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Axis & Allies => Other Axis & Allies Variants => Topic started by: knp7765 on May 25, 2011, 01:05:57 pm



Title: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on May 25, 2011, 01:05:57 pm
Hello All,  A while back, I posted a topic on how Axis & Allies pieces have changed over the years from game to game.  Well, I found out that I didn't quite have a complete set and it was also pointed out that I missed a few crucial items from certain games.  Since then, I have gotten a few more pieces and I finally got around to lining them up and taking some pics.  I'm still not sure it's 100% complete, but I know I'm a lot closer than before.  This time I put some labels on the table in front of the pieces so you all can better identify which game each style of pieces came from.
I am putting each country in a separate post with 3 pictures of each;  land, air and sea units.  I will give a brief description on how the pieces have changed and try to note any irregularities (such as mis-moulds).

As most A&A gamers know, the Classic version put out in 1984 had rather generic pieces and except for the infantry the only difference between each nations pieces was the color.  When Avalon Hill took over in the late 90s and put out Europe (1999), Pacific (2001) and Revised (2004), they made country specific pieces (Panther tanks for Germany, Shermans for US, T-34s for Russia, etc.).  However, they seemed to have a problem settling on colors for the different nations.  Britain in particular experienced a wide variety of color changes from game to game before they finally settled on the current tan color.

Well, here we go.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on May 25, 2011, 01:21:08 pm
First, lets start with the good ole USA.
In Classic, US pieces were a dark green.  Some games had a mis-mould on the infantry and got US Infantry in German Grey.
In Europe, they came out in olive drab green and got artillery and destroyers.
In Pacific, the shading seemed somewhat lighter and in some cases the pieces almost looked translucent.  That may have just been a case of improper adding of the color to the base plastic.  The US also got a darker green Infantry unit to represent US Marines and a Navy F6F Hellcat fighter for use on carriers.
In Revised, the shading seemed somewhat darker but still basically olive drab.
When BOTB came out in 2006, GMC Trucks were added to the US inventory for transporting supplies to front line troops.
When Guadalcanal came out in 2007, the US had special green colored Anti-Aircraft guns.  Also, a number of Guadalcanal games were sent with mis-moulded cruisers in Japanese Orange color.
Cruisers were also included in the big 50th Anniversary game, but the pieces were very poorly moulded and a lot of them really looked bad.
When the 1942 game came out in 2009, WOTC apparently went with a new factory because the new moulds were very nice.  Also, they made the battleship pieces bigger.
Finally, we come to Pacific 1940 and Europe 1940, which introduced Mechanized Infantry and Tac Bombers to the lineup.  The color of the pieces is still olive but somewhat brighter shade from Revised.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on May 25, 2011, 01:34:49 pm
Okay, now we move on to United Kingdom.
In Classic, the pieces were a basic tan/beige color.
In Europe, they came out with an odd cream color.  Also, Britain used US sculpts for tanks, artillery, destroyers, subs and transports.
In Pacific, the Brits were a dark tan color, I think meant to represent the Australian forces.
In Revised, I have seen two versions of British units:  earlier versions had them in a sea-foam green color, later versions had them in a pinkish-tan or salmon color.
In D-Day, the Brits were a very light color, almost white.  I call it off-white and some refer to this color as blonde.  Only land and air units in this game, no ships.
In Anniversary and BOTB, the Brits came out in the current tan color but still used US Shermans.
Finally, in 1942 and both 1940 games, we have the current British army.  The Brits now have their own style tank, the Matilda II.  The Spitfire fighters are now flat across the bottom where earlier versions the wings were slightly curved upwards at the wingtips so the pieces sort of rocked side to side.  The Battleships are bigger, though still the Royal Oak class.  Also, the submarines are slightly different.  They are just a little bigger and the nose is thicker, where as on older versions the nose came to a point.  The British Tac Bomber is the Mosquito, a real British plane, but the British Mech Inf is simply a US M-5 Halftrack in tan.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on May 25, 2011, 01:46:43 pm
Next we visit the great Soviet Union.
In Classic, Russian pieces were a dark brown color.
In Europe, they came out with a burgandy or dull red color.  All Russian naval pieces were copies of British ships and they also shared the US artillery piece.  Only infantry, tanks, fighters and bombers were uniquely Russian.
In Revised, the Russians came out in more of a maroon color.  This became pretty much the basic color for Russia through the Anniversary game.  Also, when they got cruisers, they were British style as well.
The 1942 game actually saw quite a bit of change for the Russians.  The piece color came out slightly darker but still the same basic maroon color.  Big change is they got some of their own naval pieces.  While the Russians still shared carriers, subs and transports with the British, they got their own Gangut class battleship, Kirov class cruisers and Gnevnyi class destroyers.  One other thing is the bombers.  Now they have flat wings.  Older versions were severely curved upward toward the tips.  Personally, I like the flat wings better.
The Europe 1940 game saw Russia getting ZIS-42 halftracks for Mech Inf and IL-2 Sturmoviks for Tac Bombers.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on May 25, 2011, 02:04:13 pm
Now on to the Axis.  And who better to start with than GERMANY.
In Classic, the German pieces were a medium grey color.  Some games got a mis-moulded infantry in American green color.
In Europe and Revised, the Germans went through a range of shades from a medium grey, to very dark grey to almost black.  I think the lighter shades were earlier versions of the game and as they went on, they just kept getting darker.  Personally, I wish they would have stayed with the medium grey, but they didn't ask me.  Also, the fighter piece they used for Germany is a little Stuka dive bomber rather than an actual fighter plane.  I guess they felt that the Stuka was a more iconic German WW2 plane.
In D-Day, the Germans only had land units;  Infantry, Artillery, Tanks and Blockhouses.  Blockhouses were a special piece that was set up on the coastline and could take pot-shots at Allied forces before they landed.  In earlier versions of D-Day, the German pieces were a dark grey with a distinct blue tint to them.  I'm not sure if you can tell this in the photo, but when you see the pieces side by side, you can certainly tell it.
In BOTB, The Germans also got the Opel Blitz cargo truck for carrying supplies to the front line troops.  Also, the fighter piece was changed to the Me 109.  Piece color was a very dark grey, nearly black.  Also, Panther tanks are bigger than earlier versions with a longer barrel.
In Anniversary, cruisers were introduced and the Germans got the Hipper class cruiser.  For some reason, they chopped off the aft end of the cruiser piece so they look odd.  Also, many artillery pieces in the Anniversary edition were not fully moulded so the base stands weren't always complete.  Piece color now is black.
In the 1942 game, piece color settled to basic black.   Battleship piece is bigger.
In Europe 1940, the color is finally settled to basic black.  Mech Inf represented by the SdKfz 251 halftrack and Tac Bombers by the Stuka dive bomber.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on May 25, 2011, 02:15:03 pm
Next we visit the land of the rising sun, JAPAN.
In Classic, the pieces were a basic light yellow.  I have found that some games even had the infantry in this light yellow color while others had infantry in a darker shade.
In Pacific, early versions of the game had Japan in a bright red color.  Later versions came out with a light burnt orange color.
From Revised through Anniversary, they came out in a somewhat darker shade of burnt orange.
In Guadalcanal, the Japanese also got orange colored Anti-Aircraft guns (these are usually a neutral grey).  Also, some games came out with mis-moulded cruisers in US olive green color.
In 1942, Japanese pieces came out in their final current color.  It's still a burnt orange color which looks to me like it is at the same time a little darker and a little brighter than the Revised color.  Also, the artillery piece underwent a change in that it's support struts are now open for firing position.  The older versions were closed like it was being towed.
Finally, in Pacific 1940, they got Tac Bombers represented by Val dive bombers and Mech Inf represented by SdKfz 251 halftracks.  I guess WOTC thinks it makes sense that Japan would use German halftracks.  Oh well, I'm sure FMG will fix that problem.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on May 25, 2011, 02:25:45 pm
Next we have Italy.
Italy is somewhat of a newcomer to the A&A gaming world.  They weren't introduced until the Anniversary game in October 2008.  So, they have no pieces from Classic, Europe, or Revised and they were not included in the 1942 game either.  Basically, Italy is restricted to Anniversary and Europe 1940.
In Anniversary, as many gamers already know, many of the pieces were very sub-standard.  With Italy, it got a little worse.  Not only were many of the pieces suffering from crappy moulds, most of them were not even Italian units.  Only the Infantry and the Tank (Carro Armato) were uniquely Italian.  The fighter and all naval units were German styles and the bomber and artillery were Japanese.  A very big disappointment indeed.  That being said, it was pretty cool adding Italy to the mix of the game.
In Europe 1940, the piece moulds were a vast improvement in quality.  However, they still have Italy using foreign equipment.  Now only the Infantry piece is Italian.  Everything else is German.  They even replaced the Carro Armato with brown Panthers.  WHile it's true Italy did share some German equipment during the war, they still had a lot of their own stuff.  On a brighter note, at least they aren't using Japanese bombers and artillery now.
Thankfully, FMG is going to fix this error very soon and all of us gamer will be deliriously happy.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on May 25, 2011, 02:45:21 pm
Finally, we have some of the smaller nations in the Axis & Allies world.
First, a couple of new additions are ANZAC (Australia New Zealand Army Corps) and France.  ANZAC came to us in Pacific 1940 in Dec 2009 and France with Europe 1940 in Aug 2010.  Since both countries were introduced in the latest versions of the game, they both have all the units that are now included in the games (ie. cruisers, mech inf, tac bombers).
ANZAC is grey in color with a brownish tint to them.  All of ANZAC's pieces are copies of British pieces.
France is royal blue in color.  They have unique infantry pieces but all of their other pieces are Russian.  Why they chose Russian equipment for France is beyond me.  I would have thought UK would be a better fit.

Next we have China.  China was first introduced in the original Pacific game and represented by dark brown Russian infantry in earlier versions (with the Red Japanese) and in later versions by bright red Russian infantry (with the burnt orange Japanese).  In the Anniversary game, the Chinese got their own unique infantry unit in a lime green color.  Since China was somewhat backwards and primitive compared to the other nations of WW2, they do not have any of the other combat pieces that other nations have.  Only infantry.

Finally, we have the common pieces.  In other words, pieces that every nation uses.
In Classic, there were Industrial Complexes and Anti Aircraft Guns.  They were white in color to show their common status.
From Europe to 1942, ICs and AA guns were produced in a light grey color.
The 1940 games introduced the concept of major and minor factories, as well as air bases and naval bases.  Actually, Pacific had air and naval bases but they were printed right on the board.  Now, ICs, AA guns, and bases are on little cardboard counters with little symbols to let you know what they are ( IC with a 10 is a major IC, IC with a 3 is a minor IC, AA gun is an AA gun, plane is an air base and anchor is a naval base).  I personally prefer the plastic pieces to the cardboard counters.  Pacific 1940 came out with very thin cardboard counters and they were hard to work with.  Europe 1940 went back to the good, thick cardboard stock and are much easier to use.
Finally, the plastic piece to the right of the cardboard counters is not actually an A&A piece.  It's a city piece from RISK.  I like to use them as Major ICs.  Just a personal liking.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: cminke on May 25, 2011, 03:58:30 pm
HES GOTZ ITALIN TANKZ GETZ HIMZ


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: Hobbes on May 25, 2011, 04:10:22 pm
Finally, in Pacific 1940, they got Tac Bombers represented by Val dive bombers and Mech Inf represented by SdKfz 251 halftracks.  I guess WOTC thinks it makes sense that Japan would use German halftracks.  Oh well, I'm sure FMG will fix that problem.

The Japanese actually had an halftrack based on the SdKfz 251 called the Type 1 Ho-Ha


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on May 26, 2011, 05:10:39 am
Finally, in Pacific 1940, they got Tac Bombers represented by Val dive bombers and Mech Inf represented by SdKfz 251 halftracks.  I guess WOTC thinks it makes sense that Japan would use German halftracks.  Oh well, I'm sure FMG will fix that problem.

The Japanese actually had an halftrack based on the SdKfz 251 called the Type 1 Ho-Ha

Really?  I didn't know that.  Thanks for the info.  You learn something new every day.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on May 26, 2011, 05:14:21 am
HES GOTZ ITALIN TANKZ GETZ HIMZ

HA HA HA.  Yeah, I got a few of the Carro Armatos from several copies of the Anniversary game.  Unfortunately, I got them on ebay about a year after the game came  out so I paid premium prices for them.  So, in a way, those little Italian tanks are probably the most expensive game pieces around.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: Viracocha on May 26, 2011, 05:25:48 am
Hey - excellent idea to post this evolution of the pieces,  :-D could include the chits from the Nova set as well, but they're kinda boring.

And I'm not sure, but I believe I have a set stored away that has badly sculpted Russians with the fur flap hats.  Though these may have been added from something else, don't recall.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: DrLarsen on June 02, 2011, 01:48:17 pm
Great reference, k!  Thanks for posting the pics and explanations for us!


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: 12doze12 on June 06, 2011, 04:13:02 am
Dude that is awesome


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on June 06, 2011, 07:49:46 am
Thanks for the kind words guys.  I'm glad you all like this topic.
When I tried this the last time I got a lot of responses.  Unfortunately, I also found that I was missing several key pieces so it was not nearly complete.  So, after a few months of collecting little lots of pieces on eBay and such, and making some notes, I came up with a much more complete sampling of the piece changes over the years.
One thing I found is how much the German tank piece changed from game to game, and sometimes just in different productions of the same game.  They were all the Panther tank, but some looked different from others.  The first ones I got in Revised and Europe were very dark grey, nearly black but not quite, and were kind of long and skinny.  The ones I got in my D-Day game were the same shape and size, but they were more of a very dark blue than grey.  I got some others from sellers on eBay that were also from copies of Revised;  one bunch were the same shape and size but were more of a medium grey,  the other bunch were darker, but were a little shorter and wider yet still looked like the same tank -- in other words, NOT like the current Panther tanks from BOTB and beyond.

On a personal note, I wish now that WOTC would have stuck with that medium grey color.  It is very close to the color of FMG's German Combat Dice and will probably match their German Combat Units when they are released.  I thought about trying to get more on eBay or over at HBG, but then I would be stuck with Stuka "fighters" and wouldn't be able to get cruisers, tacs or mechs in that color.  So, until FMG's Germans come out, I guess I will stick with the black.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: dangermouse650 on July 03, 2011, 04:33:54 am
Cool history, i got the pacific set with the red japanese, thought it was standard until i got another set for more pieces. I also got the guadacanal with the mixed up cruisers.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on July 03, 2011, 08:35:31 am
Yeah, I was kind of late in getting these games.  I only had Classic until I happened across something related to A&A while surfing the Internet.  I did some more digging and found that Avalon Hill had taken over and the games were all new.  This was in 2006.  I got a copy of Revised, Europe, Pacific and D-Day.
My copy of Pacific must have been a later version because the Japanese were orange and it had the correct piece number on the box (335).  The older versions that had the red Japanese had a piece count of 345.  Funny thing is, the picture on the bottom of the box showed red Japanese pieces even though the actual pieces in the box were orange.
The copy of D-Day that I got had those really light colored British and the bluish grey Germans.  It was missing 1 British infantry and 1 German tank.  When I e-mailed WOTC for replacements, I got a beige British infantry and a dark grey, almost black German tank.  This was just as well because I have since replaced the original pieces with newer ones.  Now the British are tan and have Matilda tanks and the Germans are black, which does kind of clash with the pillbox pieces but I can't help that.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on October 21, 2011, 07:07:45 am
Hey everybody, here is a new step in the evolution of Axis & Allies game pieces.  Introducing the new Field Marshal Games Italian Combat Units.  While these aren't actually Axis & Allies pieces per se, in other words not produced by WOTC, they were basically made to replace the current Italian units in the game (all the brown GERMAN units).  So, I think this can definitely count as another step in the evolution of pieces.
Italy, first introduced in the 50th Anniversary Edition of Axis & Allies, was represented with uniquely Italian Infantry and Tanks.  The fighter and all naval vessels were German models and the artillery & bomber were actually Japanese models.  On top of this, the plastic pieces were very poorly molded and many pieces had some major flaws (for ALL countries, not just Italy).
Europe 1940 did correct the molding problem with much nicer looking units.  However, with the exception of the Infantry piece, they still didn't have any uniquely Italian equipment.  WOTC replaced the Italian tank from Anniversary with the German Panther tank molded in brown color.  So now Italy has ALL German equipment, including the bomber and artillery.  At least they did fix that mistake.  During the war, Italy did use some German equipment, but I'm pretty sure they never used Japanese artillery or flew G4M "Betty" bombers.
Finally, Field Marshal Games decided to fix this problem once and for all.  They gave Italy all their own unique equipment;  Italian tanks, artillery and vehicles.  All Italian aircraft and naval vessels.  They matched the color with their Combat Dice which comes out just a little darker than WOTC's Italian pieces.  What's more, FMG did extensive research into each different unit and crafted pieces with incredible detail, much more so than WOTC.  They are truly fabulous and I think will look very nice on our gameboards.
I have attached pics showing the different units;  land units, air units and sea units.  Enjoy!


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on November 08, 2011, 01:34:40 pm
Here are some comparisons with A&A board game pieces and their A&A Naval Miniatures counterparts.  I've got all 6 sets of the Naval Miniatures but in some cases, I wasn't able to find the correct class of ship that is the same as the board game class so I used a ship that came closest in appearance.  Also, I didn't bother with submarines or transports because there wasn't enough of them in the Naval Miniatures sets.  First we go with Allies:
USA - Carrier == Wasp Class
          Battleship == Iowa Class
          Cruiser == Portland class (A&A Minis didn't have a Portland so I went with Pensacola class.  Looks close)
          Destroyer == Fletcher class (the book calls it a Johnston class, but I looked it up on Wikipedia and the USS Johnston was a Fletcher class ship)
UK -   Carrier == Illustrious Class
          Battleship == Revenge Class (the book calls it a Royal Oak class, but the HMS Royal Oak was one of the Revenge Class)
         Cruiser == County class
         Destroyer == Fletcher Class (actually a US ship.  UK doesn't have their own destroyer yet.  FMG will fix that.)
USSR - Carrier == Illustrious Class (actually a UK ship.  USSR doesn't have their own A/C yet.  FMG will fix that.)
           Battleship == Gangut Class
           Cruiser == Kirov Class
           Destroyer == Gnevnyi Class


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on November 08, 2011, 01:43:18 pm
Here are more board game pieces with their miniatures counterparts.  Again, in a few cases none of the miniature sets had the right ship class so I used something that looked close to me.  With Italy, I used FMG's new pieces rather than OOB.  Here are the Axis:
Germany - Carrier == Graf Zeppelin Class
                 Battleship == Bismarck Class
                 Cruiser == Admiral Hipper Class
                 Destroyer == Zerstorer Class ( I used what was called a 1936A type destroyer.  This one was hard to match but I think I got it about right)
Italy -       Carrier == Aquila Class
                Battleship == Littorio Class
                Cruiser == Zara Class
                Destroyer == Soldati Class
Japan -    Carrier == Shinano Class (didn't have a Shinano so I subbed the Akagi)
               Battleship == Yamato Class
               Cruiser == Takao Class
               Destroyer == Fubuki Class (didn't have a Fubuki so I subbed the Kagero class which looked very similar to me)


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: Viracocha on November 08, 2011, 04:37:42 pm
Interesting... thanks for posting Knp


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: militaryman077 on December 11, 2011, 04:57:25 am
KNP, great job on the evolution of the pieces. But you never mentioned that the original pieces for the infantry were a tab smaller than the ones released in the 1987 and later versions.  The smaller infantry also had flat base and "made in china" on the bottom. The taller infantry have "made in china" in addition to the abbreviation of the country e.g. "RU" for Russia, "AM" for America, etc.
The present infantry piece's bottom of its base is sort of indented in the middle and surrounded by a raised outer portion. I would post pics. of both types but I don't know how to post pics or don't have that capablity yet. If there is someone who can post pics maybe he can take a pic of both of the bottom of the pieces in question and post them, in addition to showing the relative piece size difference.


P.S. I think this is the reason the FMG italian infantry is a tab smaller than the present axis and allies pieces.  It seems they must have used the original axis and allies pieces as a guide instead of the present infantry piece, size wise.  Hopefully it was fixed with the German and U.S. scupts but it does need to be addressed.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on November 21, 2012, 12:32:53 am
Hello Everyone.
With all the recent releases of new A&A games from WOTC, and the new sculpts in them, I decided it was time for an update. This time I am going to list the pieces game by game.
First, we start with the Original Milton Bradley version of Axis & Allies, widely known as "Classic" here on the forum. The release date that I have for this game was 1986 but I have heard some say it came out as early as 1981. A second edition came out in 1991 which mainly had changes to the rules with a few minor changes to some of the pieces, mostly the infantry.
As most people know already, in Classic you had Infantry, Armor, Fighters, Bombers, Aircraft Carriers, Battleships, Submarines and Transports. The sculpts for all the non-infantry equipment were the same for all 5 countries just in different colors: Brown for Russia, Grey for Germany, Tan for UK, Yellow for Japan and Dark Green for USA.
The Infantry were the only sculpts that were unique to each country. They were also molded with a somewhat softer plastic than the rest of the units and in some cases appeared just slightly darker than the rest of the units, but were still very close to the same color.
One noteable difference is the Japanese infantry. In a few copies of the game, the Japanese infantry were a light yellow color almost identical to the color of the other Japanese units. Later they changed the color for the infantry and came out with a darker yellow color. The newer color seems to be somewhere in between the light yellow and the current burnt orange color of current Japanese pieces.
Also, there were a few copies of the game that came out with an error in molding. The American Infantry were molded in grey and the German Infantry were molded in olive green. I don't know how many of these copies were out there, but I have gotten these mis-molded infantry a couple of times on eBay.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on November 21, 2012, 01:24:05 am
AXIS & ALLIES EUROPE -- Released 1999
Sometime in the mid to late 90s, Avalon Hill took over the Axis & Allies franchise from Milton Bradley. They reworked the game and came out with new versions with nation-specific sculpts for all the non-infantry pieces. This was extremely cool to me when I first saw them in 2006 (yes, I was a late-comer).
The first release for Avalon Hill was a European Theater version of A&A with the nations of United States, United Kingdom and Russia squaring off against Germany.
They also added two new units to the Axis & Allies lineup: the Destroyer and the Artillery.
Germany got all uniquely German sculpts, although their fighter piece was actually a small Stuka dive bomber. Since we did not have Tac Bombers yet, I guess they figured the Stuka was such an iconic German plane that they decided to use it to represent the fighter piece.
As for the Allies, while they got a number of unique sculpts, they also shared many. All the USA's sculpts were uniquely American. Britain and Russia ended up sharing the artillery, transport, submarine and destroyer pieces with the US. Britain also had the M-4 Sherman for their tank, while Russia got their own T-34.
In addition, all Russian naval units were copies of British ships in Russian color.
Early editions of Europe came out with Russians in a Burgandy color, which is basically a dark red. Later versions came out with Russians in more of a Maroon color, basically dark brown with a red tint.
British pieces were a strange Salmon color, sort of a sickly pink/tan.
US pieces were a light olive green.
German pieces were mainly dark grey in color, although there seems to have been a number of variations in shading throughout the printing of this game.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on November 21, 2012, 01:40:32 am
AXIS & ALLIES PACIFIC -- Released 2001
The next game put out by Avalon Hill/WOTC was a Pacific Theater version of the game with the United States and United Kingdom facing off against Japan. This game also had China represented to a small amount, basically represented by Russian Infantry sculpts in red or dark brown, depending on the version of the game that you got.
Early versions of this game came out with Japanese units sculpted in bright red color. These versions also had an incorrect piece count on the box cover (345). Later versions of this game came out with Japanese pieces sculpted in a dark or "burnt" orange color which has lasted to the current style. The piece count on the box of this version was also corrected (335).
The Chinese Infantry that came with the early versions were dark brown. When they changed to orange Japanese, the Chinese Infantry became bright red.
UK pieces in both versions of this game were molded in a dark tan color. I think this was done to make them represent Australian and Indian forces of the greater British Empire. Some have suggested this would be a good color to go with for Australian units or Indian units that might be put out by FMG or HBG in the future.
US pieces were put out in a light olive green, which seems to be the overall standard for US pieces in just about all A&A games.
The US did get 2 extra units not provided to UK or Japan: an F6F Hellcat fighter sculpt meant to be used for carrier based fighters while the P-38s were to be used for land based fighters. Otherwise, they operated like any other fighter for game purposes.
Also, the US had a Marine Infantry sculpt in a brighter green color from the olive color of the rest of the US pieces. Some have called it Forest Green. US Marine Infantry cost 4 IPCs and could attack @2 in Amphibious Assaults.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on November 21, 2012, 02:02:15 am
AXIS & ALLIES REVISED -- Released March 2004
Finally, Avalon Hill came out with what is basically a replacement for Classic. A world-level game involving all five major powers of WW2: United States, United Kingdom, Soviet Union, Germany and Japan.
The map was somewhat different from Classic and some of the rules were different as well. In addition to the new units, destroyers and artillery, many of the other rules were somewhat refined, probably making the game somewhat more complex than the original.
As for the pieces, there seems to have been a number of different versions of this game. The most drastic differences occurred with the German and British pieces.
In some early editions, German pieces were molded in a medium grey color and British pieces were molded in a light green color, sometimes referred to as sea-foam green and celery green.
In later editions, the German pieces went to a very dark grey, moving closer to black, and the British pieces were molded in a light tan color that seemed to have a very slight touch of pink in it. Not like the salmon color of Europe, but just enough that they do not look like a pure tan color.
Also, the German tank piece seems to have underwent a number of changes. Some games had long, skinny Panthers while others had Panthers that were a little shorter and wider. The wider version does look better in my opinion.
Russian pieces came out in Maroon, Japanese pieces in Burnt Orange and US pieces in bright Olive Green. Actual sculpts did not change from Europe or Pacific.
(On a personal note, I like the medium grey color and wish WOTC would have stayed with that. I think it's better for representing German combat units.)


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on November 21, 2012, 02:42:14 am
AXIS & ALLIES D-DAY -- Released June 2004
This time WOTC released a much smaller level game. It only covers the Normandy landing area and game mechanics are quite different from the world level and theater level games. First, it has a set number of rounds (10) in which the Allies must acheive their objectives to win the game. If the Germans can keep the Allies from doing so, it is considered a German victory. Also, you do not purchase units with IPCs. Rather you have a set number of reinforcements and once they are gone, that's all you get. However, the game is designed so neither side will run out of units before the end of round 10.
The pieces in this game came out in interesting colors. In some versions, the British were a very light, off-white color normally referred to as "Blonde". The Germans came out in what appears to be a very dark blue color. US pieces were still a bright olive green.
Later versions of the game had the British in more of a light beige color, similar to their current color, and German pieces back to dark grey, like later versions of Revised.
One special pieces included in this game was the German Blockhouse piece, used to represent the fortifications that Germany built along the coast to repel an Allied invasion.
This game included NO naval units at all, just Air and Land forces for US and UK and just Land forces for Germany. The reason Germans didn't get air units was to represent the overwhelming Allied air superiority in June 1944.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on November 21, 2012, 02:56:47 am
AXIS & ALLIES BATTLE OF THE BULGE -- Released November 2006
This was another small level game with somewhat similar mechanics to D-Day. This game plays out the final German offensive against the Western Allies which took place in December, 1944, and was meant to drive a wedge between the American and British armies and eventually capture the crucial port town of Antwerp to deny it's use by the Allies and stretch their supply lines. Strong American resistance and running out of fuel halted the German advance and this operation ended up being a big waste of men and material for Germany.
In this game, like D-Day, you get a certain amount of reinforcements to work with. You also have to use Supply Tokens to move and attack. Germany has 8 rounds to gain 24 Victory points and win the game.
As for the pieces, WOTC seems to have finally settled on final colors for the different countries. While most of the units involved in this game are German and US, there is a small amount of British units as they had some part in this action.
German pieces are molded in black, UK pieces are molded in light tan and US pieces are molded in bright olive green. These colors are maintained up to 1942 second edition.
The German tank was changed in appearance. It's still a Panther, perhaps a later version with armor skirts. The German fighter was changed too. Now it is the Me-109.
Two extra units included in this game are trucks for US and Germany. The US truck is a GMC 2 1/2 ton and the German truck is an Opel "Blitz" 3 ton.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on November 21, 2012, 03:11:00 am
AXIS & ALLIES GUADALCANAL -- Released November 2007
This game is a small level game but is slightly larger than BOTB or D-Day. It covers the Solomon Islands chain and the tough struggle by the US to wrestle it away from Japan. The US and Japan are the only nations represented in this game.
The game board has 6 islands. Each side tries to clear the sea zones of enemy navy, take control of these islands and build air bases on the islands. This game also has supply tokens, but they are used mostly to build the air fields. You gain victory points for each island under your control, for operational airfields under your control and for sinking enemy capital ships. The first side to get to 15 victory points wins the game.
This game includes all the units found in Revised with the following exceptions:
Neither side has tanks. Only land units are Infantry and Artillery.
Both sides have nation colored Anti-Aircraft Guns (Green = US, Orange = Japan). AA Guns are treated somewhat differently in this game from previous games.
Cruisers were added to the naval lineup. This is the FIRST A&A game to include Cruisers. On a funny note, a number of copies were sold with mis-molded Cruiser pieces. They had US Portland class cruisers in burnt orange and Japanese Takao class cruisers in olive green. People who got these simply had to call or e-mail WOTC and they were shipped new cruisers in the correct colors.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on November 21, 2012, 03:28:16 am
AXIS & ALLIES 50TH ANNIVERSARY GAME -- Released October 2008
This was a huge game meant to be the Flagship game of the Axis & Allies line. It was a world level game that introduced Italy as the 3rd Axis power and new rules for China with their own unique infantry sculpt. This game also had scenarios for 1941 and 1942 starts. The game rules and components were very good. The cardboard pieces, such as the battle board, IPC chart and control markers were of very high quality.
However, when it came to the plastic sculpts, it was a big disappointment. Many pieces were badly warped, had a lot of excess "flash" or were even not fully molded. I have even heard stories of mis-molds, like British Matilda tanks molded in Italian brown.
As for the sculpts, Britain did get their own tank in this game, the Matilda II.
All nations got Cruisers now, although Russia simply got the British cruiser in maroon. Also, the German cruiser oddly had the aft end chopped off. I am guessing they wanted to make sure people didn't confuse it with the German battleship. It is very strange looking to me.
With Italy, while it is cool to have them in the game now, they didn't do well in their sculpts. The Infantry was unique and so was the tank, which is a little Carro Armato M13/40. All of the naval units and the fighter piece were copies of German units. The artillery and bomber were actually Japanese sculpts. This mess was what caused Jeremy at FMG to first start the idea of the great FMG Italian Combat Units set released last year.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on November 21, 2012, 03:45:54 am
AXIS & ALLIES 1942 -- Released August 2009
This game is a much more basic game which was meant to replace Revised. It's basically the same game - world level, major 5 nations involved. This game did not include the paper IPCs. It was a very stripped down version which made it possible for WOTC to offer it for a very low price, roughly $20 on the average at most places.
With the plastic pieces, it looks as though WOTC learned their lesson with the poor quality of the pieces in Anniversary. These pieces were sculpted very nicely and were much better quality.
One change is the Battleship piece. They are a little bigger than in previous versions and look much nicer. Also, the German cruiser piece is now molded correctly with a pointy aft end. Perhaps since the Battleship piece is bigger, they don't think people will confuse the cruiser with the battleship anymore. Whatever the case, it is a welcome change.
Also, Russia finally gets some of their own naval units. While they still share a carrier with the UK and sub and transport with the US, Russia now has their own Battleship, Cruiser and Destroyer pieces. The Battleship is the Gangut class, the Cruiser is the Kirov class and the Destroyer is the Gnevnyi class.
Further changes included are the wings of the Russian Bomber, German Bomber and British Fighter. They are now flat across from tip to tip. Previous versions had the wings curved upward so the wingtips were higher than the wing roots. I personally think this new look is better. I wish they would apply it to the Russian and Japanese fighters too.
A final change was to the Japanese Artillery. Now the towing/support braces are spread out like it is ready to be fired. Previous versions had the support braces closed together, like it was ready to be towed.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on November 21, 2012, 04:05:13 am
AXIS & ALLIES GLOBAL 1940 -- Released, Pacific 1940 December 2009, Europe 1940 August 2010
Now we get to the Axis & Allies SUPERGAME. While this consists of two seperate games, Pacific 1940 and Europe 1940, most people prefer to put them together to play the Global 1940 game. This is of course the most complex and involved Axis & Allies game to date, with many rules to add realism to the game, as well as two new units: the Tactical Bomber and Mechanized Infantry unit. This game also brings back Italy, has China in a more involved capacity and introduces two new powers: France and ANZAC (Australia/New Zealand Army Corps). The game starts just after the Allied evacuation at Dunkirk with Germany preparing to drive into France. So, in most games, poor France is pretty much out of the game in the first round, but it's cool to get new pieces anyway.
As for the new pieces, WOTC was kind of unimaginative. Still, while we may not get a lot of unit variety, it's nice to have new powers added to the game.
Italy now has ALL German units in Italian brown. Only the infantry is uniquely Italian.
France has ALL Soviet units in French blue. Only the infantry unit is uniquely French (and looks pretty cool too).
ANZAC has ALL British units in ANZAC grey, INCLUDING the infantry unit.
The new Mechanized Infantry units are generally represented by Half-tracks. USA, UK and ANZAC use the US M-5 Halftrack. Russia and France use the ZIS-42 Halftrack. Germany, Japan and Italy use the SdKfz 251 Halftrack.
The new Tactical Bombers are generally represented by dive bombers. USA uses the SBD Dauntless. UK and ANZAC uses the Dehaviland Mosquito. Russia and France use the IL-2 Sturmovik. Germany and Italy use the Junkers Ju-87 Stuka. Japan uses the Daishyi D3A Val.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on November 21, 2012, 04:24:04 am
AXIS & ALLIES 1941 -- Released June 2012
This game is a world level game like 1942 and Revised, but very stripped down and simplified. Many functions of the larger games have been deleted, such as SBRs, AA guns and shore bombardments. Also, the territory IPC values are much smaller to make calculating income easier and purchasing units much quicker. (Example: Eastern US in Global = 20 IPCs, 1942 = 12 IPCs, 1941 = 6 IPCs).
This game was designed this way in hopes of bringing new people into the Axis & Allies world. Many people that might enjoy board games would be scared away from a game like 1942 or Revised because they are so involved with many rules. Also, these games tend to take several hours to play. As for a monster like Global 1940, forget about it! However, 1941 with it's much simpler rules and a playing time of 2-3 hours may just interest some new people. Then perhaps after a few games of 1941, they may get a taste for A&A and want to try 1942 or one of the theater level games.
1941 also came with all new sculpts, totally divorced from the regular A&A line. However, due to the simplicity of this game, not all the units are represented here. There are no artillery, Mech inf, Tac bombers or Cruisers. Only Infantry, Tanks, Fighters, Bombers, Aircraft Carriers, Battleships, Destroyers, Submarines and Tansports.
To further the simplicity of this game, all three Allies share the same sculpts and both Axis share the same sculpts.
Allied sculpts: Tank = IS-2, Fighter = P40, Bomber = Lancaster, Carrier = Kostromitinova, Battleship = HMS Hood, Destroyer = USS Sumner, Submarine = U Class, Transport = Fort Class
Axis sculpts: Tank = Tiger, Fighter = Fw190, Bomber = He111, Carrier = Akagi, Battleship = Kongo, Destroyer = Akitzuki, Submarine = Kaichu Type, Transport = Yamazuki Maru


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on November 21, 2012, 04:39:07 am
AXIS & ALLIES 1942 2ND EDITION -- Released July 2012
This game was released as a replacement to the first edition of 1942. Apparently it was felt some improvements were needed but it also provided them with the chance to introduce some new unit sculpts.
One big rule change was with the Anti Aircraft guns. Alpha+3 for Global 1940 changed the way AA Guns are used in the game. Instead of being a permanent fixture that can fire an unlimited amount of times per gun, now each AA Gun can only fire up to 3 times and they can be taken as casualties in a battle in place of other defending units. They transferred this rule to the 1942 game and as a result, they also decided that each nation should have their own specific AA Artillery instead of the old standard piece (or cardboard marker) for everybody.
So, with this game, each country gets a new Anti-Aircraft Artillery piece.
Russia now gets their own Artillery (152mm Howitzer), Submarine (Srednyaya) and Transport (Baltic Timber Ship) piece.
Germany gets a new Artillery (10,5cm LeFH 18) piece that is a true field artillery piece. This replaces the old 88mm Flak that had represented German Artillery up until now.
England gets their own Artillery (Ordinance QF 25 pounder), Destroyer (Saumarez) and Submarine (Truculent) piece.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on November 21, 2012, 05:18:37 am
AXIS & ALLIES GLOBAL 1940 2ND EDITION -- Released September 2012
Finally, we have updates on the SUPERGAME of the Axis & Allies line. When Global 1940 first started being played after Europe 1940 was released in August 2010, gamers were finding there were problems with it. Basically, it was unbalanced. I believe most thought that the first version made it too hard for the Axis to win. So, Larry Harris came out with Alpha, the first revision of the setup and/or rules for Global 1940. While this fixed some problems, it didn't fix all of them or new ones came up. Over the course of the next year or so, a number of revisions were put forth: Alpha, Alpha+, Alpha+1, Alpha+2.... Some versions made it too hard on the Allies, others too hard on the Axis, so Larry kept tweaking it here and there. A couple of these Alphas actually had 2 or 3 versions under the same name. Finally came the version titled Alpha+3.9, which was considered as the final Alpha.
So, WOTC decided to put out a whole new version of Europe 1940 and Pacific 1940. This 2nd Edition would include the latest rule changes, a number of changes to the gameboard to correct issues found in the first edition and even more new sculpts. Besides working in the new sculpts from 1942 2E, Italy and ANZAC get ALL UNIQUE sculpts of their own. One minor disappointment is poor France which is still stuck with all Soviet sculpts with only the Infantry being uniquely French. However, since Russia got a number of new sculpts, in a way so do the French. They are just new Soviet pieces in blue.
ITALY: As stated, Italy got all Italian units now. Many of the sculpts are the same sculpts that were used by Field Marshal Games in their Italian set. While the WOTC pieces don't look quite as nice as the FMG pieces, they are still nice and better than having German pieces in brown. Finally an Axis power gets a big, 4-engine bomber in the Piaggio P.108. They designated the SM.79 for the Italian Tac Bomber which seems like kind of a large plane for a Tac Bomber, but the piece looks really cool. Also, instead of a Halftrack for the mechanized infantry, they used a truck.
ANZAC: As for the ANZAC sculpts, there has been much discussion as to if these are proper units to represent ANZAC forces. For instance, the fighter and tank it has been said were actually used very little or not at all by Austalian forces. As far as I'm concerned, since they are uniquely Australian, they are good for this game. As for the capital ships, it has been said neither of these ships were even near Australian waters in WW 2. Personally, I think that is nit-picking. ANZAC didn't really have any capital ships of their own in WW2 so I think using British models that weren't already used for UK ships is just fine.
The only problem I have with ANY of the ANZAC sculpts would be the over-sized Infantry piece. I was at first excited that ANZAC was getting their own infantry piece until I got them and saw they were a full head bigger than any other infantry piece. I tried using them, but they just look weird on the board. I have went back to use the old ANZAC infantry with the new equipment sculpts.
So, there we are, up to date for now. I have heard there is a WW1 A&A game in the works. I guess that will require a new update. Hope everyone enjoys these pics.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: CWO Marc on November 21, 2012, 06:05:55 am
Thanks for the great-looking update!  It's quite long, so I look forward to reading it in detail as soon as I get the opportunity later today.  The new pics are much appreciated too.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: radar231 on November 21, 2012, 10:19:46 am
Yes, thank you for keeping it up. I do like the write-up and pics too. Cheers

J. 8-)


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on November 21, 2012, 06:06:34 pm
Thanks guys. Glad you like them. I tried to be thorough but if I missed any small details, sorry about that. It wasn't until the last couple of years or so that I was even aware of there being so many variations in some of the early games. It was like Avalon Hill just couldn't decide on proper piece colors.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: Flashman on December 20, 2012, 01:38:00 pm
Still waiting for Panzer III/IV for early war German light/medium tanks. Starting off with Panthers in 1939 is just wrong.

Wonder what happened to the molds for the more detailed units shown on the 1984 box - or were they borrowed from a different game?


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on December 20, 2012, 04:54:55 pm
HBG has Panzer IIIs (medium) and Panzer 38(t)s (light) currently available in their Axis Minors sets. They come in a variety of colors so you can use them for Axis Minor countries as well as Germany. There is Black, Dark Grey, Light Grey, Ivory, Italian Brown, Bright Yellow and Mustard Yellow.
There is also a German expansion set coming at the end of this month that will include the Panzer VI (Tiger) and the Panzer II. Those will only be in Black and Dark Grey.
We don't have a Panzer IV available just yet. Coach says he plans to include it in another Axis Minor set later on in 2013. It may be a while because we have 3 Japanese sets and a French set to get made for sure. I don't know what his plans are after Japan and France. A lot of people have been clamoring for British units.
Still, between the Panzer IIs, Panzer IIIs and Panzer 38(t)s you will have plenty of variety in size and time-period tanks.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: Nol on April 18, 2013, 05:08:31 am
Hi knp, excellent list. Recently I got both 1940 2eds which rekindled my interest in the evolution of the A&A pieces.

Regarding your post on AXIS & ALLIES 1942 2ND EDITION: in my '42 two ed. copy the USSR still has the artillery and transport as 'same as US'... As far as I can tell the Soviet Baltic transport and the 152mm howitzer are new to the Europe 1940  two ed. or am I mistaken?

Thanks to one of your other posts I 'salvaged' the eight Hellcat fighters from the original Pacific, they seem more appropriate for ACC's. Even though I have the HBG variant planes this seems fitting.   

Keep up the good work! 


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: The11HP20 on July 08, 2013, 03:34:36 pm
Many, many thanks to you. This is gonna help me a ton in my military building efforts.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: salan on August 08, 2013, 08:08:32 pm
thank you for doing this page, it helps me find pieces I want from other games to make upgrades / house rules!


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: sgtwiltan on April 01, 2014, 04:19:56 am
Still waiting for Panzer III/IV for early war German light/medium tanks. Starting off with Panthers in 1939 is just wrong.

Wonder what happened to the molds for the more detailed units shown on the 1984 box - or were they borrowed from a different game?

As has been said, PzIII are available from HBG and I am totally with you on panthers for 1042. That is what led me to scratch build my own tanks for the original game. The original game had painted GHQ pieces on the back cover and was actually deceptive in insinuating that the game pieces were the same as the picture in the back. Here is a link to my game piece modifications and replacement thread. I try as much as possible to use original game pieces but sometimes only HBG pieces are available. HBG also make 38Ts for early war tanks along with PZIIs to go with the PZIIIs. I use the PZIIs for the Liechte divisions while the German Panzer divisiona use the Panzer IIIs. Those equipped with Czech tanks (which made up 1/4 of the Barbarossa panzer divisions and Rommels 7th Panzer prior to the DAK during the French campaign) get the 38Ts.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: IdaRed on May 27, 2015, 03:59:35 pm
The original game had painted GHQ pieces on the back cover and was actually deceptive in insinuating that the game pieces were the same as the picture in the back. Here is a link to my game piece modifications and replacement thread.

I always wondered what the pieces shown on the back cover were. Needless to say, my friends and I were very disappointed when we opened the game and saw the actual pieces.  Deceptive advertising indeed. 


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: aethervox on September 05, 2015, 06:11:13 pm
 Minor Factory.
    I have used a white house piece from 'Finance' (an old Parker Bros game) - the same one as in Monopoly. It works fairly well to represent a Minor Factory piece. I guess one has to spray paint them white as the real white ones are probably very rare.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: aethervox on September 05, 2015, 06:14:31 pm
 Your history of the A&A pieces is excellent knp :wink: : :-D


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: The11HP20 on September 18, 2015, 02:27:23 am
Still waiting for Panzer III/IV for early war German light/medium tanks. Starting off with Panthers in 1939 is just wrong.

Wonder what happened to the molds for the more detailed units shown on the 1984 box - or were they borrowed from a different game?

As has been said, PzIII are available from HBG and I am totally with you on panthers for 1042. That is what led me to scratch build my own tanks for the original game. The original game had painted GHQ pieces on the back cover and was actually deceptive in insinuating that the game pieces were the same as the picture in the back.

 Thank you. Thank you. Thank you. I've been wondering why the pieces pictured on the back of my first A&A game were different from what was in the box. For 27 years that has been a mystery to me.


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: Wolfshanze on March 21, 2016, 11:19:54 am
In Anniversary, cruisers were introduced and the Germans got the Hipper class cruiser.  For some reason, they chopped off the aft end of the cruiser piece so they look odd. 

Ya, well, that may be because the German Hipper class had faulty stern designs to begin with... they failed often, and the same problem even extended to the Bismark (when the battleship went down, the stern quickly broke off).

Here's a couple of pics of what happened to the Prinz Eugen... maybe the sculpts were just made to give you a more realistic depiction of what your cruiser would look like in war!  lolz


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: CWO Marc on March 21, 2016, 12:15:51 pm
Yes, that was a chronic flaw of Kriegsmarine capital ships and cruisers -- but I think the reason they revised the Hipper sculpt to give it a cruiser stern was to prevent confusion.  In A&A, most destroyers have transom sterns, which is useful identification feature. 


Title: Re: Evolution of Axis & Allies pieces -- Take 2
Post by: knp7765 on September 21, 2016, 07:02:58 pm
Hello Wolfshanze,
Thanks for that info on the German capital ships & cruisers.  I didn't know they had problems with the stern.  Construction flaws?
Funny about them putting these cruisers with the aft end chopped off in the game to represent that problem.