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616  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: questions on: March 27, 2008, 12:39:36 pm
head shot?HuhHuh

I've done that ebfore...put a German Sniper in a half-track and you have a very mobile, very dangerous unit.  No hiding from him!

Of course, its also very fragile  sad
617  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: questions on: March 27, 2008, 12:37:52 pm
and for the love of god, BARB WIRE! and other such traps.
I totally want to barbwire everything!

Yes, I think the obstacles would be a great addition. 
618  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: questions on: March 27, 2008, 11:45:10 am
how bout the other situations? do they work while transported?

In the absence of any explicit rule to the contrary (and I know of none and I'm pretty a-nal about these things), the answer to all is Yes.
619  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Download links for the latest AAM Modules on: March 27, 2008, 11:14:49 am
*bump*
620  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: A&A Minis Module Support - Unit Requests on: March 27, 2008, 10:55:31 am
Huh, I guess editing a post doesn't mark it as new?  I updated the pinned modules thread.
621  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: questions on: March 27, 2008, 10:54:17 am
I'm trying to figure out if you are questioning how realistic the commander affect working while transported is, or if you are questioning if it is legal in the rules.

If it is the later, it is most definately legal.

First off, take the rules literally.  If it say "All adjacent friendly units get X bonus", then they all adjacent units get X bonus.  Period, end of sentence.  

Only if there is another rule that explicitly limts that first rule does it get negated.  

If the rules (all rules, everywhere, for evey game) didn't work this way then all rule books would be 1000 pages long trying to cover every possible permutation.  Rules should be taken as literally as possible.

Secondly, here's the official answer to your question:

http://boards.avalonhill.com/showthread.php?t=8447

Mot
622  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: A&A Minis Module Support - Unit Requests on: March 27, 2008, 09:33:06 am
Check it, Cobalt gave us all some goodies!
623  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: questions on: March 27, 2008, 07:46:46 am
Absolutely, the abilities work while you are in a Jeep or other transport.  Think of a Capt pulling up in a Jeep and barking orders, etc.  Jut like the movies Wink

Sure I can imaging a General barking orders from the back of a jeep, standing up and pointing out targets for the rest of the troops... just like Patton.

I can also imagine a sniper shooting that dude in the head, and him flipping backwards out of the jeep, dead. You cant have it both ways. If a unit can't be targetted while in a vehicle (cowering inside a tank?, on the back of a jeep?), then how can it be using its abilities like pointing out targets or shaking his fist in an intimidating manner? Im allright with allowing a unit to have its ability, as long as it can also get targetted. Im also allright with a unit being nontargettable inside a vehicle, as long as its suitably cowering, and not doing anything else, like enforcing bravery, or improving accuracy.

Isnt that sort of what happened to that former prime minister from Pakistan? She was all sorts of protected inside her bomb proof car, but when she stood up out of the sunroof to "inspire" her supporters, suddenly she was targettable.


thoughts?

whats the official ruling?

It's just a game.  Don't try to take it too literally! 

By the rules, the effect works whether the Commander is in or not in a Jeep, etc.
624  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: questions on: March 27, 2008, 07:45:12 am
and if someone could tell me what fuel depot, ammo dump and headquarters do, that would be great. I couldnt find the description on Hill 107 OR hordelings.

a link would be fine. THANKS!

Go here, and then click on the Headquraters or whichever.  It has the stats you need:

http://www.hordelings.com/frontend/games/set.php?collectable_game_set_id=56
625  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: A&A Minis Module Support - Unit Requests on: March 27, 2008, 07:41:20 am
The WotC gallery uses jpegs and they need to be converted into bitmaps and then manipulated in terms of size and colors.  The tasks involved are beyond MS Paint, but most any other progam will do.
626  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: questions on: March 27, 2008, 04:59:11 am

Im not sure how the road bonus works. do you have to spend all the movement on road?, or does it just mean you get +1 if you start on the road? or you get +1 when you start on the road and that has to be used on the road.

What exactly do the fuel depot, Ammo depot, and headquarter do? I can see the abilities, but not what they do.

Also, does a commander mounted on a transport have its abilities effects? like pinpointer, intimidiation, improved accuracy? Seems like they shouldnt, but who knows.



1.  Road Bonus grants that the first hex moved ALONG a road by a vehicle is free.  You don't have to start on a road for the Road Bonus (unlike High-Gear).

2.  I actually don't know their wording off the top of my head...perhaps look in Hordlings?

3.  Absolutely, the abilities work while you are in a Jeep or other transport.  Think of a Capt pulling up in a Jeep and barking orders, etc.  Jut like the movies Wink
627  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: A&A Minis Module Support - Unit Requests on: March 27, 2008, 04:54:20 am
Just bought a new mac-book?  Can I help?

Well its not the computer so much as having a program that can edit images.  I use Paint Shop Pro by Jasc myself, but lots of people use more high-end (and expensive) programs like Adobe Photoshop.  I can lay out the steps to convert an image if there are a few people who have the time to give it a try.

Mot
628  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: A&A Minis Module Support - Unit Requests on: March 27, 2008, 04:51:58 am
Sorry, Mot, I'm slammed at work and am doing good just keeping up with my games. undecided

Hey no problem.  Trust me, I know how hard it is!
629  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: North Africa: 1940 - 1943 Complete Set List on: March 26, 2008, 06:47:17 am
The Fallschirmjager Veteran is able to move when disrupted.

In a way, its the opposite of Hard Charger.  Recall that Hard Charger clears the disrupt at the END of the move phase which means a disrupted SE Paratrooper is pinned. 

Still, I'm disappointed.  For 10 points I was really hoping something cool.

Mot
630  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: A&A Minis Module Support - Unit Requests on: March 26, 2008, 05:53:23 am
if anyone has Paint Shop Pro or whatever and wants to contribute images then I'll setup a thread for the guidelines and we can hammer out the complete modules!

Mot

Just checking again if anyone would like to help out Cobalt and I in speeding up the addition of units to the modules?
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