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166  Axis & Allies / Axis & Allies Pacific / Re: Landing planes on unoccupied territory on: October 30, 2008, 07:57:50 am
Planes cannot capture territory (only ground troops).  AND planes cannot land in territories that were just captured.
167  Other Forums / Other Games / Re: SQUARES on: October 28, 2008, 05:09:08 pm
Nothing exciting...
168  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Very balanced 200 point Japan (comment) on: October 27, 2008, 04:52:33 am
Good call, yes I can see that working well!

I find Heroes and Snipers (of any nation) pair really well togther too.  Often your opponent will use a vehicle to move point-blank and flush out snipers.  But with a Hero in your pocket you can deploy and move into an adjacent hex to take out the vehicle.

The paras are another obvious pairing and you've got some of them in your build too. 

The achilles heel of all Japanese builds is always enemy Armour...
169  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Veteran German Paratroops on: October 27, 2008, 04:49:44 am
As an aside, what is your opinion of the Vet Fals?  10 points is pretty steep.  I think the SE Paras are still better at 9 points w/ Hard Charger.
170  Other Forums / Other Games / Re: SQUARES on: October 22, 2008, 04:27:40 am
You did it fine, I didn't have a lot choices...more guns was not the answer  evil
171  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Very balanced 200 point Japan (comment) on: October 20, 2008, 12:18:43 pm
At 200 points you should be able to field 2 Heroes right?  As Japan's only Close Assault 8 unit, you must take as many Honor-bound Heroes as you are allowed.
172  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Very balanced 200 point Japan (comment) on: October 19, 2008, 05:02:49 pm
No SNLF Fanatics?  Cant go wrong with a few 5/5 Hard Chargers uniys...
173  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: New and need some direction on: October 19, 2008, 05:00:02 pm
CoolStuffInc is cheaper, though I've purchased from both:

http://www.coolstuffinc.com/main_miniatures.php?viewType=Axis%20and%20Allies&info1=Miniatures&info2=Axis%20and%20Allies&info4=Packs
174  Other Forums / Other Games / Re: SQUARES on: October 19, 2008, 04:57:20 pm
Time for me to take my lumps...Pass
175  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: New Rules/ Su-85 on: October 17, 2008, 04:32:30 am
Agreed.  The correctly-costed one doesnt have the ribbon.
176  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: New Rules/ ZIS-2 57mm Model 1943 on: October 17, 2008, 04:29:57 am
Unfortunately there are several errors/typos in the new cards. 

It looks like the 7pt one has the ribbon?
177  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: New Player Enlisted on: October 16, 2008, 11:31:21 am
You should be able to pick up some Panzer IV's cheap enough, and they can counter any Allied armour.  Though your PAK 40s rock armour too!
178  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: recent successful builds you've used? on: October 16, 2008, 04:34:54 am
Why?  His King Tiger should have been able to take out your remaining tanks by turn 7, dont you think?
179  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: recent successful builds you've used? on: October 15, 2008, 12:36:24 pm
I placed my mortars and ammo dump in completely safe cover, dropped my captain in a town near his starting area, paratroopers by the objective behind cover, used an airstrike on his ammo dump and MG team (killing both and losing the P-38) and his sniper was left disrupted. my mortars (thanks to nearby commander) indirectly fired at 2 of his MG teams, killing them after failed cover rolls (that made 4 fails thus far, as almost all his pieces had cover). I retardedly forgot he put his 88 on overwatch and lost a Rhino during an attempt at a shortcut... using the assault phase to move, my paras took the center objective. My P-40 was disrupted by an MG, the King Tiger damages my Chaffee on the objective. End of turn 1.

My Resourceful Hero arrived to help my Captain hold the town and they both survived 4 point blank MG shots (the cap was disrupted though, and both made all 4 cover rolls in town). His King Tiger started going for the objective and got chased around by the Chaffees' attempts a rear attacks. The Snipers used their special attacks on each of my Chaffees and disrupted the undamaged one instantly, giving the King Tiger less headaches. My mortars and infantry continued to remove his as they advance for the objective out of cover, with all but my sniper getting a kill. My Chaffees and Rhino manage to waste shots and eventually disrupt the King Tiger. The King Tiger takes out my damaged Chaffee on the objective, everything else fails. End of turn 2.

Final turn... he gives me initiative, my Rhino rolls onto the objective, he moves, I kill off some more infantry, and he realizes he has no hope of contesting the objective and forfeits with a King Tiger, a sniper, and an MG Team remaining. I only lost a Rhino, a Chaffee, and a P-38.

Hey, what happened on turns 3 thru 6?
180  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: New Player Enlisted on: October 15, 2008, 12:19:50 pm
I still have Panzer General for the PlayStation.  It works on my PS2, so I can still play it Smiley  Awesome game!

I hope you will join us for some online play here.

Mot
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