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1891  Axis & Allies / Axis & Allies 2nd Edition / Any advice on my stiuation? on: October 08, 2003, 10:37:34 am
One thing Derigaaz, edit your post and add Germany and Southern Europe's placement...I think your Fellow has something there wink
1892  Axis & Allies / Axis & Allies 2nd Edition / Any advice on my stiuation? on: October 07, 2003, 06:24:07 pm
Awesome! now I understand your position... your a great placement poster... It's late at my house and I need to get to bed will post later or see SUD's posts (he'll probably beat me to it wink ...)

GG
1893  Axis & Allies / Axis & Allies 2nd Edition / Any advice on my stiuation? on: October 07, 2003, 03:16:52 pm
I would still hit those, but do 'em quick... As Germany it looks like America is new to the game... so exploit that weakness and hit Russia! as far as Britain sink the BB and any Transports he might build with your own feet...

GG
1894  Axis & Allies / Axis & Allies 2nd Edition / Any advice on my stiuation? on: October 07, 2003, 02:29:08 pm
how did Russia put 2 Tanks on Manchuria? do you do normal placement because the Russiansdon't have 2 tanks within attacking distance of Man.
1895  Other Forums / Other Games / ?Difference between Shogun & Samuri Swords(both MB)? on: October 06, 2003, 03:47:20 pm
which is better?
1896  Axis & Allies / House Rules / Altered map on: October 06, 2003, 03:44:03 pm
hey DEZin the bigger the better in m opinion... wink
1897  Axis & Allies / Axis & Allies 2nd Edition / To defend French West Africa & Algeria? on: October 06, 2003, 03:41:12 pm
Assuming that the Allied fleet is out of action due to sinking then Turn three will be the projected landing from EUS... By that time (assuming that you hit Anglo Egyptian-Sudan with 3 Inf. and an Arm. losing one) the Arm should blitz Ken-Rhod and Belgian... plus pull the Infantry in in FWA to FEA... add a Infantry to FEA and keeeping the other in Ken. to hold then you have a striking force of 2 Infantry and a Armor plus a Fighter from Western Europe that should destroy the initials and keep the rest at bay...

GG
1898  Axis & Allies / Axis & Allies Europe / Axis and Allies Europe-1939? on: October 06, 2003, 03:23:56 pm
ok then i'll look to see if there is any other's.....
thanks for the input!
1899  Axis & Allies / Other Axis & Allies Variants / WW1 and AaAE... on: October 06, 2003, 03:22:37 pm
well has anyone tried it? I saw a scenario at thrasher's... has anyone tried  that? what is it like?

GG
1900  Axis & Allies / Axis & Allies 2nd Edition / Fighters and Kamikazee attacks! on: October 06, 2003, 06:21:08 am
One rule says that you can move a planes max movement and ignore landing......
1901  Axis & Allies / Other Axis & Allies Variants / D-Day in development... on: October 06, 2003, 06:19:45 am
Oooooh......Beach Defenses... cheesy  Ideas?!
1902  Axis & Allies / House Rules / Re: Maps on: October 05, 2003, 05:25:07 pm
Quote from: AngrySeas
A great way to do it is to make your own map.  Throw different size coins on a large white cardboard sheet.  Quarters are capitals, pennies are small territories, and so forth.  Randomply flipping the coins should also produce areas of higher and lower coin concentration; ie., land and sea zones.  Take a marker and make different colors to differ land and sea.

To start the game have players choose territories and capitals.  Suggested to me by a friend, this keeps the strategy fresh and makes for a lot of fun.  Territories can be creatively named by each conqueror.


I'm assuming the "Cardboard Sheet" is the Board drawn out....
1903  Axis & Allies / Axis & Allies Europe / Whats the best tacticks to USA???- on: October 05, 2003, 08:06:25 am
this somes it up...

http://axisandallies.org/14.html
1904  Axis & Allies / Axis & Allies 2nd Edition / Da lingo is killing me!!!!! on: October 04, 2003, 10:06:02 am
BB=Battleship
AES=Anglo-Egyptian Sudan
FICB=French Indo-China Burma
UoSA=Union of South Africa


there are a couple...


GG
1905  Axis & Allies / Axis & Allies 2nd Edition / transports somewhat confusing on: October 04, 2003, 05:45:07 am
Any Allied Transport can only unload on it's turn....
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