# Category: Strategy

## Spring 1942: Principles for Intermediate to Advanced Axis & Allies Players

| February 5, 2014 | |

Bunnies P. Wrath has written this guide for intermediate to advanced players of the Spring 1942 edition of Axis and Allies, released in 2009.

## A Beginners Guide to Axis and Allies 50th Anniversary Edition, 1942 Scenario

| January 29, 2014 | |

This guide includes the basic strategies for Axis and Allies in 1942, along with separate advice for every nation, and some common openings.

## The Joy of Combat

| August 23, 2013 | |

In this article Christopher Yorke tells us how to engage with Axis & Allies as a game in the fullest way possible via the conduct combat phase.

## The Psychology of the Conduct Combat Phase

| July 24, 2013 | |

In this article Christopher Yorke teaches us that the dice speak and to keep a good poker face during the conduct combat phase.

## The Four Main Principles of Combat Casualty Selection

| July 17, 2013 | |

Check out this great guide written by Christopher Yorke on selecting casualties during your Axis & Allies games.

## Axis & Allies Spring 1942 Article Series Part 5: Strategy

| April 16, 2012 | |

In this final article of this series, Bunnies goes on to define strategy as it applies to Axis and Allies Spring 1942.

## Axis & Allies Spring 1942 Article Series Part 4: Tactics

| April 9, 2012 | |

In this article, Bunnies defines then describes tactics as they apply to Axis and Allies Spring 1942.

## Axis & Allies Spring 1942 Article Series Part 3: Probability

| April 2, 2012 | |

In this article, Bunnies writes about common mistakes players make when thinking about probability as it applies to Axis and Allies Spring 1942.

## Axis & Allies Spring 1942 Article Series Part 2: Calculating Combat Results

| March 26, 2012 | |

In this article, Bunnies writes about how combat results can be evaluated as a nice neat number, but cautions the reader that there’s a lot more to understanding gameplay than looking at such numbers.

## Axis & Allies Spring 1942 Article Series Part 1: Unit Analysis

| March 19, 2012 | |

Part 1 of this series on A&A Spring 1942 focus unit properties. In subsequent articles, we will move on to calculation methods for assessing combat results, comments on probability, tactics, then strategy.

## Axis and Allies Revised: Standard Tactics: Planning, Risk Assessment, and Calculation

| May 26, 2008 | |

I. Steps for Assessing Risk
II. Approximation Methods for Large Battles
III. Assessing Utility Gain (IPC Loss and Gain)
IV. Calculation Methods for Small Battles
V. Other Utility Gain Calculations
VI. Assessing the Board Situation
VII. Long-Term Goals

## Standard Tactical/Strategic Advice for Axis & Allies Revised

| April 1, 2008 | |

that nearly every game I have ever lost of Axis and Allies, Axis and
Allies Revised, Axis and Allies Revised enhanced and the other flavors
of Axis and Allies has been because I have failed to abide by the nine
laws of warfare listed below.

## US Basics

| March 19, 2008 | |

For the early US turns a lot is going to depend on your overall Allied strategy and what the UK is doing. To start the game the US doesn’t have much to do in terms of combat but you want to make sure you buy the right units and start to move your forces into a more useful position.

## Japan Basics for Revised

| March 19, 2008 | |

In order to go through some of Japan’s basic moves I’m going to have to make some assumptions since there are quite a lot of variations they can see due to the play out of R1 thru UK 1. So I’ll assume any bid went to Germany, Russia attacked some combination of Wrus, Belo or Ukr, Germany took Egy, cleared out the Med of all Allied ships, and countered what it could in Europe, while the UK landed in Alg, countered Egy (or setup up an Afr counter in Rd 2).

## Axis & Allies Guadalcanal Strategy at Avalon Hill

| January 10, 2008 | |

Avalon Hill has started a series of strategy guides for Axis & Allies Guadalcanal. Part 1 of this series was released a few weeks ago and goes over some of the basic mechanics of the game and some of the obvious options that you have in the game. It’s a quick read so take a look and discuss it in the forums.

## UK Basics for Revised

| December 17, 2007 | |

The UK presents an interesting dilemma for the Allies because their empire is spread out over the entire world. So you want to use a strategy that you think will maximize those units (already on the board) potential while you allow yourself the time to build up your army/navy from London and move out from there.

## Articoli su Axis and Allies Pacific di Saburo Sakai – #1 Assalto all’India

| September 3, 2007 | |

Axis and Allies Pacific è un grande gioco e, nella mia opinione, un membro sottostimato della famiglia di giochi A&A. Io ho giocato molte partite ad A&A Pacific contro giocatori che reputo alcuni dei migliori giocatori nel mondo (senza alcun ordine particolare Tordenskjold, El Ravager, KittenofChaos, AndrewAAGamer ed Andycool) ma sembra che l’interesse per il gioco stia svanendo.

## Infantry as Superior Defensive Purchase — Still True in Revised?

| July 27, 2007 | |

Don Rae, in his Article #1 concerning correct purchasing in Classic, comes out strongly in favor of purchasing infantry in large numbers, primarily because of its defensive value relative to tanks (the only other land unit in Classic). (He also advocates purchasing infantry as part of the "Infantry Push Mechanic", but that’s another article topic.)Several folks have asked whether Don Rae’s points are still valid in Revised.

## Infantry Push Mechanic — Alive and Well or Dead and Buried?

| July 11, 2007 | |

Now let's talk about the phrase that, so far as I know, was coined by Don Rae himself. That is the "Infantry Push Mechanic".