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586  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Axis and Allies Miniatures: North Africa 1939-1943 on: April 13, 2008, 06:17:47 pm
Come and get them while they are hot!

I fixed the links!

Mot
587  General / Axis & Allies Marketplace / Re: Looking for the P-38 Lightning on: April 13, 2008, 06:07:42 pm
You dont collect the big stuff right?
588  General / Axis & Allies Marketplace / Looking for the P-38 Lightning on: April 11, 2008, 04:41:42 pm
Title says it all!

Thanks,
Mot
589  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Deployment Question on: April 11, 2008, 05:26:14 am
While yes, the Commisar's bonus (+1 after a "Bravery Enforcement") applies to himself, no he cannot off himself.  Or rather, the moment the Commisar is removed from play, he no longer grants any bonuses.  No unit can effect the game if it has been removed from play.

Mot
590  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Axis and Allies Miniatures: North Africa 1939-1943 on: April 10, 2008, 12:35:09 pm
Drat!  The images were removed.  Hope evenyone got a good look at al of the NA units while they could!
591  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Axis and Allies Miniatures: North Africa 1939-1943 on: April 09, 2008, 04:33:56 am
I didn't make these...

http://i237.photobucket.com/albums/ff100/balraag/page-1.jpg

http://i237.photobucket.com/albums/ff100/balraag/page-2.jpg

http://i237.photobucket.com/albums/ff100/balraag/Page-3.jpg

http://i237.photobucket.com/albums/ff100/balraag/Page-4.jpg

http://i237.photobucket.com/albums/ff100/balraag/Page-5.jpg

http://i237.photobucket.com/albums/ff100/balraag/Page-6.jpg

http://i237.photobucket.com/albums/ff100/balraag/Page-7.jpg
592  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Another noob question.. infantry vs. armor... on: April 05, 2008, 05:01:31 am
First off, welcome to the game.

Secondly, you should join us for some AA Minis Play-By-Forum!

Third:

You win the game by taking the objective, and there is no better force than soldiers for doing that. 

Think of it this way.  A Sherman is 21 points.  You can get 7 Mausers for that cost.  In a straight match up, the Mausers will complete the mission (hold the objective on turn 7) more easily than the Sherman!  It just doesn't have enough time to (aka assaults) to take out all of the Infantry.

Now imagine you played a few tanks and anti-tank guns.  How much extra time you have to get your infantry to the objective while the armour slugs it out.  Ideally you've got more Infantry on the objective at 7 than your opponent.  If he doesn't have any Infantry to contest the objective then that expensuve armour has to come right next to your infantry.  Then that speed 1 works just fine!  evil

593  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Defender Setup on: April 04, 2008, 04:34:32 pm
As far as readability - I bough a white paint marker at office depot for $4 and if you gently color the bottom of the base, it leaves raised balck letters against a (sort-of) white background.

Much more readable.

Dont use too much paint or you end upt with white letters on white background, which is just as bad as black letters on a black background....


Clever...
594  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Noob question - aircraft movement. on: April 04, 2008, 04:33:42 pm
You deploy in the "Flight" phase and the do aircraft attack in the "Airstrike" phase.  You pull the aircraft off the board at the end of the turn.  You can redploy him next turn unless he's disrupted or destroyed.
595  Axis & Allies / Axis & Allies Pacific / Re: Request for MapView Module for AAP on: April 04, 2008, 06:06:03 am
It's REALLY, REALLY old but it should still work for you:

http://motcreationsgamingcommunity.yuku.com/topic/478

596  Axis & Allies / Axis & Allies Guadalcanal / Re: ABattlemap for Guadalcanal on: April 04, 2008, 06:01:59 am
I'd be happy to assist in the creation of a module for this game.  In particular, if someone creates the images I could easily and quickly combine them into a module for *any* of these kinds of games.  (Plus, that way they look just how you all want them to)!  If there is interest, just PM me. 

Mot
597  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Noob-ish question about Disruption and Aircraft on: April 04, 2008, 04:37:29 am
That unit would be getting a total of -2 to hit the aircraft.
598  General / Axis & Allies Marketplace / Re: Any v1 mini collectors looking to do a NA swap? on: April 04, 2008, 04:22:47 am
You mean, does NA have units thta look OK with sets 1 through 5?

Well, all the infantry (the US and Russians finally get an MG), all the artillery (and there is a LOT of new cool artilley) and all of the planes are fine.  As for vehicles, it'll be a minority so you'd want to trade away most.

I think most if not all of the arnoured cars would be OK.  The Italian Autoblinda is a great unit stats-wise.  The Germans get a Jeep (the Kublewagon) that would be OK.  Same for the Motorcycle half-track.  I think even some of the assualt guns (like the Wespe) would be acceptable, as I recall the sIG was pretty big to start with. 

I haven't laid them all side-by-side, but I'll se what I can do and maybe take a picture or something. 

Mot
599  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: questions on: April 03, 2008, 05:10:03 pm
Your thought is correct.  No turret means you cannot target directly to the side.
600  General / Axis & Allies Marketplace / Any v1 mini collectors looking to do a NA swap? on: April 02, 2008, 04:51:03 pm
Since most of the units in North Africa are usable by players sticking to the smaller scale, I was curious if any of you have (or have considerd) picking up a a NA case or boosters and would like to trade the larger vehicles (there are smaller ones you should keep though) for some Set I thru 5 units?  If this is you, let me know!
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