Axis & Allies WWI 1914 Preview: The Rulebook
In this preview of Axis & Allies 1914, we provide a link for you to download the rule book in PDF format.
Shortly after the recent release of Axis & Allies Guadalcanal [Amazon] Avalon Hill published an Gudalcanal FAQ for the game based on questions from the designers and various players, including players from this site. Before the FAQ there were mote articles about the game that were published. First was Developer’s Notes Part 2: The Guadalcanal Battle System and the second was Developer’s Notes Part 3: The Economy of Guadalcanal.
Last week Avalon Hill published two stories by Nate Heiss, a developer of the Axis & Allies Guadalcanal. The first article, Guadalcanal Developer’s Notes Part 1, is an introduction of the Guadalcanal game. The second article, Guadalcanal Developer’s Notes part 2, goes over the details of the battle box (which we reported about a few weeks earlier). Finally, it is important to at least read the end of both stories because there are rules errata for the game. For your convenience the rules errata is listed below.
This are some of the house rules that I have found useful in running A&A Pacific games in my summer gaming class. The kids playing are 6th through 10th graders, and not experienced wargamers for the most part.
On July 26, 2007 the Larry Harris Tournament Rules version 2.0 were released. LHTR 2.0 are a set off rules for Axis & Allies Revised that are commonly used in tournaments and other game play.
The following article is a Axis & Allies Miniatures Scenario created by General Blitzkrieg for "The War College" Axis & Allies Miniatures Gaming League. The scenario is in PDF format and can be downloaded from this article.
The Larry Harris Tournament Rules version 1.3 are a set off rules for Axis & Allies Revised that are commonly used in tournaments and other game play. The rules were created by Larry Harris, the creator of Axis & Allies and has additionally been worked on by several players and tournament game masters. The work continues at Larry's own site Harris Game Design.
The first "official" FAQ for Axis & Allies Battle of the Bulge is now available. However, it has only been posted to the Avalon Hill message forums so it does not have the appearance of being official. Use this link to view the FAQ on the AH forums or for your convenience it is listed below and attached as a PDF file. Thanks to Krieghund (who still is not a member of the Axis & Allies.org forums) for putting this great FAQ together.
The Historical House Rules (HHR) are a set of rules that aim to fix certain aspects of the game to make it more historical. These rules have been developed over the past year by a team of players on the Avalon Hill forums.
For the past several months a group of members on the forums have been hard at work designing a new variant of Axis & Allies Revised complete with new rules, an alternative map, and new country setup cards.
Version 1.1 provides a new set of optional rules, weapons development, and national advantages.
As Germany, the most likely target capital is Moscow but the Soviets can put up an impressive defence simply by stacking around 30 units in Belorussia on their first turn. This requires a three-pronged land attack to overcome:
My friends and I have played A&A Europe about 25 times with only a single German victory. Most games were over pretty quickly, in about two or three hours. So, of course, we tinkered….
This house rule is simple: allow the construction of new industrial complexes.
You can play with that rule only or use one of two alterations to the rule.
All of the following rules can be used together, separately, or not at all. All
depending on which of these rules sound good to you.