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78
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Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Heavy armor question.
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on: April 27, 2010, 04:10:39 am
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I'm an old-school player, so my memory of the revised stats is not as good. Tigers used to have Superior Armour (with a different game effect) but the new Tigers have what used to be called Hulking Mass? Remove the first damage counter against this unit (once per game)> If that's the one then here's the answer:
While I don't agree with it in the 1st case, the ruling last I knew was that it is destroyed in neither case. The ruling was along the lines of the following:
The hit markers are effectively placed sequentially. As you place the hit markers, the 1st is a disrupt hit marker, the second is a damage hit marker, and is immediately removed. A third hit counter (from doubling the rear defense) goes down and because there are two on the unit it is a damage hit marker.
The one with 2 shots is easier. The first shot of 2 gets reduced to one hit marker, and the 2nd shot does one more hit marker. Damaged.
Mot
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83
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Axis & Allies Miniatures / A&A Miniatures (Original) / Re: GE Nebelwerfer vs SU Sniper
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on: December 21, 2009, 10:29:05 am
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Anything with Blast, as long as the original target is not the sniper.
You can always toss in a Paratrooper and/or Wehrwolf Partisan to get to the sniper.
My personal favorite are a couple of BMW's...they are generally fast enough to get adjacent to the sniper. If you include them, be sure to have a Grizzled Veteran in your build as well.
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88
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Axis & Allies / Software / Re: TRIPLE A has been SHUTDOWN!!!
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on: July 29, 2009, 01:22:04 pm
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Wow, go away for a while and all hell breaks loose.  From my prior research on the matter, there are lot of changes you can make to mitigate such copyright claims but at the end of the day it comes down to who has a lawyer on retainer... Mot
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