group one has in their home town it can't compare with being able to play players from all over the world. And yes most games, if you are playing 1-2 games on a weekend at home with a play group you won't need a bid and everything will be fine. But playing on-line it only takes a few games to realize where the holes in the setup may be, particularly since you can view other games and literally see hundreds of games (if you have the time to read the games that is). Edit: Also one key component is how many different players are playing the game. Most online games are 1-1, however, bids would be lower or perhaps not needed as much if you are playing a 4 or 5 player game.
|
|
|
|
|
4920
|
Axis & Allies / Software / Re: AACalc Patch
|
on: May 04, 2010, 11:17:31 am
|
|
For simplicity I would consider "ignoring" some naval special situations. What I mean is, it doesn't seem essential for subs/dds to work in terms of determining an OOL for a correct simulation. First and foremost naval battles can be tough for humans to work out considering OOLs can be real screwy and are so game/strategy dependent.
I would suggest a simple default OOL, with no special circumstances taken into account for the battles.
IE: sub, dd, ac, ca, ftr, bom (if attacking), bb.
Which is based soley on best defensive roll. Afterall if you are using the calc, most of the time you want to see "what happens if I fight to the death" and any time you do this you should be assuming your opponent isn't an idiot and will use the best defenders possible. In terms of the sim it really doesn't matter if you remove a DD before an AC if attacking subs are left b/c they both defend at 2.
I think it is safe to assume any human player that goes through the trouble of finding and using the AACalc, will know that you need a dd to negate the subs first strike etc.
You can also run the battle one round at a time and manually remove the losses as you see fit, if you want to try and see different scenerios play out. But you could get an overall look at odds and see what happens if you stay till the end of battle and your opponent always kept his best defenders.
I would think a Disclaimer like this might work:
"For Naval battles AACalc assumes no special abilities and uses a default OOL of lowest defender to highest. For more detailed results that take special abilities into account run the battle one round at a time and manually remove the units you see fit before proceeding to the next rd of battle."
Again, I think A&A players are pretty smart when we work out when to attack or not attack at sea and how we take losses, so I don't think it is necessary to go through an immense amount of trouble trying to code for the crazyness of naval battles. IMO, you only need a ball park figure. And if you are counting on your opponent to make poor OOL choices then I don't think you'll need AACalc to help you win the game.
I'd keep all slots for units, but the only thing I'd code would be the Inf + RT connection. Everything else the player can pretty much do.
Edit:
Oops, I'd also account for 2-hit BBs if that wasn't assumed in my post. So OOL would be:
1 hit BB, sub, dd, ac, ca, ftr, bb
|
|
|
|
|
|
|