Category: Rules & House Rules

Five Tenants of Good House Rules for  Axis & Allies

Five Tenants of Good House Rules for Axis & Allies

| November 26, 2016 | Rules & House Rules | 1 Comment

One of the greatest things about Axis & Allies and games like it is the ability of the average gamer to modify it to their liking with house rules. Will Henson of Historical Boardgaming provides his guide to creating great house rules.

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Axis & Allies Guadalcanal FAQ

Axis & Allies Guadalcanal FAQ

Shortly after the recent release of Axis & Allies Guadalcanal [Amazon] Avalon Hill published an Gudalcanal FAQ for the game based on questions from the designers and various players, including players from this site. Before the FAQ there were mote articles about the game that were published. First was Developer’s Notes Part 2: The Guadalcanal Battle System and the second was Developer’s Notes Part 3: The Economy of Guadalcanal.

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Guadacanal Developer’s Notes and Rules Errata

Guadacanal Developer’s Notes and Rules Errata

Last week Avalon Hill published two stories by Nate Heiss, a developer of the Axis & Allies Guadalcanal. The first article, Guadalcanal Developer’s Notes Part 1, is an introduction of the Guadalcanal game. The second article, Guadalcanal Developer’s Notes part 2, goes over the details of the battle box (which we reported about a few weeks earlier). Finally, it is important to at least read the end of both stories because there are rules errata for the game. For your convenience the rules errata is listed below.

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Six Countries: House Rules for Axis & Allies Pacific

Six Countries: House Rules for Axis & Allies Pacific

This are some of the house rules that I have found useful in running A&A Pacific games in my summer gaming class. The kids playing are 6th through 10th graders, and not experienced wargamers for the most part.

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Larry Harris Tournament Rules (LHTR) 2.0

Larry Harris Tournament Rules (LHTR) 2.0

On July 26, 2007 the Larry Harris Tournament Rules version 2.0 were released. LHTR 2.0 are a set off rules for Axis & Allies Revised that are commonly used in tournaments and other game play.

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Scenario AF1: Airfield

Scenario AF1: Airfield

The following article is a Axis & Allies Miniatures Scenario created by General Blitzkrieg for "The War College" Axis & Allies Miniatures Gaming League. The scenario is in PDF format and can be downloaded from this article.

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Larry Harris Tournament Rules (LHTR) 1.3

Larry Harris Tournament Rules (LHTR) 1.3

The Larry Harris Tournament Rules version 1.3 are a set off rules for Axis & Allies Revised that are commonly used in tournaments and other game play. The rules were created by Larry Harris, the creator of Axis & Allies and has additionally been worked on by several players and tournament game masters. The work continues at Larry's own site Harris Game Design.

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Axis & Allies Battle of the Bulge FAQ

Axis & Allies Battle of the Bulge FAQ

The first "official" FAQ for Axis & Allies Battle of the Bulge is now available. However, it has only been posted to the Avalon Hill message forums so it does not have the appearance of being official. Use this link to view the FAQ on the AH forums or for your convenience it is listed below and attached as a PDF file. Thanks to Krieghund (who still is not a member of the Axis & Allies.org forums) for putting this great FAQ together.

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Historical House Rules (HHR) for Axis & Allies Miniatures

Historical House Rules (HHR) for Axis & Allies Miniatures

The Historical House Rules (HHR) are a set of rules that aim to fix certain aspects of the game to make it more historical. These rules have been developed over the past year by a team of players on the Avalon Hill forums.

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Axis & Allies Revised Historical Edition

Axis & Allies Revised Historical Edition

For the past several months a group of members on the forums have been hard at work designing a new variant of Axis & Allies Revised complete with new rules, an alternative map, and new country setup cards.

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Mr. Andersson’s House Rules for Axis & Allies Revised v1.1

Mr. Andersson’s House Rules for Axis & Allies Revised v1.1

Version 1.1 provides a new set of optional rules, weapons development, and national advantages.

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National Advantages for A&A Europe

National Advantages for A&A Europe

This article is about national advantages.

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Climb Mount Moscow

Climb Mount Moscow

| June 12, 2001 | Rules & House Rules | 0 Comments

As Germany, the most likely target capital is Moscow but the Soviets can put up an impressive defence simply by stacking around 30 units in Belorussia on their first turn. This requires a three-pronged land attack to overcome:

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Italy House Rules for AAE

Italy House Rules for AAE

My friends and I have played A&A Europe about 25 times with only a single German victory. Most games were over pretty quickly, in about two or three hours. So, of course, we tinkered….

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New Industry for AAE

New Industry for AAE

This house rule is simple: allow the construction of new industrial complexes.
You can play with that rule only or use one of two alterations to the rule.

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Heroes

Heroes

| January 1, 2000 | Rules & House Rules | 1 Comment

Here at Virginia Tech we’ve got a neat little house rule that we just love.

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MJP House Rules

MJP House Rules

All of the following rules can be used together, separately, or not at all. All
depending on which of these rules sound good to you.

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