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16
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Play by Forum / Play Boardgames / TripleA Turn Summary: Russians round 1
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on: June 01, 2012, 07:56:06 am
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :1
Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians Giving bonus movement to units
Non Combat Move - Russians 2 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Archangel to Novgorod 1 infantry moved from Belarus to Novgorod 2 infantry moved from Baltic States to Belarus 6 infantry moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 armour moved from Volgograd to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Western Ukraine 1 armour moved from Russia to Western Ukraine 1 artillery moved from Russia to Bryansk
Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Ukraine
Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs total
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17
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Axis & Allies / Axis & Allies Pacific 1940 / Re: Mongolia
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on: May 31, 2012, 02:53:30 am
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Yes they can, the moment a russian territorry is attacked bordering mongolia (unless Russia attacked a japanese controlled territorry bordering mongolia), all the mongolian territorries are converted to russian territorries instantly and the infrantries are placed. After that they are threated as soviet troops as any other soviet troops that are on the board
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18
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Play by Forum / Play Boardgames / Re: wheatbeer (axis) vs rhey (allies + 8)
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on: May 30, 2012, 01:15:13 pm
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I don't think the Allies can stop me in Europe. Germany will also take Stalingrad via mechs (though the Soviets could possibly reclaim it for a round).
yeah I'm done for in Europe. I lost this game. All pointers are welcome offcourse  but I never get Russia right.. This is about the first time I cud have kept the japanese a little bit away from Russia but even it is still hard.. And I'm never quick enough with the western allies to intervene..
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19
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Play by Forum / Play Boardgames / TripleA Turn Summary: UK_Pacific round 7
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on: May 30, 2012, 01:13:34 pm
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Place Units - UK_Pacific 2 infantry placed in India
Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs total Some units change owners in territory India Some units change owners in territory Malaya
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20
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Play by Forum / Play Boardgames / TripleA Turn Summary: Chinese round 7
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on: May 30, 2012, 01:09:39 pm
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFr ontier called productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese Giving bonus movement to units 1 infantry moved from Anhwe to Jehol 1 infantry moved from Shantung to Jehol 1 fighter moved from Chahar to Jehol 1 infantry moved from Hopei to Anhwe
Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Recording Battle Statistics
Non Combat Move - Chinese 1 fighter moved from Jehol to Hopei
Place Units - Chinese 5 infantry placed in Szechwan
Turn Complete - Chinese Chinese collect 10 PUs (6 lost to blockades); end with 11 PUs total
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21
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Play by Forum / Play Boardgames / TripleA Turn Summary: Americans round 7
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on: May 30, 2012, 01:08:00 pm
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans Giving bonus movement to units 1 fighter moved from 44 Sea Zone to 20 Sea Zone 2 fighters moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Malaya UK_Pacific take Malaya from Japanese 1 submarine moved from 44 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 3 submarines moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 2 battleships moved from 44 Sea Zone to 37 Sea Zone 2 carriers moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco Americans take Morocco from Italians 1 infantry moved from 91 Sea Zone to Gibraltar British take Gibraltar from Germans
Combat - Americans Battle in 20 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Recording Battle Statistics
Non Combat Move - Americans 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 20 Sea Zone to 37 Sea Zone 3 bombers moved from Western United States to Johnston Island
Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 2 bombers and 1 fighter placed in Western United States
Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs total Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
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22
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Axis & Allies / Axis & Allies Global 1940 / Re: HOW TO PLAY AS THE ALLIES PROPERLY
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on: May 30, 2012, 12:49:21 pm
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damned got screwed again.. even I stacked Russia, I can't hold off the germans and it seems like the western allies can't intervene quick enough to relieve pressure of them.. Yeah I read through the whole thread but there are so many different scenarios.. you gotta invest a lot in the pacific to keep the japanese out of range of russia and letting the brits deal alone with germany and italy in the meds is simply brutal  it would be easier if the US gets another 20IPC's extra to spend xD
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24
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Play by Forum / Play Boardgames / TripleA Turn Summary: Russians round 7
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on: May 30, 2012, 12:38:11 pm
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 1 PUs;
Combat Move - Russians Giving bonus movement to units 9 artilleries moved from Smolensk to Bryansk 7 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Nenetsia to Bryansk 6 infantry moved from Shensi to Kweichow 1 infantry moved from Siberia to Sakha
Combat - Russians Battle in Bryansk Russians attack with 9 artilleries, 2 fighters and 7 infantry Germans defend with 1 aaGun, 7 artilleries, 14 infantry and 1 mech_infantry Germans win with 7 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -39 Casualties for Germans: 1 aaGun and 11 infantry Casualties for Russians: 9 artilleries, 2 fighters and 7 infantry Battle in Kweichow Russians attack with 6 infantry Japanese defend with 1 armour Russians win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Russians win with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Recording Battle Statistics
Non Combat Move - Russians 7 infantry moved from Novosibirsk to Samara 1 infantry moved from Archangel to Smolensk 1 infantry moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Tambov
Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Volgograd
Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs total Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
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27
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Play by Forum / Play Boardgames / TripleA Turn Summary: ANZAC round 6
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on: May 30, 2012, 12:03:37 pm
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC Giving bonus movement to units 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 carrier moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC 1 fighter, 1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs total Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
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28
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Play by Forum / Play Boardgames / TripleA Turn Summary: UK_Pacific round 6
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on: May 30, 2012, 11:18:24 am
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Place Units - UK_Pacific 3 infantry placed in India
Turn Complete - UK_Pacific UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total Some units change owners in territory India
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29
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Play by Forum / Play Boardgames / TripleA Turn Summary: British round 6
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on: May 30, 2012, 11:17:52 am
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - British Giving bonus movement to units 1 infantry moved from India to Burma 1 fighter moved from Malta to Iraq 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Combat - British Battle in 125 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Recording Battle Statistics
Non Combat Move - British
Place Units - British 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom 3 mech_infantrys placed in Union of South Africa
Turn Complete - British British collect 27 PUs (1 lost to blockades); end with 32 PUs total
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30
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Play by Forum / Play Boardgames / TripleA Turn Summary: Chinese round 6
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on: May 30, 2012, 11:10:37 am
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFr ontier called productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese Giving bonus movement to units 1 infantry moved from Anhwe to Jehol 1 infantry moved from Chahar to Jehol 1 fighter moved from Shensi to Jehol 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Hopei
Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Recording Battle Statistics
Non Combat Move - Chinese 1 fighter moved from Jehol to Chahar
Place Units - Chinese 1 infantry placed in Anhwe 4 infantry placed in Szechwan
Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs total
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