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8131
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Play by Forum / Play Boardgames / Re: Botider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm3
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on: May 27, 2011, 06:55:27 am
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Results: * America takes Sumatra, empty * America takes SZ 19 * America takes SZ 18 * China takes KSU without loss (-1 Japanese Victory City) (+1 Chinese Victory City) * England liberates Malaya * Japan holds N. Britian, but cleared ouch! tokyo-ans (is that how you say it?) unhappy as severe rationing goes into effect. war bond issue fails. economy totters. still, we fight on!!!
"Never in the course of history has so much been asked of so few for so long..." Oh wait, wrong country.
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8133
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Play by Forum / Play Boardgames / Re: Botider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm3
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on: May 27, 2011, 06:51:01 am
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That guy is SERIOUSLY entrenched! Attacker:  Rolls: 15@2; Total Hits: 5 15@2: (1, 3, 4, 1, 2, 4, 1, 4, 6, 6, 3, 4, 4, 3, 1) Defender:  Rolls: 15@2; Total Hits: 4 15@2: (1, 2, 5, 5, 5, 2, 6, 4, 6, 5, 3, 5, 5, 5, 2)
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8134
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Play by Forum / Play Boardgames / Re: Botider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm3
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on: May 27, 2011, 06:50:24 am
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NCM: Infantry from Burma to India 2 Fighters from Yunnan to India Infantry from SIAM to Sham State Build: 2 Infantry, 2 Artillery in India Collect: 20 IPC + 5 NO = 25 IPC
Australia: Buy(16) * Naval Base * Save 1 Combat Moves: Infantry, Artillery from Queensland to New Britian Combat: Attacker:  Rolls: 2@2; Total Hits: 0 2@2: (4, 3) Defender:  Rolls: 1@2; Total Hits: 1 1@2: (1)
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8136
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Play by Forum / Play Boardgames / Re: Botider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm3
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on: May 27, 2011, 06:44:22 am
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NCM:
Destroyer from SZ 17 to SZ 25 Destroyer from SZ 25 to SZ 7 Destroyer from SZ 25 to SZ 16 10 Submarines from SZ 10 to SZ 26 Submarine from SZ 26 to SZ 33 Destroyer from SZ 26 to SZ 25 Destroyer, 6 Submarines from SZ 33 to SZ 20 Infantry, ARmor from Borneo to KSI 2 Infantry, 2 Armor from Philippines to KSI Infantry, Artillery from Celebes to KSI 2 Carriers, Battleship, 4 Cruisers, 7 Destroyers, 2 Transports from SZ 35 to SZ 20 Trnasport from SZ 44 to SZ 20 Carrier, 2 Destroyers, Submarine, Transport from SZ 43 to SZ 20 4 Fighters, Tactical Bomber from SZ 19 to SZ 20 3 Strategic Bombers from SZ 18 to KSI 3 Submarines from SZ 101 to SZ 106
Build: 8 Destroyers SZ 101 Build: 3 Destroyers SZ 10
Collect: 62 IPC - 2 CRD + 3 NO = 90 IPC
China:
Buy(19) * 5 Infantry * 1 Artillery
Combat Moves:
Infantry from KSI to KSU
NCM:
14 Infantry, 5 Artillery, Fighter from KWE to HOP
Build: 4 Infantry in KAN Build: 1 Infantry in SHE BUild: 1 Artillery in HOP
Collect: 21 IPC
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8138
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Play by Forum / Play Boardgames / Re: Botider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm3
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on: May 27, 2011, 06:33:42 am
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USA: Buy(88) * 11 Destroyers Combat Moves: Infantry from Celebes to Sumatra Destroyer, 4 Fighters, Tactical Bomber to SZ 19 Destroyer, 3 Strategic Bombers to SZ 18 Combat: SZ 19: Attacker:  Rolls: 1@2 4@3 1@4; Total Hits: 1 1@2: (3)4@3: (6, 4, 5, 6)1@4: (3) Defender:  Rolls: 1@1 1@2; Total Hits: 0 1@1: (5)1@2: (4)
SZ 18: Attacker:  Rolls: 1@2 3@4; Total Hits: 1 1@2: (4)3@4: (6, 4, 6) Defender:  Rolls: 1@2; Total Hits: 0 1@2: (6)
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8139
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Axis & Allies / Axis & Allies Global 1940 / Re: How is the balance with the new Alpha 2 changes? Please give your view.
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on: May 25, 2011, 04:08:57 pm
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Well, in the old days when there were only 6 German territories (Germany, S. Europe, W. Europe, E. Europe, Finland/Norway and Ukraine) detailing exact moves was a lot more simple. Now adays there are seventeen sea zones; SZ 4, SZ 5, SZ 7, SZ 8, SZ 15, SZ 16, SZ 17, SZ 18, SZ 19, SZ 20, SZ 21, SZ 22, SZ 23, SZ 25, SZ 26, SZ 33 and SZ 35 all as sea zones from which SZ 6 may be attacked, and that doesn't even factor in the possibility of a Naval base in Alaska or French Indo China.
It is MUCH harder to detail how and where to set up your attacks now. There is so much flux to deal with, it's more than a flux capacitor can handle! (Fine, I didn't need to add that comment. I wanted to though!)
Not to mention, with Airbases and aircraft carriers at naval bases, there is a HUGE attacking force that can come from all over the board to attack one sea zone, making it all that much harder to keep an eye on every possible attack situation and contend with it. It's one of the reasons I think Japan will get pushed back to SZ 6, it just cannot handle all these ships attacking from different angles with different units coming to help. Hell, a strategic bomber on Hawaii can attack SZ 6 and land on Guam. The same bomber on Guam can get to India or vice versa.
So really, giving a detailed list of how to move your units around the board would take WAY too long to write out, let alone, the only people reading it would be hunting for the one inconsistency to take out (probably out of context) in an effort to make it as if someone said something they did not or to impune the character of the person making the detailed post.
Yes, there really are people out there that will take a quote out of context and use it thusly. I know, hard to believe, but they exist.
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8142
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Axis & Allies / Axis & Allies Global 1940 / Re: How is the balance with the new Alpha 2 changes? Please give your view.
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on: May 25, 2011, 11:37:10 am
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Yes, I am playing that strat with you. I'm actually glad you know ahead of time to see if you can do something about it- makes for a good playtest.  After looking at this, it will be hard to come up with a counter. It's more of a philosophy than a strategy, so there will be no set moves. I doubt any 2 games will look the same. I'll see what I can do. It does make it harder. Much akin to handling the 3 on 1 games of yester-year where it was more overall strategy and less "do this, then that..." I find any overly detailed strategy becomes easy to thwart, primarily because it's overly detailed! Just kill one step, and you kill the micro-managed strategy.
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8143
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Play by Forum / Play Boardgames / Re: Botider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm3
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on: May 25, 2011, 06:27:38 am
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Russia:
Buy(45) * 9 Infantry * 3 Armor
No Combat
NCM:
3 Armor from Kansu to Kazakh AA Gun from Kansu to Shensi AA Gun, 3 Infnatry, 2 Artillery from Novgorod to Belarus 3 Infantry from S. Ukraine to N. Ukraine 4 Armor from S. Ukraine to Bryansk 7 Infantry from Russia to Bryansk 3 Infantry from Bryansk to N. Ukraine
Build: 3 Infantry in Volgorod Build: 3 Infantry in Odessa Build: 1 Infantry in Novgorod Build: 2 Infantry, 3 Armor in Muskva
Collect: 32 IPC
You should start catching up fast with Germany, now that you have England and all of N. Africa.
But, as I've said many a time, Japan has been marginalized by round 8 (now) to round 10 (two rounds from now) and you'll have America to contend with pretty soon, in a decent sized force...not that I've neglected putting ships out for America in the Atlantic or anything.
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8145
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Axis & Allies / Axis & Allies Global 1940 / Re: AAG40 FAQ
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on: May 25, 2011, 06:06:40 am
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I think A&A has reached its limit when it comes to complexity. This global version is FAR more complex than the original A&A, but either way I really like it. The problem is getting new people to play A&A, especially since its HUGELY time consuming. Oops, sorry, off topic. Thanks again for the help  I agree. That's why it's awesome that we can play on-line with other addicted loonies like ourselves. (I prefer to play by forum on this site, btw) Challenge me sometime!  finish our game first!
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