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151  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: fixed turret on: November 24, 2008, 05:10:11 am
Sorry for the delay.  If it says it can fire "only in front" then no, it cannot fire into its own hex.  The siG33 for example, cannot fire into its own hex. 
152  Other Forums / Other Games / Re: SQUARES on: November 24, 2008, 05:08:14 am
Looks like I had already made a move in the map file and didn't post it...
153  Other Forums / Other Games / Re: SQUARES on: November 21, 2008, 06:26:33 am
FYI, massive computer issues lately.  I'll resume as soon as possible
154  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: Preping a campain for a gaming group, new players on: November 16, 2008, 05:56:50 am
There are no problems with 3D terrain, its just that WotC was targeting the game to be a bit on the simpler side.  Some people on here have posted excellend 3D terrain pics.

I rarely play above 150, but I hear a lot on large-scale games.  Probably best to start with some of the published lareg-scale scenarios to get an idea of how they work. 

8 hours, hmm that depends on how new the players are.  Refering to the rules can slow things down a bit. 

What set(s) did you purchase?  North Africa, or something else?
155  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: New Rules/ Aggession on: November 09, 2008, 06:13:41 am
Well, its more an agregate of knowledge from all of the various questions asked and answered.  Here's some official tidbits that relate.

Quote
Stacking While Moving: The stacking limit applies only at the end of each player's half of the movement and assault phase, after all movement and unit placement are finished. Moving units can temporarily exceed the stacking limit during the phase, provided each hex is within the limit at the end of the player's portion of the phase. If a hex exceeds the stacking limit at the end of a phase, units must be moved back to their previously-occupied hex until the overstack is corrected. These moves are done in reverse order -- that is, the last unit in must be the first one backed out, and so on.

Quote
WotC_Huscarl 
 Re: Overstack and no retreat

--------------------------------------------------------------------------------

1) There is only one legal retreat hex for any given overstacked unit -- the one that it came from when it entered the now-overstacked hex. The last unit in the overstacked hex must back up to its previous hex.

2) If that causes another overstack, then it sets off a daisy chain of unstacking. The last unit in is the first one out.

Steve
__________________

156  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: German Goliath Bombs? on: November 09, 2008, 06:01:46 am
OK, I looked up the wording:

"Instead of attacking during your assualt phase"

It can only be used on your own assault phase.

You are right on.
157  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: German Goliath Bombs? on: November 08, 2008, 04:19:01 am
Good call.
158  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: New Rules/ Aggession on: November 08, 2008, 04:17:48 am
I've been keeping track of any clarifications and have posted a few scenarios as well.

Right now, you can use aggression to enter another vehicle's hex with the pre-attack agression-move (obviously taking DF, though multiple BA-10M could get through) and fire on its rear.  At the end of the phase, it must "back out" of the hex. 

This could cause a chain reaction of additional units backing out in more rare situations.

As I stated early on, this is a unit managemnt nightmare.  Good thing I play by MapView so I know where my units moved from  grin
159  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: German Goliath Bombs? on: November 07, 2008, 10:46:29 am
I never liked them myself, though you do make a good point about it being a 1939 unit...Germany does need a bit of help versus those French Char b1 bis monsters...
160  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: German Goliath Bombs? on: November 07, 2008, 04:49:28 am
Here you go:

http://boards.avalonhill.com/showthread.php?t=15246
161  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: German Goliath Bombs? on: November 07, 2008, 04:45:46 am
Yes they do need line of sight.  I'll try to find the "official" clarification for you as well.
162  Other Forums / Other Games / Re: SQUARES on: November 06, 2008, 05:28:49 pm
Very cool.  Haloween is a great holiday for the kids.  Jack-o-lanterns are fun, please I like the seeds roasted  grin
163  Other Forums / Other Games / Re: SQUARES on: November 02, 2008, 05:02:29 pm
hope you had a happy haloween!
164  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: contested skies 'scale' on: October 31, 2008, 05:56:45 am
1939-1945 was the first up-scaled one.  All sets after that are and will be the larger size.  (So right now that includes North Africa and the upcoming Eastern Front set)
165  Axis & Allies Miniatures / A&A Miniatures (Original) / Re: contested skies 'scale' on: October 31, 2008, 05:01:28 am
No, the scale is different.  And they always paint the units different to allow you to visually tell them apart better.  And finally, each set has a unique icon on the bottom of it. 

Actually, the T-35 is in the Reserves and has never been reprinited in the larger scale.  Yes, it was *that* big in the small scale.   shocked

Mot
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