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526  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: questions on: May 23, 2008, 12:09:37 pm
By the way, most of us play A&A Minis online here so feel free to join us!
527  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: questions on: May 23, 2008, 12:08:50 pm
Another question for you all "veteran players": I made a map... quite huge. I had topographical aerial photos of my town (Google Earth type), put them together, then in AutoCAD made the array of hexes, turned out quite cool I would say, after I plotted it. Did someone try a thing like this and with what result? (I am yet to play on it).

That sound fantastic, great job! 

Did you modify it to create distinct hex-sized ares of any particular terrain?  Would you mind posting the file for us to look at?
528  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: questions on: May 23, 2008, 11:06:58 am
P38 and one of the the Crusaeder from Set I.  I may not have all the units from 39-45 but they were all repeats so I have them from their previous apperances.  I collect to be able to play 100 pt games.  So I wont have 2 Tigers because they are over 50 pts, but I will have 2 T-34's because you would commonly have builds where you would want two.  Its a players collection Smiley  But I still want at least one of each.
529  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Converting images for A&A Mini Modules on: May 23, 2008, 10:45:09 am
Cobalt created that one I think?  I'd like to OK it with him first if he made it.  Not mine to pass along, or something like that...
530  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: questions on: May 23, 2008, 07:07:45 am
Consider yourself lucky you joined late.  Alot of if shelled out the bucks from the beginning, only to find we have to re-purchase the same units in the new scale. 

Dont get me wrong, its a fun game and even with different sizes its not too bad unless you play BOTH sizes of a unit within the same game.  (Meaning, playing the small and large stugs at the same tiem).  But I'm anal, you may not mind at all.  There are a LOT of really great units in the first 1 thru 5 sets and it'll be years (if ever for some) before the re-release them all.  Plus soldiers and aircraft are the same through all sets.

I vacilate between continuing collection, sitting tight with what I've got, and selling the whole lot.  Its frustrating.  Personally even though I'm still collecting and trying to get the odd unit I need to complete all the sets, If I got a fair offer on the whole collection I'd consider it.  WotC really stuck it to us early-adopters.

Mot
531  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Download links for the latest AAM Modules on: May 22, 2008, 07:04:18 am
And here I though it was some type of Trench terrain  evil
532  Axis & Allies / Axis & Allies Pacific / Re: planes on aircraft carrier. on: May 20, 2008, 12:10:58 pm
The fighters are considered in the air during the attack so they get to participate in the battle. 

If the Carriers are lost in the fight, you can move the fighters upto 1 spcae away to land, with that typically being the island in the seazone that the battle took place.
533  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Download links for the latest AAM Modules on: May 20, 2008, 09:55:51 am
I dont have any problem with including some terrain markers to denote special terrain, as long as they work within what MapView can provide.

Also, next batch of units added...
534  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Only 2 sets of units in North Africa cases on: May 19, 2008, 09:35:13 am
I havent looked in detail yet, but I received a replacement set of rares for my dupes.  It looks like they gave me a free boostere to make up for the shipping too!

535  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Misc NA Unit Discusion on: May 17, 2008, 04:55:32 am
That's kinda of my point...who would pay 2 points MORE for 1 pt extra speede and 1 less armour?
536  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: More 1940 Germans units available to combat the French horde on: May 16, 2008, 10:52:07 am
And if you really want to be a jerk...

Panzerspahwagen, same cost and stats as the Panhard
537  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: More 1940 Germans units available to combat the French horde on: May 16, 2008, 10:49:23 am
Panzer IV Ausf. E
4/3 Tank, Cost 15

AI 7,7,6
AV 10,9,8
538  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: More 1940 Germans units available to combat the French horde on: May 16, 2008, 10:47:31 am
SD Kfz 231

3/2 Armoured Car, 6 pts

AI 7,6,4
AV 4,3,2

High Gear 2
SnF 2
539  Axis & Allies Miniatures / A&A Miniatures (Original) / More 1940 Germans units available to combat the French horde on: May 16, 2008, 10:45:01 am
7.5cm lelG18

3/3 Artillery, Cost 7

AI 10/9/8
AV 6/5/4
Enhanced Range 12
540  Axis & Allies Miniatures / A&A Miniatures (Original) / Misc NA Unit Discusion on: May 16, 2008, 10:40:54 am
Is it just me or does the Sd Kfz 231 complete obsolete the Sd Kfz 222. 

They both have the sucky AI (as compared to the Allied armoured cars), the same far AV attacks, and High Gear 2 and SnF 2.

But the 231 trade 1 point of speed for 1 point improved frontal armour, for 2 points less.  At that cost, I might actually use them in some builds!
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