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Play by Forum / League / TripleA Turn Summary: Germans round 4
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on: November 19, 2012, 09:21:06 pm
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - Germans Germans buy 1 armour and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans 1 armour moved from Egypt to Anglo-Egypt Sudan 2 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from East Poland to Ukraine 1 armour moved from Poland to Ukraine 1 bomber moved from Germany to Ukraine 1 fighter moved from Germany to Ukraine 2 fighters moved from Baltic States to Ukraine
Combat - Germans Battle in Anglo-Egypt Sudan Germans attack with 1 armour British defend with 2 infantry Germans roll dice for 1 armour in Anglo-Egypt Sudan, round 1 : 0/1 hits British roll dice for 2 infantry in Anglo-Egypt Sudan, round 1 : 1/2 hits 1 armour owned by the Germans lost in Anglo-Egypt Sudan British win with 2 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour Battle in Ukraine Germans attack with 1 armour, 1 bomber, 3 fighters and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 bomber, 3 fighters and 3 infantry in Ukraine, round 1 : 4/8 hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 1 : 1/3 hits 2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans 3 fighters moved from Ukraine to East Poland 1 bomber moved from Ukraine to Germany 3 armour, 1 artillery and 5 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 3 infantry moved from Poland to Baltic States 7 infantry moved from Poland to East Poland 1 armour moved from Germany to East Poland 1 armour moved from France to Poland 10 infantry moved from Germany to Poland 1 submarine moved from 19 Sea Zone to 22 Sea Zone
Place Units - Germans 2 infantry placed in Karelia S.S.R. 10 infantry placed in Germany 1 armour and 3 infantry placed in France
Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs total Objective 1: Germans met a national objective for an additional 5 PUs; end with 37 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Territory Summary for Germans :
Baltic States : 1 flag, 3 infantry Belorussia : 1 flag, 1 infantry East Poland : 1 flag, 1 armour, 3 fighters and 7 infantry France : 1 flag, 2 armour, 1 factory and 9 infantry Germany : 1 flag, 1 aaGun, 1 bomber, 1 factory and 10 infantry Karelia S.S.R. : 1 flag, 5 armour, 2 artilleries, 1 factory and 9 infantry Poland : 1 flag, 1 armour and 10 infantry Ukraine : 1 flag, 1 armour and 2 infantry 22 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 32 / 47 Russians : 20 / 29 Japanese : 31 / 47 British : 41 / 38 Italians : 13 / 19 Chinese : 3 / 0 Americans : 38 / 49
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199
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Play by Forum / League / TripleA Turn Summary: Russians round 12
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on: November 19, 2012, 09:04:57 pm
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :12
Purchase Units - Russians Russians repair 1 damage on 1 factory; Remaining resources: 27 PUs; Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians 1 artillery and 14 infantry moved from East Poland to Ukraine 6 infantry moved from Kazakh S.S.R. to Persia 3 armour moved from Caucasus to Persia
Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 14 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 14 infantry in Ukraine, round 1 : 4/15 hits Italians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 artillery and 14 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Persia Russians attack with 3 armour and 6 infantry Japanese defend with 1 infantry Russians roll dice for 3 armour and 6 infantry in Persia, round 1 : 2/9 hits Japanese roll dice for 1 infantry in Persia, round 1 : 0/1 hits 1 infantry owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 3 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry
Non Combat Move - Russians 1 aaGun and 1 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Russia to Urals 1 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. 1 aaGun moved from East Poland to Ukraine 4 infantry moved from Caucasus to Persia 6 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Russia 3 armour moved from East Poland to Caucasus 4 armour moved from East Poland to Ukraine 1 submarine moved from 38 Sea Zone to 35 Sea Zone
Place Units - Russians 1 armour and 2 infantry placed in Caucasus 2 armour and 2 infantry placed in Russia
Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs total
Territory Summary for Russians :
Caucasus : 1 flag, 4 armour, 1 factory and 2 infantry Finland : 1 flag Karelia S.S.R. : 1 flag, 1 factory Kazakh S.S.R. : 1 flag, 1 infantry Novosibirsk : 1 flag, 1 infantry Persia : 1 flag, 1 aaGun, 3 armour and 11 infantry Russia : 1 flag, 1 aaGun, 2 armour, 1 factory and 5 infantry Ukraine : 1 flag, 1 aaGun, 4 armour, 1 artillery and 20 infantry Urals : 1 flag, 1 infantry 35 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 25 / 30 Russians : 27 / 27 Japanese : 45 / 57 British : 32 / 39 Italians : 9 / 16 Chinese : 0 / 0 Americans : 40 / 56
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200
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Play by Forum / League / TripleA Turn Summary: Americans round 11
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on: November 19, 2012, 06:52:36 pm
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :11
Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs total Objective 2: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Americans :
Australia : 1 flag, 2 bombers Caucasus : 1 flag, 1 fighter Eastern Canada : 1 flag, 1 aaGun, 1 armour and 2 infantry Eastern United States : 1 flag, 1 factory Iwo Jima : 1 flag Morocco Algeria : 1 flag, 1 armour and 3 infantry Solomon Islands : 1 flag, 2 infantry Western Canada : 1 flag, 4 infantry Western United States : 1 flag, 1 aaGun and 1 factory 12 Sea Zone : 1 flag, 1 destroyer and 1 transport 32 Sea Zone : 1 flag, 1 submarine 46 Sea Zone : 1 flag, 6 carriers, 8 destroyers, 12 fighters, 10 submarines and 2 transports 56 Sea Zone : 1 flag, 1 carrier, 6 destroyers, 2 fighters and 1 submarine
Production/PUs Summary :
Germans : 22 / 31 Russians : 25 / 28 Japanese : 46 / 57 British : 34 / 39 Italians : 11 / 16 Chinese : 0 / 0 Americans : 40 / 56
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201
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Play by Forum / League / TripleA Turn Summary: Chinese round 11
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on: November 19, 2012, 06:51:52 pm
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :11
Turn Complete - Chinese
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 22 / 31 Russians : 25 / 28 Japanese : 46 / 57 British : 34 / 39 Italians : 11 / 16 Chinese : 0 / 0 Americans : 40 / 1
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202
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Play by Forum / League / TripleA Turn Summary: Italians round 3
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on: November 19, 2012, 06:37:59 pm
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour and 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan
Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour and 2 infantry British defend with 2 armour Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 2/2 hits British roll dice for 2 armour in Trans-Jordan, round 1 : 2/2 hits 2 armour owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is 4 Casualties for British: 2 armour Casualties for Italians: 2 infantry
Non Combat Move - Italians 1 fighter moved from France to Italy 1 armour moved from Poland to Karelia S.S.R.
Place Units - Italians 1 fighter and 5 infantry placed in Italy
Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs total Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for Italians :
Egypt : 1 flag France : 1 flag, 1 aaGun Italy : 1 flag, 1 aaGun, 1 armour, 1 factory, 2 fighters and 8 infantry Karelia S.S.R. : 1 flag, 1 armour Trans-Jordan : 1 flag, 1 armour 15 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 1 transport
Production/PUs Summary :
Germans : 30 / 50 Russians : 22 / 29 Japanese : 35 / 47 British : 37 / 38 Italians : 13 / 19 Chinese : 3 / 0 Americans : 38 / 49
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206
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Axis & Allies / Axis and Allies Revised Edition / Re: What exactly is bidding?
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on: November 19, 2012, 01:59:05 pm
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Bid ranges for some of the games are:
Classic (mid 80's version) - 18-23 ipcs for the Axis. Usually spent in Afr or a combo of Afr and Europe.
Revised - 8-12 ipc for the Axis. Again usually spent on Afr, maybe an inf for Ukr as well.
Anniversary '41 edition - 9-12 ipcs for the Allies (possibly still going up). Allies usually add some units to Egy and then maybe Russia or something to go against Japan.
I'm not sure what the Anniversary '42 bids are or the G40 bids.
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207
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Axis & Allies / Axis and Allies Revised Edition / Re: Hi I'm new here and I have a question...
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on: November 19, 2012, 01:42:24 pm
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Wouldn't then tanks be the ultimate choice vs. infantry, because of their range?
Tanks are important, but as the others have said you need plenty of infantry to absorb any losses. What an IPM approach allows you to do is take territories without a battle. You leverage your shear numbers (both attack threat potential and defensive numbers) and force your opponent back. You only need enough offense to prevent your opponent from doing the same to you and in the case of Germany after round 1 you'll have 4-5 ftrs, 1 bom, and a half dozen tanks or so. You don't need any more offense. You need fodder! So with IPM you want to start getting as many units on the board as possible and start shifting the deadzones out (moving them closer to Russia). First you stack EE, then you look to move that stack to Bel. From here Russia has a choice, defend Kar or flee to Wrus. They will likely eventually move back to Wrus since that is far more important and the Bel stack can threaten Wrus directly as well. So now you've gained Kar and have successfully deadzoned it since any units that land there can be hit by your EE or Bel stacks. Wrus is usually a tough nut to crack so your next target is either the shift of your EE stack to Kar or the movement of the Bel stack to Ukr, EE stack to Bel, Ger stack to EE. Here you threaten Cauc and Wrus. Again Russia must choose which to defend and thus you'll gain another deadzone and find you next target (either Cauc or Wrus). B/c of your tanks movement you can station them in France (for defense) with the least amount of infantry possible to deter attack. Then as you move your infantry from Ger to EE to Bel to Ukr in 3 turns you can get your armor there in two. 1 turn to EE, 1 turn to ukr (or wrus). Although you may need to keep them in EE for protection and to help deter an assault on Fra. As you move your armor out of Fra, you may need to shift more ftrs there for defense. But their movement still allows trading on the Eastern front. Typically 2 ftrs in fra, 2 in EE would allow swapping of postions during each attack phase depending on where you need your strong defenders. On the flip side Russia will be trying to push its way to Bel which will hold Germany progress at EE and then you just wait for the UK/US numbers to add up and push to EE. The Russian stacks will then go from Cauc/Mos to Wrus to Bel. So your armor should be stationed in Wrus. Not only to threaten Germany from advancing but can also reach the backside of Russia to protect against Japan. The bottom line is it is cheaper to defend, 3 ipcs get you a defensive roll of 2. In order to "kill" that unit the other side must spend more than 3 ipcs. Larger scale battles put the ratio at 3:4 or 5 in terms of what the attacker needs to spend. So it is just cheaper and easier to move defensive stacks forcing your opponent to spend more to try and kill you. The simple way to look at it is to kill an inf you'd need at least 1 rt to attack. Even 2 inf plus planes costs 6 ipc. 
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208
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Axis & Allies / 1941 Scenario / Re: 1941 Factory in Australia.
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on: November 19, 2012, 08:43:50 am
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I think you can do it, but the problem is, if you can justify building the Aus IC then you probably don't need it.
In recent months I've seen more and more US all Pacific (or 90% Pac) strats and with strong US play in the Pacific you don't really need the Aus IC. It would help, but the US can protect Aus and take EI. Bor is a little harder, but once those islands are taken there really isn't much need for UK support. It'd be nice to have a little more UK support but its not necessary and certainly not at the expense of letting Russia get crushed by Germany.
I'd consider it under a few circumstances but never in rd 1. I'd wait until UK can get at least one of its NOs. And in this case probably the Pac NO. With the initial UK trn and Aus troops, if you time your taking of Car Is correctly then the US can reinforce with Naval protection. At this point if you are guaranteed to be able to count on that NO for 2-3 turns. You might be able to afford the investment. This would replace the potential IC in Norway. UK can usually afford an IC in rd 3 or so. Most cases it probably gets put in Nor, but with a strong Pacific game you can substitute it in for Aus instead. But again if it looks that good to potentially place in Aus, you might be able to do an Indian IC instead, which is probably better. And finally if the US was able to take EI, you might be able to place it there. It really depends on how patient you are and what the overall board looks like as well as your overall strategy.
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210
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Play by Forum / League / TripleA Turn Summary: Japanese round 3
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on: November 18, 2012, 09:03:39 pm
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Archangel: 1 infantry EDIT: Removing units owned by Russians from Caucasus: 1 infantry EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Turning off Edit Mode Japanese buy 1 factory, 2 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese 2 destroyers and 2 submarines moved from 62 Sea Zone to 51 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Buryatia S.S.R. to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 62 Sea Zone to 51 Sea Zone 1 artillery and 5 infantry moved from 51 Sea Zone to Caroline Islands 2 fighters moved from 62 Sea Zone to Caroline Islands 2 fighters moved from 62 Sea Zone to 48 Sea Zone 2 fighters moved from 38 Sea Zone to 48 Sea Zone 1 infantry moved from Kiangsu to Hupeh 1 infantry moved from Fukien to Hupeh 1 infantry moved from Yunnan to Hupeh 1 fighter moved from French Indo-China Thailand to Hupeh 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Combat - Japanese Battle in 51 Sea Zone Japanese attack with 2 destroyers, 2 submarines and 3 transports British defend with 1 transport 1 transport owned by the British lost in 51 Sea Zone Japanese roll dice for 2 submarines in 51 Sea Zone, round 1 : 0/2 hits Japanese win with 2 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Caroline Islands Japanese attack with 1 artillery, 2 fighters and 5 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 5 infantry in Caroline Islands, round 1 : 3/8 hits British roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 1/2 hits 1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Caroline Islands Japanese win, taking Caroline Islands from British with 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in 48 Sea Zone Japanese attack with 4 fighters British defend with 1 destroyer Japanese roll dice for 4 fighters in 48 Sea Zone, round 1 : 2/4 hits British roll dice for 1 destroyer in 48 Sea Zone, round 1 : 1/1 hits 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 48 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for British: 1 destroyer Battle in Hupeh Japanese attack with 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in Hupeh, round 1 : 1/4 hits Chinese roll dice for 2 infantry in Hupeh, round 1 : 1/2 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 3 : 0/3 hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 4 : 2/3 hits Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry
Non Combat Move - Japanese 2 carriers moved from 62 Sea Zone to 51 Sea Zone 3 infantry moved from East Indies to 38 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 38 Sea Zone to 51 Sea Zone 3 infantry moved from 51 Sea Zone to Caroline Islands 3 fighters moved from 48 Sea Zone to 51 Sea Zone 2 fighters moved from Caroline Islands to 51 Sea Zone 1 infantry moved from French Indo-China Thailand to Fukien 1 fighter moved from Hupeh to Manchuria 2 infantry moved from Manchuria to Suiyuan 1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria 1 transport moved from 62 Sea Zone to 51 Sea Zone
Place Units - Japanese 1 factory placed in Manchuria 4 submarines placed in 62 Sea Zone 2 infantry placed in Japan
Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs total Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Territory Summary for Japanese :
Borneo : 1 flag Burma : 1 flag, 1 infantry Buryatia S.S.R. : 1 flag Caroline Islands : 1 flag, 1 artillery and 7 infantry East Indies : 1 flag Fukien : 1 flag, 1 infantry Hupeh : 1 flag, 2 infantry Japan : 1 flag, 1 aaGun, 1 factory and 2 infantry Kwangtung : 1 flag Manchuria : 1 flag, 1 artillery, 1 factory, 1 fighter and 1 infantry Philippine Islands : 1 flag Soviet Far East : 1 flag Stanovoj Chrebet : 1 flag, 1 armour and 3 infantry Suiyuan : 1 flag, 2 infantry Yunnan : 1 flag 51 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 6 transports 62 Sea Zone : 1 flag, 4 submarines
Production/PUs Summary :
Germans : 33 / 50 Russians : 22 / 29 Japanese : 37 / 47 British : 31 / 38 Italians : 14 / 26 Chinese : 3 / 0 Americans : 38 / 49
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