Category: Strategy

Spring 1942: Principles for Intermediate to Advanced Axis & Allies Players

Spring 1942: Principles for Intermediate to Advanced Axis & Allies Players

Bunnies P. Wrath has written this guide for intermediate to advanced players of the Spring 1942 edition of Axis and Allies, released in 2009.

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A Beginners Guide to Axis and Allies 50th Anniversary Edition, 1942 Scenario

A Beginners Guide to Axis and Allies 50th Anniversary Edition, 1942 Scenario

This guide includes the basic strategies for Axis and Allies in 1942, along with separate advice for every nation, and some common openings.

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The Joy of Combat

The Joy of Combat

| August 23, 2013 | Board Games, Strategy | 0 Comments

In this article Christopher Yorke tells us how to engage with Axis & Allies as a game in the fullest way possible via the conduct combat phase.

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The Psychology of the Conduct Combat Phase

The Psychology of the Conduct Combat Phase

| July 24, 2013 | Board Games, Strategy | 0 Comments

In this article Christopher Yorke teaches us that the dice speak and to keep a good poker face during the conduct combat phase.

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The Four Main Principles of Combat Casualty Selection

The Four Main Principles of Combat Casualty Selection

| July 17, 2013 | Board Games, Strategy | 2 Comments

Check out this great guide written by Christopher Yorke on selecting casualties during your Axis & Allies games.

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Axis & Allies Spring 1942 Article Series Part 5: Strategy

Axis & Allies Spring 1942 Article Series Part 5: Strategy

In this final article of this series, Bunnies goes on to define strategy as it applies to Axis and Allies Spring 1942.

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Axis & Allies Spring 1942 Article Series Part 4: Tactics

Axis & Allies Spring 1942 Article Series Part 4: Tactics

In this article, Bunnies defines then describes tactics as they apply to Axis and Allies Spring 1942.

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Axis & Allies Spring 1942 Article Series Part 3: Probability

Axis & Allies Spring 1942 Article Series Part 3: Probability

In this article, Bunnies writes about common mistakes players make when thinking about probability as it applies to Axis and Allies Spring 1942.

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Axis & Allies Spring 1942 Article Series Part 2: Calculating Combat Results

Axis & Allies Spring 1942 Article Series Part 2: Calculating Combat Results

In this article, Bunnies writes about how combat results can be evaluated as a nice neat number, but cautions the reader that there’s a lot more to understanding gameplay than looking at such numbers.

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Axis & Allies Spring 1942 Article Series Part 1: Unit Analysis

Axis & Allies Spring 1942 Article Series Part 1: Unit Analysis

Part 1 of this series on A&A Spring 1942 focus unit properties. In subsequent articles, we will move on to calculation methods for assessing combat results, comments on probability, tactics, then strategy.

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Axis and Allies Revised:  Standard Tactics:  Planning, Risk Assessment, and Calculation

Axis and Allies Revised: Standard Tactics: Planning, Risk Assessment, and Calculation

This article will cover the following topics:

I. Steps for Assessing Risk
II. Approximation Methods for Large Battles
III. Assessing Utility Gain (IPC Loss and Gain)
IV. Calculation Methods for Small Battles
V. Other Utility Gain Calculations
VI. Assessing the Board Situation
VII. Long-Term Goals

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Standard Tactical/Strategic Advice for Axis & Allies Revised

Standard Tactical/Strategic Advice for Axis & Allies Revised

While I admit I do not follow all nine steps myself, I will also admit
that nearly every game I have ever lost of Axis and Allies, Axis and
Allies Revised, Axis and Allies Revised enhanced and the other flavors
of Axis and Allies has been because I have failed to abide by the nine
laws of warfare listed below.

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US Basics

US Basics

For the early US turns a lot is going to depend on your overall Allied strategy and what the UK is doing. To start the game the US doesn’t have much to do in terms of combat but you want to make sure you buy the right units and start to move your forces into a more useful position.

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Japan Basics for Revised

Japan Basics for Revised

In order to go through some of Japan’s basic moves I’m going to have to make some assumptions since there are quite a lot of variations they can see due to the play out of R1 thru UK 1. So I’ll assume any bid went to Germany, Russia attacked some combination of Wrus, Belo or Ukr, Germany took Egy, cleared out the Med of all Allied ships, and countered what it could in Europe, while the UK landed in Alg, countered Egy (or setup up an Afr counter in Rd 2).

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Axis & Allies Guadalcanal Strategy at Avalon Hill

Axis & Allies Guadalcanal Strategy at Avalon Hill

Avalon Hill has started a series of strategy guides for Axis & Allies Guadalcanal. Part 1 of this series was released a few weeks ago and goes over some of the basic mechanics of the game and some of the obvious options that you have in the game. It’s a quick read so take a look and discuss it in the forums.

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UK Basics for Revised

UK Basics for Revised

The UK presents an interesting dilemma for the Allies because their empire is spread out over the entire world. So you want to use a strategy that you think will maximize those units (already on the board) potential while you allow yourself the time to build up your army/navy from London and move out from there.

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Articoli su Axis and Allies Pacific di Saburo Sakai – #1 Assalto all’India

Articoli su Axis and Allies Pacific di Saburo Sakai – #1 Assalto all’India

| September 3, 2007 | Strategy | 0 Comments

Axis and Allies Pacific è un grande gioco e, nella mia opinione, un membro sottostimato della famiglia di giochi A&A. Io ho giocato molte partite ad A&A Pacific contro giocatori che reputo alcuni dei migliori giocatori nel mondo (senza alcun ordine particolare Tordenskjold, El Ravager, KittenofChaos, AndrewAAGamer ed Andycool) ma sembra che l’interesse per il gioco stia svanendo.

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Infantry as Superior Defensive Purchase — Still True in Revised?

Infantry as Superior Defensive Purchase — Still True in Revised?

Don Rae, in his Article #1 concerning correct purchasing in Classic, comes out strongly in favor of purchasing infantry in large numbers, primarily because of its defensive value relative to tanks (the only other land unit in Classic). (He also advocates purchasing infantry as part of the "Infantry Push Mechanic", but that’s another article topic.)Several folks have asked whether Don Rae’s points are still valid in Revised.

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Infantry Push Mechanic — Alive and Well or Dead and Buried?

Infantry Push Mechanic — Alive and Well or Dead and Buried?

Now let's talk about the phrase that, so far as I know, was coined by Don Rae himself. That is the "Infantry Push Mechanic".

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Eight Victory City Goals versus Nine Victory City Plus

Eight Victory City Goals versus Nine Victory City Plus

There are twelve victory cities. The Allied victory cities are located in the territories of the United Kingdom, India, Eastern US, Western US, Russia, and Karelia. The Axis victory cities are located in the territories of Germany, Western Europe, Southern Europe, Japan, the Phillipines, and Kwangtung.

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